Dramatica
Frequently Asked Questions
Character
FAQs
Archetypes
FAQs
Q:
If the Protagonist in an archetypal story is pursuing
something bad and the Main Character (who is the Antagonist) is
trying to stop him. How does this effect the outcome of a story.
Is a Success outcome dependent on whether the Protagonist wins,
or whether the Main Character wins? (click
here)
Q:
If
a main character is also the protagonist of the story should the
crucial element always be one of the elements that make up a protagonist
archetype (pursuit, consider etc.) or can it be any element you
choose? (click here)
Q:
I
have a wife as the Antagonist, but I want in the end for the
husband and wife to come back together again. Is it possible? (click
here)
Q:
Can
the Antagonist change? (click here)
Q:
Can
someone who is tremendously oppositional, be redeemed? (click
here)
Q:
In
the Archetypal structure, does the Obstacle Character have to be among
the drivers? (click here)
Q:
Once
you have assigned a character a role as an archetype, does it matter
if you change their motivation? Or must you keep the archetypal motivations
that Dramatica assigns? (click here)
Q:
I
have been using the Star Wars example as a guide to understand archetype
interaction and organization in the "motivation" set. But
the objective story problem is listed as "Physics: test vs. trust"
which would be found in the evaluation set. Why then are the character
interactions limited only to the "motivations" set?"
(click here)
Q:
Is
the Emotion Archetype most often the Love Interest and also the Obstacle
Character in a story? (click here)
Q:
Can
a character archetype function (I'm thinking of Contaganist here)
be displayed by one character who then drops out of the story about
half way through, and then this function be taken up by another character
- whether new or not??? (click
here)
Q:
What
does one do when one has so many characters, as in James Clavell's
SHOGUN? (click here)
Q:
Skeptic
Definition (click here)
Main
Character FAQs
Q:
I
have two main characters. I also have a problem in that another character
seems to be both the protagonist of the objective story and the obstacle
character in the main characters' story. How do I insert these distinctions?
(click here)
Q:
I
don't understand why the Main Character and the Obstacle Character
can't *both* grow and change in a story, for instance in a story of
a marriage. In order for the marriage to be successful, chances are
that both characters need to change. (click
here)
Q:
An
example: a man is a good guy and equitable. Now something happened
to him that seems like inequitable. Is the MC-problem now equity or
inequity? Inequity drives him on so I would choose inequity. Is this
OK or not? (click here)
Q:
If
the Protagonist in an archetypal story is pursuing something bad and
the Main Character (who is the Antagonist) is trying to stop him.
How does this effect the outcome of a story. Is a Success outcome
dependent on whether the Protagonist wins, or whether the Main Character
wins? (click here)
Q:
If
a main character is also the protagonist of the story should the crucial
element always be one of the elements that make up a protagonist archetype
(pursuit, consider etc.) or can it be any element you choose? (click
here)
Q:
Can
a MC's GOAL change? i.e. a MC who's goal is to be a concert violinist,
goes to jail - changes his goal to one of survival. (click
here)
Q:
What
Dramatica term/s is analogous to "obstacles" the Main Character
must overcome? (click here)
Q:
If
I can't have two main characters in one story, how do I use Dramatica
to structure two stories with the same characters but different main
characters when the plots depend each on happenings in the other plot?
(click here)
Q:
It
seems Dramatica is set-up to only deal with one Main Character or
one POV. How do I use Dramatica for a story like mine with two main
characters/protagonists and one antagonist for both main characters?
(click here)
Obstacle
/ Impact Character FAQs
Q:
I
don't understand why the Main Character and the Obstacle Character
can't *both* grow and change in a story, for instance in a story
of a marriage. In order for the marriage to be successful, chances
are that both characters need to change. (click
here)
Q:
Can
the Obstacle Character be one thing for a time and then hand off
to another another player in Grand Argument Story? (click
here)
Q:
Does
the Obstacle Character (or any other character for that matter)
have to be a person? For instance, if the story is about someone
facing the desert alone. (click here)
Q:
How
can I identify who my Obstacle Character is when he/she is also
involved in the rest of the story as an Objective Character? (click
here)
Q:
What
relationship does the Obstacle Character have to the cast of Objective
Characters? (click here)
Q:
In
the Archetypal structure, does the Obstacle Character have to be
among the drivers? (click here)
Q:
Do
you know of an example where the Obstacle Character is a mere passenger
in the Objective Story? (click here)
Q:
Is
having your Obstacle Character as a passenger in the Objective Story
an acceptable situation, or does it weaken that Objective Story?
(click here)
Q:
Can
the Obstacle Character be one thing for a time and then hand off
to another player in Grand Argument Story? In other words, does
OC have to be there from start to finish in the same player? (click
here)
Objective
Characters / Overall Story Characters FAQs
Q:
Is
Objective Character the same as Obstacle character? (click
here)
Q:
How
should I look at Objective Characters Purposes and Motivations in
terms of Objective Story Range/thematic arenas? (click
here)
Q:
Is
it possible for any character to portray a characteristic as long
as the character's characteristic(s) don't conflict? (click
here)
Q:
How
do I build my characters using the Storyguide information I have
already worked out? (click here)
Q:
Am
I to understand that I must complete interactions for the entire
dimension which contains my crucial problem (evaluation)? The relationship
between element quads is clear and the "Rule of Three's "
is something I have known for years. But how do I handle the different
dimension sets that I am using to describe my characters? Does the
theory suggest that if I argue conflicts in motivation, evaluation,
and methodology, I have to describe the interactions of all of my
characters in each of these sets? That would add up to 72 interactions!
(click here)
Q:
I
have been using the Star Wars example as a guide to understand archetype
interaction and organization in the "motivation" set.
But the objective story problem is listed as "Physics: test
vs. trust" which would be found in the evaluation set. Why
then are the character interactions limited only to the "motivations"
set?" (click here)
Q:
The
on-line theory goes so far as to suggest that it can predict the
necessary order and appearance of these dynamic elements - On-line
Theory Help "What's in a scene" and "Characters and
Scenes." I feel like I have missed something very important
about the structure of my story and the employment of character.
