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Dramatica Theory Book
Chapter
39: Storytelling--Reception & Adaptation (Continued)
Storyforming
A key concept of traditional
narrative theory is that the narrative itself is transportable among media.
The narrative is not the complete story, but simply the essential dramatics
of the deep structure. In Dramatica, we call this the Storyform. Dramatica
is very precise about what this underlying dramatic argument contains.
Each of the elements that must appear in a complete storyform is called
an appreciation, because it is necessary for the audience to appreciate
the story from that perspective to prevent a hole in the dramatic argument.
Some appreciations are structural in nature, such as the story's goal,
or the Main Character's unique ability. Others are more dynamic,
such as the Main Character's mental sex, or the story's limit
through the imposition of a timelock or an optionlock.
When analyzing a work to be adapted, it is sometimes difficult to separate
the storyform from the storytelling. A good rule of thumb is to think
of the storyform as the author's logistic argument and the storytelling
as the emotional argument.
A good example of this can be seen by comparing Romeo and Juliet
to West Side Story, Cyrano de Bergerac to Roxanne,
or Heart of Darkness to Apocalypse Now. In each pair, the
storyform is very nearly the same, while the storytelling is quite different.
An example of a poor adaptation that failed at the storyforming level
was the translation of A Christmas Carol into the motion picture
Scrooged, starring Bill Murray.
In the original Dickens story, Scrooge is a character who must start
doing something, rather than stop doing something. Scrooge is not
best described as pro-actively hurting people but more as allowing suffering
to continue due to his lack of action. He has a hole in his heart. The
ghost of Christmas Present presents him with two children, Want
and Need. They serve to illustrate the problems Scrooge perpetuates
through his lack of generosity.
In the modern adaptation, Bill Murray's character is portrayed as someone
who must stop doing something. He is show as pro-actively harmful
to a number of people. But when the argument is made for him to change,
he is still presented with those who want and are needy. That argument
is simply not appropriate to a character who needs to stop. As a result,
the attempt to make a more pro-active villain, updated for our time, failed
because the supporting argument contained in the remainder of the storyform
was not adjusted accordingly.
Use your Dramatica software to arrive at the single storyform that best
describes the work you are adapting, and then make sure that if you decide
to change anything, you run another storyform to learn what else must
be changed as well. You may discover that only minor changes need to be
accommodated, or you may find out that the storyform needs to be altered
so heavily that the item you intended to change would scuttle any sense
of familiarity with the original.
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