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Dramatica Frequently Asked Questions


Writing Format FAQs

Q: What is a Grand Argument Story? (click here)

Q: Does Dramatica limit ambiguity? (click here)

Q: How does Dramatica apply to different lengths of fiction, i.e. how would one apply it to short stories and also to 'epic' fiction (e.g.Lord of the Rings, Shogun, etc..)??? (click here)

Q: Can Dramatica describe all stories? Please give me an example of a story that does not fit into Dramatica theory. (click here)

Q: I have your software for a novel I'm working on but I wonder if your system could be adapted for short stories. Or maybe you already have it? Or perhaps a separate program for the shorter work. (click here)

Q: I am interested in using Dramatica for 1/2 and 1 hour sci-fi type shows. The half hour show would be likened to Twilight Zone, thus no running plot. Could you give me some tips on how to do that? (click here)

Q: What does one do when one has so many characters, as in James Clavell's SHOGUN? (click here)


QUESTION:

What is a Grand Argument Story? From the documentation, all I can tell is that Dramatica describes Grand Argument Stories, and that a Grand Argument Story is a story that can be described by Dramatica.

ANSWER:

Simply put, a Grand Argument Story is a story that covers all the ways a problem might be identified and solved. By covering all the bases, the author (who is probably not present when the audience experiences the work) need not be present to respond to challenges an audience might have based on story "holes" or inconsistencies. We have found that many other forms of Narrative fall under the umbrella of the Grand Argument Story including fairy tales, stream-of-conscious works, etc.

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QUESTION:

Dramatica requires authors to make specific decisions about their story. In contrast, most great artists prefer to keep things ambiguous so that the audience is left with a richer experience. Doesn't this indicate a limitation of Dramatica?

ANSWER:

According to Webster, "ambiguous" means, "having more than one meaning":. By this definition, Dramatica would agree that ambiguity is a hallmark of great art. Please note that "ambiguous" does NOT mean "unclear", "cloudy", nor "obscure". Most artists do not desire to create a work that holds no meaning because no one can figure it out. If the audience doesn't get ANY feeling from the piece, then why create it in the first place? However, if the audience experiences CONFLICTING feelings, we have not only moved it, but created a potential within it that forces it to address an issue of interest to us as authors. The audience is forced to consider all sides of the issue logistically and/or emotionally. We, as authors, have then accomplished our intent.

If the point of "great" art is to create multiple meanings, then first we must build single meanings. Next, we combine them together - some on this side of the fence, some on the other. In this way, we temper the "emotional argument" of the work so that it falls somewhere in the range between one-sided and evenly balanced, thereby creating an overall ambiguous meaning. This is one of the concepts upon which Dramatica is based. The choices an author makes in working with Dramatica have been designed to represent these essential or "elemental" meanings that can be combined to create more complex meanings. This is not unlike the periodic table of elements in chemistry. Similar to the scientific chart, in stories there are "families" of emotions. Some react together, some do not. And just like elements, they all have individual identities. Lead is very stable. Gold is chemically inert. Both are malleable. One is dull, the other shiny. Both are heavy. But place Hydrogen and Oxygen together and they will quickly form water, which has properties that don't resemble either parent. Sometimes catalysts are needed and other times inhibitors will slow down reactions. Both "catalysts" and "inhibitors" can be found in the terminology of Dramatica, and these story equivalents provide much the same function.

The questions asked of authors in Dramatica that have the greatest impact on a story (and therefore limit out more alternatives) were placed so as to come right up front in the software where the new user can see them before anything else. They are designed to let the new user become familiar with Dramatica concepts while having some powerful tools to use right off the bat. But there are HUNDREDS of other much more subtle, sophisticated and complex questions later like "Subjective Story Catalyst" and "Objective Story Inhibitor". Experienced alchemists (authors) who understand these concepts, even intuitively, can jump right in and create magic. For the novice, like the Sorcerer's apprentice, he or she will need to work up to that level of sophistication.

Just as with the great masters, it is not only in their subject matter that we appreciate their work, but in the nature of the brushstrokes as well. The brushstrokes are the storytelling, the creative, intuitive, organic part of communication. Although Dramatica offers some insights into this part of the creative process, it is specifically designed to focus on the exploration of the rational or emotional topic of a work and provide a "periodic table of story elements" from which to fashion complex and, yes, "ambiguous" meanings.

Why would a master storyteller have an interest in such a program? Because not all works by a great master are great masterworks. It is not that intuition fails or skills diminish, but that each of us carries our own biases, givens and preconceptions to the creative process. If our purpose is simply to document these, then there is no need for Dramatica. But if our intent is to impact our audience in ways we can predict, then Dramatica is an extremely valuable tool for creating bothcomplex and ambiguous meanings.

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QUESTION:

How does Dramatica apply to different lengths of fiction, i.e. how would one apply it to short stories and also to 'epic' fiction (e.g.Lord of the Rings, Shogun, etc..)???