Not only do I not know how to assign the elements effectively, I
am beginning to unravel what I do understand about the structure
and its relationship to my character formation. Where do I find
such a prediction of character dynamics? How does the structure
make such predictions? (click here)
Q:
How
do I interpret the objective character elements when determining
the formations of complex characters who do not respect the traditional
archetypes? (click here)
Q:
Perhaps,
I need a larger lesson in the use of the character dynamics with
respect to motivation, methodology, purpose, and evaluation. Does
the theory suggest that the objective story problem is contained
in one of these realms. And if it does how then do I construct my
objective and subjective characters in maintenance of the logic
of the storyform? (click here)
Q:
Must
you maintain the relative position of a character throughout the
sequence of motivation, method, evaluation, and purpose? (A review
of some of the examples would suggest otherwise, however, there
appear to be more than a few "hidden" relationships and
limitations and thought the answer to this might save me time and
effort.) (click here)
QUESTION:
If
the Protagonist in an archetypal story is pursuing something bad and
the Main Character (who is the Antagonist) is trying to stop him.
How does this effect the outcome of a story. Is a Success outcome
dependent on whether the Protagonist wins, or whether the Main Character
wins?
ANSWER:
The
Outcome is always dependent on what is going on in the Objective Story
and does not directly relate to the Main Character or the MC's wishes.
For instance, the Objective Story might be about an assassination attempt
on the President. If the Protagonist was the prime mover toward killing
the President, then Outcome would be based on whether or not he succeeded
in doing so (Success if he dies, Failure if he lives). Conversely, if
the Protagonist was trying to protect the President from assassination,
then the Outcome would be based on how effective he was at preventing
the murder (Failure if he dies, Success if he lives).
QUESTION:
If
a main character is also the protagonist of the story should the crucial
element always be one of the elements that make up a protagonist archetype
(pursuit, consider etc.) or can it be any element you choose?
ANSWER:
The
simple answer is that the crucial element can be any element you want.
HOWEVER, you bring up some other issues and they warrant a little follow
up commentary.
If
your Main Character is a FULLY archetypal main character, then the crucial
element would be one of the MC's eight elements (pursue, consider, actuality,
knowledge, proven, effect, certainty, or proaction). Our "Star
Wars" example, on the other hand, is a bit of a cheat. Though the
eight principle characters align themselves at the Motivation level
into a Dramatica Archetypal Character pattern (and therefore have the
"appearance" of truly archetypal characters), the pattern
does not hold up as you explore the three other levels of character:
Methodology, Purpose, and Means of Evaluation.
Since
"Star Wars" emphasis is decidedly NOT on character, the other
levels are not nearly as well drawn as the character Motivations. This
works reasonably well because the audience is given enough information
to infer that the characters are archetypes. Encoding characters this
way frees the author from having to illustrate every function of a character
because the rest of the functions are implied. The author only needs
to be explicit when a character represents a non-archetypal characteristic.
QUESTION:
I have a wife
as the Antagonist, but I want in the end for the husband and wife to
come back together again. Is it possible?
ANSWER:
Certainly. Scrooge
in "A Christmas Carol" is certainly the Antagonist (though he
happens to be the MC as opposed to the OC), and as a result of his change
he is now back in the graces of his fellow Londoners, including his nephew,
his debtors, and Bob Cratchet and family.

QUESTION:
Can the Antagonist
change?
ANSWER:
I wouldn't suggest
that the Antagonist change so much as the Obstacle Character, who just
happens to be the Antagonist as well, change. An Antagonist can change
after they have won or been beaten, but they shouldn't do so before that
point, otherwise the Objective Story will not have any sense of closure
-- providing you want to tell a Grand Argument Story that is, in fact,
a closed story, i.e. a complete argument.

QUESTION:
Can someone
who is tremendously oppositional, be redeemed?
ANSWER:
That's a storytelling
and Story Reception issue more so than a storyforming issue. You can certainly
have an extremely "bad" or antagonistic person find the err
of their ways, BUT modern audiences may not buy into the happy ending
business. This goes in and out of fashion. Modern adult American audiences
have a jaundiced view toward "easy" changes of heart and tend
to distrust them.
QUESTION:
In the Archetypal
structure, does the Obstacle Character have to be among the drivers?
ANSWER:
No. The Obstacle Character
can be on the sidelines. However, the OC has a tendency to look more active
than many of the Objective Characters purely because of the screen time
or book space they take up in the exploration of their personal point
of view and with their involvement in the Subjective Story.

QUESTION:
Once you have
assigned a character a role as an archetype, does it matter if you change
their motivation? Or must you keep the archetypal motivations that Dramatica
assigns?
ANSWER:
The purpose of using
archetypal characters in a story is as a storytelling shorthand. The characters
appear much more simplistic (less complex) than "real" people,
though they still are well rounded (motivations, methodologies, etc.).
It doesn't matter to Dramatica if you reassign motivations after you assign
an archetype to a character, providing that you understand that you are
thereby making the character more complex and "less" archetypal.
We use archetypes in the StoryGuide because it is simpler to lead you
(and every other writer who follows it) through the process.
QUESTION:
I have been
using the Star Wars example as a guide to understand archetype interaction
and organization in the "motivation" set. But the objective
story problem is listed as "Physics: test vs. trust" which
would be found in the evaluation set. Why then are the character interactions
limited only to the "motivations" set?"
ANSWER:
The Star Wars characters
are actually archetypal only at the motivation level. The other character
dimension sets are in completely non-archetypal arrangements. The purpose
of using archetypal characters is to show the patterns that exist in the
Dramatica model of story. In point of fact, very few stories (other than
children's stories) contain lots of Dramatica archetypes. Most stories
are populated with complex characters. Remember, the StoryGuide is designed
to "guide" writers through the Dramatica process. It still requires
that the writer bring their own writing skills and intuitions to bare.
QUESTION:
Is the Emotion
Archetype most often the Love Interest and also the Obstacle Character
in a story?
ANSWER:
That is perhaps the
current convention in action pictures, but has not been the case in the
past. In 40s films, for example, the Obstacle/Love interest is often the
Guardian, or even the Reason archetype.
Perhaps the one thing
that IS rather consistent is that the Love Interest (if there is one)
is often the Obstacle, regardless of the objective role, archetypal or
complex. Still, in Star Wars, Obi is the obstacle, but Leia is something
of the Love Interest.
