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Dramatica Theory Book
Chapter
34: Storytelling, Storyweaving & Structure
(Continued)
Storyweaving
Characters
Lastly, a word about
weaving characters into your story. In this regard, there is a huge difference
between weaving a Subjective Character and an Objective Character. In
fact, at this juncture the weaving of Subjective Characters is much easier.
Just through creating scenes based on the Signposts and Journeys in the
Main and Obstacle Character Throughlines, much of their character has
been woven into the story. Then, by illustrating these character's Static
Appreciations the job pretty much finishes itself.
Objective Characters, however, are another matter altogether. Objective
Characters have functions, and therefore to be woven into a story they
must exercise those functions. With archetypes it is a relatively easy
affair. There are eight archetypes. Each must be introduced so
the audience knows what function they represent. Each must be dismissed
so the audience knows how they ended up. And, each must interact
to show the audience which problem solving techniques work better than
others. Introductions, Interactions, and Dismissals: another Rule of Threes
again.
The most obvious and important interactions between archetypal characters
occur between dynamic pairs, such as the Protagonist and Antagonist or
Reason and Emotion. The two sides of each argument between functions must
be played against each other to show which archetype fares better.
In addition, each interaction must go through the three steps of development:
set-up, conflict, and resolution. This means that the argument over function
between each dynamic pair of archetypes must first be established. Then,
the approaches must actually come into conflict. Finally, one of the two
opponents must be shown to better the other.
Putting all this together, we have eight introductions, eight dismissals,
and four interactions with three steps in each. This amounts to twenty-eight
character events that must occur in a story using archetypes. As
one might suspect, with twenty-eight character events and twenty-eight
Storyweaving scenes, it dovetails nicely to put one character event in
each Storyweaving scene.
Now, you don't have to do this. It's just one simple way of getting the
whole job done. In keeping with this kind of approach, you might choose
to touch on theme in each of the scenes, and explore at least one aspect
of a Static Appreciation in every scene as well. This would certainly
make sure the entire structure was related. But it also runs the risk
of creating a monotone feel to your story.
Loading up one scene with many appreciations, then clearing the boards
to concentrate on only one, can liven up the party. In addition, all of
this has been based on an assumption of one Signpost or Journey per Storyweaving
scene. Although that is the simple way to Storyweave, there are many more
ways to convey the structure of a story. Let's take a look at some of
them.
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