Dramatica Theory Book
Chapter
36: Storyweaving Tips
(Continued)
Tips
for Motion Pictures
The Rule of Threes
Many rules and guidelines
work fine until you sit down to write. As soon as you get inspired, creative
frenzy takes over and the muse bolts forward like a mad bull. But there
is one rule of thumb that sticks out like a sore thumb: the Rule of Threes.
Interactions and
the Rule of Threes
Objective Characters
represent dramatic functions which need to interact to reflect all sides
of solving the story problem. The first interaction sets the relationship
between the two characters. The second interaction brings them into conflict.
The third interaction demonstrates which one fare better, establishing
one as more appropriate than the other.
This is true between Protagonist and Antagonist, Protagonist and Skeptic,
Skeptic and Sidekick -- in short, between all essential characters in
a story. A good guide while writing is to arrange at least three interactions
between each pairing of characters. In this manner, the most concise,
yet complete portrayal can be made of essential storyform dynamics.
Introductions
Each of the characters
must be introduced before the three interactions occur, and they must
be dismissed after the three interactions are complete. These two functions
set-up the story and then disband it, much like one might put up a grandstand
for a parade and then tear it down after the event is over. This often
makes it feel like there are five acts in a story when three are truly
dynamic acts and two have been "borrowed" from the structure.
The introduction of characters is so well known that it is often forgotten
by the author. A character's intrinsic nature must be illustrated before
he interacts with any of the Objective Characters. This is so basic that
half the time it doesn't happen and the story suffers right from the start.
(Keep in mind that an author can use storytelling to "fool"
his audience into believing a character has a given nature, only to find
out it made assumptions based on too little information in the wrong context.)
Introductions can be on-camera or off. They can be in conversation about
a character, reading a letter that character wrote, seeing the way they
decorate their apartment -- anything that describes their natures.
Dismissals
The Rule of Threes
should be applied until all of the primary characters are played against
each other to see what sparks are flying. Once we get the picture, it
is time to dismiss the company. Dismissals can be as simple as a death
or as complex as an open-ended indication of the future for a particular
character. When all else fails, just before the ending crawl a series
of cards can be shown: "Janey Schmird went on to become a New Age
messiah while holding a day job as a screenplay writer."
The point is, the audience needs to say good-bye to their new friends
or foes.
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