That is one reason
that thinking about Heros, Villians, and Love Interests is much too indelicate
to describe what is really happening in stories. Though certain combinations
may come in and out of Vogue (such as the anti-heros of the late sixties
and early seventies) thinking in conventional terms is contrary to coming
up with unique combinations of one's own that elevate a story as being
not quite like anything else.
One final note: In
"Aliens" the Archetypal role of Guardian is split between the
Michael Biehn part and the Paul Burke part, each getting half of the Guardian
characteristics and half of the Contagonist characteristics.. Biehn is
Help from the Guardian, but Temptation ("Nuke them from orbit"
- which will never make Ripley face her fear) from the Contagonist, whereas
Burke is Hinder from the Contagonist but Conscience ("You gotta get
back on the horse!" - which is just what she really needs to do)
from the Guardian.
In short, there are
no right or wrong combinations, just commonly used conventions which on
the positive side are immediately recognizable by the audience, yet on
the negative side are predictable and pedestrian.
QUESTION:
Can a character
archetype function (I'm thinking of Contaganist here) be displayed by
one character who then drops out of the story about half way through,
and then this function be taken up by another character - whether new
or not???
ANSWER:
Yes. We call this
a "hand-off" and is briefly spoken of in the Dramatica theory
book. Unfortunately, there isn't any way to indicate this in the Dramatica
software at this time. Hint: Avoid having the hand-off characters in the
same place at the same time. It is redundant and can be confusing for
the audience.

QUESTION:
What does
one do when one has so many characters, as in James Clavell's SHOGUN?
ANSWER:
Well, in something
like SHOGUN, there are MANY substories intertwined with the main story
(a Portuguese pilot stranded in Japan who falls in love with an "off
limits" woman and becomes embroiled in local conflicts while trying
to get himself and his shipmates back home). Adding substories (which
can include sub-plots, sub-characters, sub-themes, and even sub-genres)
adds a richness and density to the work, but are not essential to relating
the "message" (storyform) of the main story.
QUESTION:
What is Dramatica's
definition of the Skeptic?
ANSWER:
Skeptic
An Archetypal Character possessing the qualities of disbelief and oppose
If a Sidekick is a cheer leader, a Skeptic is a heckler. The Skeptic
still wants to see its team win, but doesn't think it can and is sure
this is because the team members are going about it all wrong. Therefore,
the Skeptic exhibits disbelief and opposes all efforts. Of course, when
the team really is misguided, the Skeptic is in fact right on track. As
with all Objective Archetypes, the Skeptic applies its outlook to hero
and villain alike. In other words, the qualities of disbelief and oppose
describe the nature of the Skeptic - not just the opinion about a particular
issue. So, the Skeptic also doubts the bad guys are as powerful (or bad)
as they are said to be, and opposes them as well. One purpose of stories
is to illustrate how well different personality types fare in the effort
to solve a particular kind of problem. Archetypal Characters represent
the most broad categories into which personality types might be categorized.
The Skeptic provides the opportunity to explore how well a doubter and
naysayer does in resolving the story's troubles.
QUESTION:
I have two
main characters. I also have a problem in that another characters seems
to be both the protagonist of the objective story and the obstacle character
in the main characters' story. How do I insert these distinctions?
ANSWER:
Dramatica does not
allow for more than one Main Character in a story. By Main Character,
we are referring to the character through whose eyes the audience experiences
the story, the very personal, "in the trenches" point of view.
This is not the same thing as a Protagonist, nor the same as a principle
or primary character, nor the "player" that these characters
are played by. Very few stories have multiple Main Characters within a
single story. Usually, when there is more than one Main Character, there
is more than one story going on. If that is the case in your story, then
you will want to create a different storyform for each Main Character.
Stories that have multiple Main Characters work because the MC's share
exactly the same world view and they "hand off" the role back
and forth. This is quite difficult to do -- principally because the audience
is unaccustomed to "body hopping" in their normal experiences.
The terms "Antagonist,"
"Protagonist," Main Character," and "Obstacle Character"
have a very specific meaning in Dramatica. The antagonist and protagonists
are part of what we call the Objective Characters which represent various
approaches to problem solving in the Objective Story throughline (the
"big picture"). The Main Character and the Obstacle Character
are participants in the Subjective Story throughline and are identified
by their points of view, not their functions. These objective and subjective
characters are put into "players," be they human or otherwise.
For example, the "player" Luke in Star Wars is both the Protagonist
and the Main Character. He functions as both the prime mover in the Objective
Story throughline (trying to blow up the Death Star) and the personal
point of view in the Subjective Story throughline (training to be a Jedi
Knight). This is different from the way most story theorists approach
story.
QUESTION:
I don't understand
why the Main Character and the Obstacle Character can't *both* grow
and change in a story, for instance in a story of a marriage. In order
for the marriage to be successful, chances are that both characters
need to change.
ANSWER:
Both the Main Character
and the Obstacle Character do grow over the course of the story. However,
character growth is different than fundamentally changing your outlook
on an issue. The change/steadfast issue concerns the characters' resolve.
The growth issue concerns the direction of the growth: out of something
or away from something (stop), or into something or toward something (start).
Besides, a "marriage" can have, figuratively speaking, a life
of its own complete with its own central issues -- issues that are related
to but different from those of the Main Character and Obstacle Character.
In Dramatica, we call this relationship between the MC and the OC the
Subjective Story throughline.

QUESTION:
An example:
a man is a good guy and equitable. Now something happened to him that
seems like inequitable. Is the MC-problem now equity or inequity? Inequity
drives him on so I would choose inequity. Is this OK or not?
ANSWER:
If when you use the
terms "Equity" and "Inequity" you are referring to
the Dramatica elements of those names, then the answer is YES -- Inequity
would be the Main Character's problem because it is the source of his
drive. (I think that this is the answer you're looking for). If, however,
you are using the terms "Equity" and "Inequity" in
a more generalized sense to indicate states of balance and imbalance respectively,
then the Dramatica term "Inequity" would only be one of the
possible 64 choices for the Main Character's problem.

QUESTION:
If the Protagonist
in an archetypal story is pursuing something bad and the Main Character
(who is the Antagonist) is trying to stop him. How does this effect
the outcome of a story. Is a Success outcome dependent on whether the
Protagonist wins, or whether the Main Character wins?