ANSWER:

ANSWER: Short stories are usually a subset of a Grand Argument Story. This means that they typically do not go to the depth of a full story, or the breadth (cover all of the throughlines) of a full story. "Epics" usually have one "main" story embellished with LOTS of substories -- stories that are outgrowths of the main story. These substories frequently have one of the objective characters act as the Main Character of the substory. Some "epics" have more than one main story going on. In these cases, it is necessary for the author to be clear about what storytelling belongs to which story. In addition, these stories frequently ALSO have many substories tagging along.

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QUESTION:

Can Dramatica describe all stories? Please give me an example of a story that does not fit into Dramatica theory.

ANSWER:

Ostensibly, the answer is "Yes." If not completely, then at least to a competent degree. However, the current incarnation of Dramatica does not handle multiple Main Characters (e.g. Big Chill) very well. Though ensemble pieces like the Big Chill and many Robert Altman works are possible to work with in regards to the Dramatica theory, the software is not designed to handle them at this time. EVENTUALLY we hope to address this issue in a better manner.

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QUESTION:

I have your software for a novel I'm working on but I wonder if your system could be adapted for short stories. Or maybe you already have it? Or perhaps a separate program for the shorter work.

ANSWER:

Because short stories are, well, short, they generally do not have enough space to cover all the points necessary to make a grand argument story. Therefore, there are two techniques that are most commonly used.

The first is to cover the same "breadth" as a grand argument story, but limit the depth of exploration. This type of short story has the "feel" of a larger story (e.g. "The Turn of the Screw" by Henry James and "A Good Man Is Hard To Find" by Flannery O'Connor), yet still falls into the short story category. This type of story will have all four throughlines represented in the story (Objective story, Subjective story, Main Character, and Obstacle Character). Frequently one or two of the throughlines are more heavily emphasized, but all are present. The economy comes in limiting the depth of exploration.

The second type of short story is to go to the full "depth" as a grand argument story, but limit the breadth of exploration. This type of short story seems to focus solely on one throughline (generally the Objective Story or the Main Character) and may only hint at one of the other throughlines (e.g. "The Lottery" by Shirley Jackson and "The Pit and the Pendulum" by Edgar Allen Poe). This type of story is frequently used in the shorter stories and often has "trick" endings (think O. Henry or "The Twilight Zone"). Longer form works don't support this type of story nearly as well as the short form does.

Now, how can Dramatica help you develop your short story idea?

The first thing you should do is determine a storyform that conforms to the part of the story that you know. Even though you may be limiting the breadth and/or depth of the exploration of the storyform, it is important that what you do explore fits together well. Starting from a complete storyform will dramatically reduce potential logistical and emotional "holes" in your finished work. You can achieve this fastest by using the Story Engine or the Quick Trip path in the Query System. However, most of the query system paths can be used to create a single storyform. Experiment a bit with the program to find one that asks the questions you are most interested in. In fact, only answer the questions you want and, if you desire, answer some questions in one DQS path and switch to others to answer other storyforming questions. Dramatica doesn't care how or where you make the choices, it just needs for you to make them.

Next, pick which type of short story you want to do and illustrate ONLY those parts that are relevant to your finished work. (You CAN illustrate the entire storyform, but you may end up not using a lot of the material because it won't "fit" into the limited space.)

Lastly, weave together the pieces of the story that is to appear in the story. This should be done in a word processing program like Microsoft Word. You should end up with a story which, even though not fully drawn, implies a larger picture than the sketch explored in the finished work.

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QUESTION:

I am interested in using Dramatica for 1/2 and 1 hour sci-fi type shows. The half hour show would be likened to Twilight Zone, thus no running plot. Could you give me some tips on how to do that?

ANSWER:

There are basically two different approaches to using Dramatica with "short form" works. One is to cover all of the various story points quickly and economically (timewise). The other is to spend more time illustrating the story points, but limit the scope or depth of the coverage. Then, of course, there is the blend between the two. In all cases, it is best to explore all four of the story's throughlines: the Objective Story, the Subjective Story, the Main Character, and the Obstacle Character. Even if you only treat one or two of the throughlines superficially, by addressing them you avoid HUGE gaps in your story's argument.

Now, sometimes the intent in a short form piece is NOT to tell a story but to tell a tale (make a statement, but not fully argue the point). In these instances, you can use Dramatica to explore just one or two of the throughlines. Doing this will tend to lessen the long term emotional impact on the audience, but it can free up valuable screen time for a deeper exploration of the issues or subject matter you REALLY want to explore.

The one hour format, e.g. Outer Limits, is long enough to include all four throughlines, though one or two may not be explored as deeply as the others. If you try to tell a tale, your audience might get a little impatient unless your work is a non-stop entertainment. If it's not, the audience will be looking for "more," more than a tale can deliver.

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QUESTION:

What does one do when one has so many characters, as in James Clavell's SHOGUN?

ANSWER:

Well, in something like SHOGUN, there are MANY substories intertwined with the main story (a Portuguese pilot stranded in Japan who falls in love with an "off limits" woman and becomes embroiled in local conflicts while trying to get himself and his shipmates back home). Adding substories (which can include sub-plots, sub-characters, sub-themes, and even sub-genres) adds a richness and density to the work, but are not essential to relating the "message" (storyform) of the main story.

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Copyright © 1994-2009 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046