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Dramatica Theory Book
Chapter
36: Storyweaving Tips
(Continued)
How to Do Hand-offs
When we employ the
hand-off, we actually create two players to represent the same trait at
different times. It is reminiscent of time-sharing a condo. In any given
scene, a single point of view might be represented by character "A"
or by character "B," but never by both in the same scene.
Most often, one of the players will be a major player and the other
just a "plot device" player of convenience who appears for one
scene and is never heard from again. Such players just fill in the gaps.
Sometimes, both players prove intriguing to the author and each becomes
a major player. The difficulty then arises that at the climax of the story,
both players might still be alive and kicking and therefore suddenly converge
in an awkward moment. No matter what you do, it's going to be klunky.
Still, if you must have both present, it's best to either make a statement
in the story that they have the same characteristic(s), thereby binding
them in the mind of the audience, or deal with them one after another.
A special case exists when (for whatever reason) an author decides to
terminate a player from the story. This can be a result of sending the
player to its death, to the Moon or just having it leave at some point
and not return. Often, this technique is used to shock an audience or
throw them a red herring. Unless the functions represented by the discontinued
player reappear in another player, however, part of the story's argument
will disappear at the point the original drops out. In the attempt to
surprise an audience by killing off a major player, many an author has
doomed an otherwise functional storyform.
There are two primary ways in which a discontinued player's functions
can continue without him. Certainly the easiest is to bring in a new player
who is dramatically identical to the first, although its personal attributes
are usually quite different. Often the storytelling requirements of a
plot deem one player more suited to part of a story and another player
to be more in line with the rest. By killing off the first player but
continuing its dramatic function through a new player, both purposes can
be served to the best storytelling effect without a loss of dramatic continuity.
The major caveat is that the audience must be made aware that this "dead
hand-off" has occurred so it does not suddenly sense a vacuum in
the story's argument. This may require a fair amount of introduction to
solidly place the new player in the old role.
The second technique for replacing a player yet continuing the character's
functions is to divide the functions among several new players, each representing
only a portion of what had previously been contained in one. Naturally,
these new players would be less complex than their predecessor, which
may diminish nuance at certain levels of the story. On the plus side,
this method scatters the functions into new bodies, allowing for external
conflicts between functions that were previously blended into a single
individual. Once again, informing the audience of who got what is essential
to the smooth progression of this type of hand-off.
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