ANSWER:
The Outcome is always
dependent on what is going on in the Objective Story and does not directly
relate to the Main Character or the MC's wishes. For instance, the Objective
Story might be about an assassination attempt on the President. If the
Protagonist was the prime mover toward killing the President, then Outcome
would be based on whether or not he succeeded in doing so (Success if
he dies, Failure if he lives). Conversely, if the Protagonist was trying
to protect the President from assassination, then the Outcome would be
based on how effective he was at preventing the murder (Failure if he
dies, Success if he lives).

QUESTION:
If a main
character is also the protagonist of the story should the crucial element
always be one of the elements that make up a protagonist archetype (pursuit,
consider etc.) or can it be any element you choose?
ANSWER:
The simple answer
is that the crucial element can be any element you want. HOWEVER, you
bring up some other issues and they warrant a little follow up commentary.
If your Main Character
is a FULLY archetypal main character, then the crucial element would be
one of the MC's eight elements (pursue, consider, actuality, knowledge,
proven, effect, certainty, or proaction). Our "Star Wars" example,
on the other hand, is a bit of a cheat. Though the eight principle characters
align themselves at the Motivation level into a Dramatica Archetypal Character
pattern (and therefore have the "appearance" of truly archetypal
characters), the pattern does not hold up as you explore the three other
levels of character: Methodology, Purpose, and Means of Evaluation.
Since "Star Wars"
emphasis is decidedly NOT on character, the other levels are not nearly
as well drawn as the character Motivations. This works reasonably well
because the audience is given enough information to infer that the characters
are archetypes. Encoding characters this way frees the author from having
to illustrate every function of a character because the rest of the functions
are implied. The author only needs to be explicit when a character represents
a non-archetypal characteristic.

QUESTION:
Can a MC's
GOAL change? i.e. a MC who's goal is to be a concert violinist, goes
to jail - changes his goal to one of survival.
ANSWER:
An MC can have a personal
goal at the outset of the story which can change before the first act
of the story is completed. The new goal should be the same through the
end of the story (at which point the original one might pop up again to
start a different story). Over the course of the story, the MC's personal
goal will have its own requirements, prerequisites, preconditions, consequences,
etc. that he must address on the way toward achieving his goal. Warning:
Do not confuse the MC's personal goal with the Protagonist's efforts to
achieve the Objective Story Goal. Though you may design a character that
is both the MC and Protagonist, do not make the mistake of combining the
MC's Goal and the Objective Story's Goal -- they are different.

QUESTION:
What Dramatica
term/s is analogous to "obstacles" the Main Character must
overcome?
ANSWER:
The nature of the
personal "obstacles" that the Main Character needs to overcome
are tied to his problem and focus. The Main Character problem is the source
of his drive which MAY be severely problematic for him. The Main Character
Focus is the primary symptom of the problem and will generally be where
the Main Character thinks his problem really is. The Main Character will
also be dealing with difficulties arising from the Subjective Story--the
relationship between the Main Character and the Obstacle Character. The
nature of those conflicts may or may not be thematically linked to each
other. Another way to look at it is in terms of the MC Resolve: Change
or Steadfast? This describes what the Main Character does (not what he
should do). Obstacles from this point of view are generally events or
scenarios that challenge the MC's Resolve. These are most frequently associated
with the Obstacle Character (hence the name).

QUESTION:
If I can't
have two main characters in one story, how do I use Dramatica to structure
two stories with the same characters but different main characters when
the plots depend each on happenings in the other plot?
ANSWER:
Create separate story
files for each of the two stories. If you create your character list in
one first, you can then use the "Save As..." or "Save A
Copy..." commands to create a duplicate with which to work on the
second story.
You assign the Main
Character and Obstacle Character designations by bringing up the story
info window for the character you want. Use the "Special Identification"
popup to set the MC or OC designation.
Assign Objective Story
characteristics (the items which comprise the Protagonist, Antagonist,
etc.) in the Build Characters window or by using the "Type"
popup in the character info window. If you use the Type popup, it will
make archetypal characteristic assignments. It is unlikely that you will
have full-on archetypes so you should futz with adding and removing characteristics
until you are comfortable with the settings. Note: even though all of
the characteristics must be used in your story, writers frequently assign
only the characteristics they feel are clearly represented by a character.
Elements that are not clearly represented may not be assigned to a specific
character (though still need to be addressed in the body of the story).
Your description of
the shorter and longer stories in the novel is a common technique in epics,
series TV, and other longer form or complex works. You really should work
out each story separately, even if they share the exact same character
set. Once you have your two separate stories thought through, you will
then need to determine how you plan to weave the separate stories together.
QUESTION:
I have written
a novel that has three points of view (POV, i.e., three limited omniscient
characters through whom we see the story) as most writing sources describe,
i.e., as Al Zuckerman defines them in his book, "How to Write the
Blockbuster Novel." Zuckerman recommends multiple points of view
and it is a very popular and successful technique (Ken Follett, Clancy).
Yet it seems Dramatica is set-up to only deal with one Main Character
or one POV. How do I use Dramatica for a story like mine with two main
characters/protagonists and one antagonist for both main characters?
Each chapter is from the POV of only one of the three characters.
ANSWER:
First of all, there
are actually FOUR POVs in Dramatica -- one for each of the throughlines:
Main Character, Obstacle Character, Objective Story (where the protagonist
and antagonist do their stuff), and the Subjective Story. The Main and
Obstacle Character POVs are the most obvious source of at least TWO points
of view. The protagonist and/or the antagonist (or any other character
in the Objective Story throughline for that matter) can present even more
points of view. The big question is, are the multiple points of view truly
different from each other, or are some of them the same "paradigm"
but shown through the eyes of two or more players? You can have a Main
Character point of view that seems to float from one character to another
-- the bodies change but their take on the world around them is the same.
It's tough, but it is frequently done, particularly in novels. Another
approach is to enhance the main story with substories. Each substory will
have its own Main Character thereby adding to the multitude of POVs going
on in the work. Stephen King uses this approach A LOT.
