Dramatica Tip
of the Month
July 2004
Using
the Story Driver
The
Story Driver drives the OS Story, not the MC per se (except in the MC's
capacity as a player in the OS throughline). MC Approach moderates the
MC's problem solving methodology.
The Story Driver appears in at least five instances in your story.
-
The inciting incident -- this event kicks off the
story by setting things into motion.
-
The transition between OS Signpost 1 and OS Signpost
2 -- this event changes the direction of the story in a significant
way and indicates the act break transition
-
The transition between OS Signpost 2 and OS Signpost
3 -- this event changes the direction of the story in a significant
way and indicates the act break transition
-
The transition between OS Signpost 3 and OS Signpost
4 -- this event changes the direction of the story in a significant
way and indicates the act break transition
-
The concluding incident -- this event closes the
story, or its absence indicates an open-ended story.
In each case, the nature of the event is consistent with the Story Driver.
So, a story with a Driver of Action has an action as the inciting event,
actions forcing OS Act transitions, and an action to bring the story
to a close. A story with a Driver of Decision has a decision (or deliberation)
as the inciting event, decisions (or deliberations) forcing OS Act transitions,
and a decision (or deliberation) to bring the story to a close.
Consistency is important. Consistency sets up the temporal, causal logistics
of the story. Consistency sets up whether actions drive decisions in
the story, or decision drive actions in the story. Order has meaning
and the Story Driver controls the order and is part of the storyform
dynamics.
NOTE: ALL STORIES HAVE ACTIONS AND DECISIONS
Choosing the Story Driver does NOT eliminate the unchosen item from
the story.
Choosing the Story Driver sets the order of cause and effect. The chosen
driver describes the cause. The remaining driver describes the effect.
For example, imagine an American football game with the two teams on
the field. The one with the ball is the offensive team. The one on the
other side of the line of scrimmage is the defensive team.
In American football, the offensive team is driven by DECISIONS. At
the start of each new play, the offensive team gathers together in a
huddle and DECIDES what actions they are going to take. Based on their
decision, they act accordingly. If you change the decision, the actions
that follow necessarily change to accommodate the new decision.
The flip-side is true for the defensive team. The defensive team is
driven by ACTIONS (specifically, those of the offensive team). Once the
offense acts, the defense can decide how best to respond to the actions.
For example, if the offense moves all their team members to one side
of the field, the defense may decide to change their plan of defense.
WHAT CONSTITUTES A DRIVER? IS THERE A LITMUS TEST?
Actions or decisions are Story Drivers if they fundamentally
change the course of the overall story, such as the five events described
earlier. The closest thing to a litmus I know of is to think of the
cause and effect relationship between the Driver and the unchosen driver.
Ask yourself, "Would
the effects still happen if the cause is removed?" If the answer
is, "Yes, the effects still happen," then your driver does
not stand up to the test. If the answer is, "No, the effects would
not happen," then that's a good indication that it IS a driver.
Let's look at some examples.
Star Wars (1977) has a Story Driver of Action. The inciting event is
the theft of the Death Star plans by the Rebellion. What decisions follow
that driver? The Empire decides to disband the Senate, kidnap Princess
Leia, and take their secret weapon out of hiding. If the plans had not
been stolen, would the Empire have decided to do the same things within
the same time frame? No. The Death Star was not yet complete. The theft
of the plans forced the Empire to change plans.
The concluding event in Star Wars (1977) is the destruction
of the Death Star. Does it end the overall story? Yes. Was there a
decision that could have been made that might have stopped the Empire
from destroying the Rebel base? No, not within the framework of the
story as presented. (Anything is possible, but the story "rules" dictated
an action must be taken to resolve the conflict in the story--not every
conflict in the story's universe, but the one around which the story
revolves.)
The Verdict has a Story Driver of Decision. The inciting
event is the decision to give Frank the case. Since that happens before
the film begins, let's say the "real" inciting event is the
plaintiff's attorney's (Frank's) decision to bring the case to trial.
Based on that decision, the defense attorneys send Frank's key witness
to the Caribbean, hire a woman to act as a mole within Frank's camp,
and otherwise stack the legal deck in their favor. Would the defense
have done this if the plaintiff's attorney had chosen to settle? No,
their actions would change accordingly.
The concluding event in The Verdict is...the VERDICT. A verdict is a
decision. In this story, it is THE decision that draws the OS throughline
to a close. Is there an action that could have resolved this story? No.
If the case was thrown out, the plaintiff's case would remain unresolved
and the case could come back again in some other form. The verdict, ANY
verdict, resolves the story and brings it to a conclusion.
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