Getting inside a character's
head doesn't necessarily make them the "Main Character." It's
a storytelling device that works particularly well in novels and not quite
as well in films or television. We can do this with ANY character in the
work, but there should be some indication somewhere in your story as to
who you want your audience to most identify with. If you don't, you have
chosen not to make an argument and the interpretation of the work will
be left in the hands of the audience (sometimes this is desired). However,
if you ARE trying to make a point and you would like your audience to
follow you to its conclusion, then, and only then, should you clearly
delineate the four throughlines. Your audience need not be able to identify
each throughline from the beginning of the story, but by the end they
should be able to reconstitute it in its "true" form.
QUESTION:
I don't understand
why the Main Character and the Obstacle Character can't *both* grow
and change in a story, for instance in a story of a marriage. In order
for the marriage to be successful, chances are that both characters
need to change.
ANSWER:
Both the Main Character
and the Obstacle Character do grow over the course of the story. However,
character growth is different than fundamentally changing your outlook
on an issue. The change/steadfast issue concerns the characters' resolve.
The growth issue concerns the direction of the growth: out of something
or away from something (stop), or into something or toward something (start).
Besides, a "marriage" can have, figuratively speaking, a life
of its own complete with its own central issues -- issues that are related
to but different from those of the Main Character and Obstacle Character.
In Dramatica, we call this relationship between the MC and the OC the
Subjective Story throughline.
QUESTION:
Can the Obstacle
Character be one thing for a time and then hand off to another player
in Grand Argument Story? In other words, does OC have to be there from
start to finish in the same player?
ANSWER:
The Obstacle Character
function can be handed off successfully from one Objective Character to
another, but it is tricky. There is a section in the theory book on "hand
offs" and it covers this topic pretty well. The idea is that the
Obstacle Character function has to be felt throughout the entire story,
whether they are actually present or not. The Obstacle Character is a
presence whose impact is felt by the Main Character, forcing the Main
Character to face their personal problems. This function can be held in
one player and then picked up by another, but the same appreciations have
to be at work in both players when they are being the Obstacle Character;
i.e. the same Concern, Range, Problem, Solution, Critical Flaw, Stipulation,
etc.. If two characters in your story carry this function, then they should
never meet in the same scene because it will feel like you have two of
the same character in there. In a hand off, it is probably best to have
the original Obstacle Character drop back to be less important to the
story when a new player becomes the Obstacle Character. Maybe the original
OC should drop out of the story altogether, it's up to you. But the more
they hang around after giving up their original function, the more potential
for confusion there will be.
The best hand off
I've noticed yet is done in Clint Eastwood's "In the Line of Fire."
The Obstacle Character function is first held in Renee Russo's character,
the woman agent who eventually becomes Clint's partner. But when Clint's
first partner is murdered by John Malkovich's character, then the John
Malkovich character takes over the Obstacle Character position. At this
point, Renee Russo becomes pretty much an archetypal sidekick. The thrilling
storytelling at the time of this switch helps hide what's really happening.
The author's also seemed to really have a firm grasp of how they wanted
this to work, so they never violated the hand off and successfully had
two characters represent the Obstacle Character function.
Your question makes
me think of another example of how an Obstacle Character can be woven
into a story in an unconventional way. The play "The Glass Menagerie"
by Tennessee Williams has an Obstacle Character who doesn't actually appear
on stage to say any lines until the last third of the play. The Main Character
in this play is Laura, the meek daughter who is kind of hidden in the
play by her lack of dialogue and activity. But her devotion to an unrequited
love from her old high school is brought up regularly in the play, and
this person is coincidentally invited over for dinner toward the end of
the play. This gentleman caller is the Obstacle Character, and the final
scenes allow Jim O'Conner to continue his role as the Obstacle Character
in person. This example illustrates how the Obstacle Character has to
be present throughout the whole play in some manner or other (like in
Laura's little shrine to Jim), but does NOT have to actually be there
in person for every single act.
QUESTION:
Does the Obstacle
Character (or any other character for that matter) have to be a person?
For instance, if the story is about someone facing the desert alone.
ANSWER:
No. No character must
be a person. They may be animals, minerals, or vegetables. HOWEVER, giving
an inanimate object like a desert a "point of view" or "alternative
paradigm to that of the Main Character" may take some clever storytelling
for your audience to understand. Do not confuse normal, every day obstacles
(like cacti, snakes, heat, etc.) for the type of personal impact that
the Obstacle Character has on the Main Character. The OC helps strip away
the MC's justifications or, in some instances, helps to build the MC's
justification. The OC's impact is very personalized, whether or not the
OC is even aware of the MC.
QUESTION:
How can I
identify who my Obstacle Character is when he/she is also involved in
the rest of the story as an Objective Character?
ANSWER:
First of all, try
thinking about your story only in terms of what is REALLY going on --
not what SEEMS to be going on. This is the viewpoint that most clearly
identifies the storyform. After you know what your story is truly about,
then you can hide it, hint at it, and otherwise obfuscate it from your
audience. The events as they TRULY transpire make up the story's Plot.
The events as they are presented to the audience is what we call Storyweaving.
In works that rely on mystery and suspense, the storyweaving will present
things much differently than the linear progression of the Plot.
The questions you
should then ask yourself is this: What is my Main Character's PERSONAL
concern? This issue is something that the MC would take with him or her
even if the other characters went away. That will help define the MC's
point of view. Then ask the question: Who in the story has a fundamentally
different and alternative Point of View on the same type of issues. Identifying
that individual will help you identify WHO your Obstacle Character is.
The alternative approach
is to PICK a character as the Obstacle Character and GIVE him/her an alternative
world view to that of the MC. Sometimes that works -- especially if you
do not have a clear idea who the Obstacle Character is.
On your point about
what the Main Character's personal issue is, if his or her problem is
"Disbelief" AND he or she is a character that ultimately changes
to resolve his/her personal issues, this would indicate that FOR THIS
CHARACTER looking at things in a skeptical manner leads to conflict or
errors (or other such problematic behavior). This would imply that the
personal solution for this character would be to open his or herself up
to belief in order to resolve his/her personal issues. If the character
ultimately Remains Steadfast to his/her skeptical approach in an effort
to resolve his/her personal issues, then disbelief would be better understood
to be the source of his/her drive and not so much as a "problem."
Concerning the teacher
as an Obstacle Character, the teacher need not be aware of the MC or his/her
impact on the MC for them to act as the OC. Of course, this is more difficult
to storytell, but it is very doable. However, the OC must represent an
alternative attitude or approach (paradigm) to that of the MC when considering
the issue that is key to the MC. Having a different pov is not enough.
It must be a different POV on a single issue -- the issue that is pivotal
to the story in general and the MC specifically.
Let me reiterate about
being "objective" about your own story. For the moment, dismiss
the storyweaving from your considerations. Determine what is really going
on in your story. Then, and only then, re-look at the Dramatica questions
and answer them based on this purely Author's point of view. You should
find this process a little easier, and hopefully determine the answers
to the questions that are nagging at you.
QUESTION:
What relationship
does the Obstacle Character have to the cast of Objective Characters?
ANSWER:
The Obstacle Character
(OC) is tied to one of four characteristics in the Objective Story (OS):
the OS problem, OS solution, OS focus, or the OS direction. The Main Character
(MC) is also tied to this quad of elements. Determining which one is a
little beyond the scope of this email, by suffice it to say that these
are the ONLY elements that are required to tie the MC and OC to the OS.
Traditionally, however, authors tend to make their MC and OC a little
more integrated into the "big picture" Objective Story.
QUESTION:
In the Archetypal
structure, does the Obstacle Character have to be among the drivers?
ANSWER:
No. The Obstacle Character
can be on the sidelines. However, the OC has a tendency to look more active
than many of the Objective Characters purely because of the screen time
or book space they take up in the exploration of their personal point
of view and with their involvement in the Subjective Story.
QUESTION:
Do you know
of an example where the Obstacle Character is a mere passenger in the
Objective Story?
ANSWER:
Die Hard (#1). John's
wife is the Obstacle Character to his Main Character. She is definitely
NOT a "mover and shaker" or "driver" in the story
sense. Another example is Boo Radley in "To Kill A Mockingbird."
Boo is the Obstacle Character to Scout's Main Character.
QUESTION:
Is having
your Obstacle Character as a passenger in the Objective Story an acceptable
situation, or does it weaken that Objective Story?
ANSWER:
It is quite an acceptable
situation and in no way weakens the OS. Typically, the OC is given a stronger
role in films/screenplays because of the limited length of the work. It
is easier to have the OC do multiple duty (the MC as well) in order to
economize on time. That's why Archetypes appear so frequently. They are
storytelling short hand for potentially complex relationships. Longer
works or novels have the luxury to examine a "passenger" OC
to the fullest.
QUESTION:
Can the Obstacle
Character be one thing for a time and then hand off to another player
in Grand Argument Story? In other words, does OC have to be there from
start to finish in the same player?
ANSWER:
The Obstacle Character
function can be handed off successfully from one Objective Character to
another, but it is tricky. There is a section in the theory book on "hand
offs" and it covers this topic pretty well. The idea is that the
Obstacle Character function has to be felt throughout the entire story,
whether they are actually present or not. The Obstacle Character is a
presence whose impact is felt by the Main Character, forcing the Main
Character to face their personal problems. This function can be held in
one player and then picked up by another, but the same appreciations have
to be at work in both players when they are being the Obstacle Character;
i.e. the same Concern, Range, Problem, Solution, Critical Flaw, Stipulation,
etc.. If two characters in your story carry this function, then they should
never meet in the same scene because it will feel like you have two of
the same character in there. In a hand off, it is probably best to have
the original Obstacle Character drop back to be less important to the
story when a new player becomes the Obstacle Character. Maybe the original
OC should drop out of the story altogether, it's up to you. But the more
they hang around after giving up their original function, the more potential
for confusion there will be.
The best hand off
I've noticed yet is done in Clint Eastwood's "In the Line of Fire."
The Obstacle Character function is first held in Renee Russo's character,
the woman agent who eventually becomes Clint's partner. But when Clint's
first partner is murdered by John Malkovich's character, then the John
Malkovich character takes over the Obstacle Character position. At this
point, Renee Russo becomes pretty much an archetypal sidekick. The thrilling
storytelling at the time of this switch helps hide what's really happening.
The author's also seemed to really have a firm grasp of how they wanted
this to work, so they never violated the hand off and successfully had
two characters represent the Obstacle Character function.
Your question makes
me think of another example of how an Obstacle Character can be woven
into a story in an unconventional way. The play "The Glass Menagerie"
by Tennessee Williams has an Obstacle Character who doesn't actually appear
on stage to say any lines until the last third of the play. The Main Character
in this play is Laura, the meek daughter who is kind of hidden in the
play by her lack of dialogue and activity. But her devotion to an unrequited
love from her old high school is brought up regularly in the play, and
this person is coincidentally invited over for dinner toward the end of
the play. This gentleman caller is the Obstacle Character, and the final
scenes allow Jim O'Conner to continue his role as the Obstacle Character
in person. This example illustrates how the Obstacle Character has to
be present throughout the whole play in some manner or other (like in
Laura's little shrine to Jim), but does NOT have to actually be there
in person for every single act.
QUESTION:
I have a handle
on most Dramatica terms but I'm having troubles conceptualizing Objective
Character. Is Objective Character the same as Obstacle character?
ANSWER:
No, they are quite
different.
1. Objective Characters
have structural roles and are identified by their functions.
2. The Obstacle
character is a SUBJECTIVE character, which are identified by their points
of view.
Here's a bit more
background on how it all fits together...
A central concept
of the Dramatica theory is that every complete story represents a model
of a single human mind trying to deal with an inequity.
This occurs because
in order to communicate an author must make a copy of what they have in
mind and show it to the audience. This model of the author's perspective
on his or her subject is called the Story Mind.
The audience examines
this Story Mind from four different points of view. They are the Objective
view (where we find the Objective Characters), The Main Character view
(which is the subjective character who represents the audience position
in the story), the Obstacle Character view (which is the subjective character
who is trying to change the Main Character's point of view on the issues),
and the Subjective view (which describes the growth of the relationship
between the Main and Obstacle Characters).
The first view we
will examine is from the outside looking in. This is the Objective View.
From here, the audience sees characters like soldiers on a field viewed
by a general on a hill overlooking the dramatic battle. There are foot
soldiers, grenadiers, etc., all identified by their functions in the battle.
In stories, we see these as the Protagonist, Antagonist, Sidekick, etc.
The second point of
view with which an audience becomes involved with a story is for them
to step into the story as if the audience were one of the players. When
the audience leaves the general's hill and zooms down to stand in the
shoes of one of the soldiers on the field, that soldier becomes the Main
Character. The Main Character is simply the name of the player who represents
the audience's position in the story.
Because Main Character
is a point of view, it can be attached to any of the Objective Characters.
So, in one story, the Main Character might be the Protagonist, creating
the typical "hero". In another story, however, the Main Character
might be the Sidekick, so that the audience observes what the Protagonist
is doing without feeling like they are driving the story forward themselves.
This is how things are set up in "To Kill A Mockingbird", in
which Atticus (the Gregory Peck part in the movie) is the Protagonist
(driving the action forward) while his young daughter Scout provides the
audience position in the story (which is told through her child's eyes)
making her the Main Character.
Now, as the Main Character
makes his or her way through the dramatic battle, he or she encounters
another "soldier" blocking the path. The other soldier says,
"change course!" But is it a friend trying to prevent the Main
Character from walking into a mine field or an enemy trying to lure the
Main Character into an ambush. This other solder is the Obstacle Character.
The Obstacle Character
represents the alternative paradigm to the Main Character's existing opinions
about the central issue of the story. It is their dramatic purpose in
the story to force the Main Character to reconsider changing his or her
long-held views. This provides the other side of the story's argument,
making it a full exploration of the topic, not just a one-sided statement.
Sometimes the Obstacle
Character is right, and sometimes wrong. And sometimes the Main Character
chooses the good path and sometimes the bad one. Also, the Obstacle Character
may not even know they have such an influence on the Main Character as
to make him or her consider changing attitudes or approaches. The Obstacle
Character can be a role model, even one on TV or from the past, whose
presence or recorded works argue the alternative paradigm and influence
the Main Character.
The fourth perspective
is the Subjective view. This is simply a tale of the growth of the relationship
between the Main and Obstacle Characters, as the Main Character is progressively
influenced to change even while seeking to hold on to the tried and true.
It is this view that gives a story its passionate flavor for an audience,
as they watch the two "boxers" circling each other in the "ring".
When all four points
of view are provided, all the principal ways of looking at a story's issues
are built into the Story Mind. The Main Character is the "I"
perspective for the audience - first person singular. Obstacle Character
is "you" (for we never see things from the Obstacle's point
of view, but rather look AT the Obstacle from the Main Character's point
of view). The Subjective view is "we" as it describes the relationship
between Main and Obstacle. The Objective view provides the "they"
perspective, as the audience watches the Objective Characters from the
outside looking in.
So, one must develop
a complete set of Objective Characters. Then, one of those characters
needs to be selected as the audience position in the story (which will
affect the whole feel of how the battle unfolds). This will become the
Main Character. Next, another Objective Character must be selected as
the Obstacle Character. Which one will determine the complex nature of
the relationship between Main and Obstacle, as part of their interchange
will occur between their Objective Character aspects in the Objective
story, and part will occur between the Subjective Character points of
view in the Subjective story.
Keep in mind that
looking at a character as a doctor, mother, bum, or husband does NOT say
anyting about whether they are a Protagonist, Antagonist or any other
Objective Character. Objective Characters determine who is for something,
who is against it, who acts primarily according to Reason and who with
Emotion, and so on. The Mother may be the Protagonist, the Reason character,
or even the Sidekick. And choosing her as the Main or Obstacle would add
another level of complexity.
So, it is important
for consistency and completeness of the argument made through the Story
Mind to assign all the Objective Characters a role in your story and to
make one a Main Character and one an Obstacle Character. But, the "feel"
of your story won't truly develop until you assign the social roles these
characters fulfill in your story world as well.
Often an author will
wish to start with a Mother character or some other social role. Only
then does the process begin of determining who is Main and Obstacle, and
then determining what Objective Characters each represents.
How you approach the
creation of the full complement of Characters and their roles is up to
you. That it must be done is a result of the necessity of creating a Story
Mind for the audience to both inspect and possess as the conduit of communication
between author and audience.
QUESTION:
In my Storyform
reports in Dramatica Pro, ACT I in the Objective Storyline says: "The
Past is explored in terms of Rationalization, Obligation, Commitment,
and Responsibility." So, here's the question. The Past is a Universe
Type. Rationalization, Obligation, etc., are Psychology Variations.
Does that mean that I should look at the objective characters' purposes
in terms of their motivations with regard to the psychology variations?
ANSWER:
Purposes and Motivations
aren't really pertinent to the Objective Story's Thematic arenas. Rather
than looking at what the Characters are doing, keep in mind that the Objective
Throughline represents a point of view for the audience. From the objective
view they will see not only characters, but plot, theme, and genre as
well. Of course, this is most clearly seen in the Storyforming stage,
and from encoding onward, the view may not be as consistent or clear.
So the point is, forget
about characters when using this report and consider the whole point of
view. Using the report this way means that the Act itself centers on an
exploration of the Past. In other words, when you are exploring the grand
scheme of the big picture of your story in an arm's distance sort of way
that gives the audience a change to look at the dynamics involved without
being personally involved, THEN you will be examining the Past, in Act
1.
Another way to say
this is that all four throughlines will have an area around which they
center in Act 1. The Past will be one of those four items that serve as
the focus of attention for the audience. In your story, in Act 1, the
Past will be looked at Objectively (or impersonally, though not necessarily
without feeling.)
Now we add in the
thematics. What kind of things about the Past will the audience be looking
at? Or, turned around a bit, what measuring sticks will be used to judge
things that happened in the Past? The answer is: Rationalization, Obligation,
Commitment, and Responsibility. These four items describe more specifically
than just the notion of "The Past" the areas of interest in
the Past that Act 1 will explore most closely from an Objective point
of view.
So, look at the wide-ranging
plot events, the behaviors that affect or are exhibited by all your characters,
the overall genre of your story as it develops in Act 1, and then see
that from an Objective sense. Your audience will see these things as all
revolving around the Past and being examined in terms of Rationalization,
Obligation, Commitment, and Responsibility.
QUESTION:
Is it possible
for any character to portray a characteristic as long as the character's
characteristic(s) don't conflict?
ANSWER:
This is iffy. Part
of the function of the Objective Characters is to provide a certain constancy
of approach or attitude in order for the audience to gauge what is what
in the story. You can get around this by using "hand-offs,"
the technique of passing a function from one player to another. If you
have a single player representing an OS function in one scene, and then
a completely different, and possibly contradictory, function later on,
your audience is likely to be confused. Since all of the Objective Characters
are part of a single story point of view, the Objective Story point of
view, their function is to represent those functions objectively. Your
MC and OC, on the other hand, will change over the course of the story.
They each contain the entire set of 64 elements -- the same elements that
make up the entire "cast" of Objective Characters.
QUESTION:
How do I build
my characters using the Storyguide information I have already worked
out?
ANSWER:
Well, the StoryGuide
is designed to lead you through a PARTICULAR method of creating a story
in Dramatica using archetypal characters. It is far from the only way,
rather it is a guideline for how a writer MIGHT approach developing a
story using Dramatica. Since you are not using archetypal characters,
do not follow the specific directions in the StoryGuide. Just keep in
mind that each of your complex characters must be introduced, they must
interact, and then they must be "dismissed" or be shown where
they stand after the interactions. It's best not to think of Dramatica
telling you what you HAVE to do, particularly when it concerns objective
characters. The only thing that Dramatica is concerned with (re: objective
characters) is that the character elements are shown in action. Dramatica
doesn't care one whit about the distribution of the character elements
into characters -- that's your storytelling choice as an author.
QUESTION:
Am I to understand
that I must complete interactions for the entire dimension which contains
my crucial problem (evaluation)? The relationship between element quads
is clear and the "Rule of Three's " is something I have known
for years. But how do I handle the different dimension sets that I am
using to describe my characters? Does the theory suggest that if I argue
conflicts in motivation, evaluation, and methodology, I have to describe
the interactions of all of my characters in each of these sets? That
would add up to 72 interactions!
ANSWER:
That's right. An absolutely,
air tight, fully developed story will explore are four dimensions fully,
but this is an exception rather than a rule in screenplays. Novels have
the luxury of storytelling "real estate" in which to explore
all of the character elements and their interactions in depth. Films are
generally much more limited in the time (and "space") with which
they have to spend illustrating the character element interactions. Therefore,
exploring one dimension fully acts as a short-hand for exploring all four
(much as archetypal characters act as a short hand for complex characters).
You need only touch the other dimensions that differ from the "norm"
that should be explored explicitly. I should note that more than one interaction
can be done at a time, particularly if you have many objective characters
present. Try to get as much mileage out of your storyweaving as possible
by doubling or tripling up on your interactions, etc.
QUESTION:
I have been
using the Star Wars example as a guide to understand archetype interaction
and organization in the "motivation" set. But the objective
story problem is listed as "Physics: test vs. trust" which
would be found in the evaluation set. Why then are the character interactions
limited only to the "motivations" set?"
ANSWER:
The Star Wars characters
are actually archetypal only at the motivation level. The other character
dimension sets are in completely non-archetypal arrangements. The purpose
of using archetypal characters is to show the patterns that exist in the
Dramatica model of story. In point of fact, very few stories (other than
children's stories) contain lots of Dramatica archetypes. Most stories
are populated with complex characters. Remember, the StoryGuide is designed
to "guide" writers through the Dramatica process. It still requires
that the writer bring their own writing skills and intuitions to bare.
QUESTION:
The on-line
theory goes so far as to suggest that it can predict the necessary order
and appearance of these dynamic elements - On-line Theory Help "What's
in a scene" and "Characters and Scenes." I feel like
I have missed something very important about the structure of my story
and the employment of character. Not only do I not know how to assign
the elements effectively, I am beginning to unravel what I do understand
about the structure and its relationship to my character formation.
Where do I find such a prediction of character dynamics? How does the
structure make such predictions?
ANSWER:
That's why it's in
the theory section. The program COULD do that type of prediction, but
we do not allow it to. To do so, Dramatica begins to micro-manage the
story development process which is completely antithetical to the creative
process. In other words, don't look for this in Dramatica because you
won't find it in any version of the software that has been released.
My recommendation
to you is to loosen up a little on your objective characters. Understand
that, from Dramatica's point of view, it doesn't matter which character
elements each of your objective characters has. That is COMPLETELY a storytelling
choice determined by you, the author, and will not have any bearing on
the meaning of the STORYFORM. It will, however, have a potentially strong
impact on your STORYTELLING (storyencoding and storyweaving). So even
though it makes no difference to Dramatica, it will make a difference
to you. SO . . . create characters that you want to populate your story.
Follow the rule of 3's as a general guideline. Be aware of each character's
characteristics when they interact to determine the nature and direction
of those interactions. But most importantly, write it the way that FEELS
and LOGICS right for you.
QUESTION:
How do I interpret
the objective character elements when determining the formations of
complex characters who do not respect the traditional archetypes?
ANSWER:
Complex objective
character interactions are similar to archetypal character interactions,
just a little more . . . well, complex. What I mean is that you must interact
the characteristics on a case by case basis using whichever characters
they inhabit to make your point. Archetypal characters cluster non-conflicting
characteristics together into each archetype, thereby simplifying the
interactions. Complex characters might conflict in their methodology (e.g.
Proaction vs. Reaction), for instance, yet be completely compatible in
the motivations (e.g. Avoidance vs. Oppose -- little direct conflict here).
When using the suggested
storyweaving methodologies, try thinking less in terms of the interactions
of the "players" (i.e. you cast members), and think more in
terms of the characteristics interactions. The players that have the characteristics
will interact but potentially in different ways on different levels. Especially
when you compare them to the rather simplistic interactions that archetypal
characters have.
The bottom line is,
the characteristics must be shown how they relate to one another. Characters
(and players) are the means by which authors typically express those relationships/interactions.
Our storybook worksheets are designed to show you how to work at presenting
these interactions, but they favor the more simplified archetypal character
relationships (to accommodate a more generalized audience). It may be
time for you to use some of the concepts from the worksheets (introduction,
interaction, etc.), but expand on them to fit your own needs.
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