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Dramatica Theory Book
Chapter
31: Storytelling and Encoding Plot (Continued)
Obstacle Character
Domain Type Order Encoding
Example:
In this fictitious
story example, the Obstacle Character Domain has been chosen as Mind.
The Type order selected for the Obstacle Character is as follows: Preconscious,
Conscious, Memory, and lastly Subconscious.
SIGNPOST #1
JOURNEY #1
SIGNPOST #2
Type 2. Conscious
The Obstacle Character carries the argument to the Main Character that
no one is immune to temptation. Going under cover in the Consortium will
surely cause the Main Character to break if he does not learn to bend.
Prophetically, the Obstacle Character makes the Main Character aware (Conscious)
that there are some situations in which a fixed code of ethics creates
a paradox where one must re-examine one's ideals.
JOURNEY #2
Type 2. Conscious ------> Type 3. Memory
Coming to see that even though the Main Character is now aware of the
issues involved, he still does not relent in his plans, The Obstacle Character
begins to bring up "the old days" when they were both beat cops
together, fresh out of growing up in the same neighborhood. The Obstacle
Character uses the Main Character's memories to drive home the point that
the Main Character was also flexible in those days, and they laughed at
the stiffs who usually ended up getting killed or going crazy.
SIGNPOST #3
Type 3. Memory
The Main Character has gone so deeply under cover that no one at the
agency has heard from him in days. The Obstacle Character contacts and
meets with the Main Character, finding him caught in a web of self-doubt,
unable to choose between sticking with his code or helping the children's
hospital. The Obstacle Character forces the Main Character to remember
their days growing up together in the same neighborhood. Recalling how
the Main Character's thinking was not always so black and white, he urges
the Main Character to learn a lesson from those memories and bend with
the wind, rather than snap under the pressures that are upon him.
JOURNEY #3
Type 3. Memory ------> Type 4. Subconscious
Unable to be in further contact with the Main Character who remains
under cover, the Obstacle Character gets a few old friends from the early
days to cross paths with the Main Character in the attempt to loosen him
up. Each has been told by the Obstacle Character to remind the Main Character
about "the old days" and how much fun they used to have, how
many dreams they shared before they got "locked in" to the system.
(Note to authors:
The Obstacle Character need not be physically present in order for his
impact to be felt!)
SIGNPOST #4
Type 4. Subconscious
Now that the Main Character is back in the agency, the Obstacle Character
passes judgment upon him. He tells the Main Character to look to his heart
- look to all the noble things the Main Character had hoped to do in the
political realm. The Obstacle Character asks the Main Character how he
feels now, knowing that he has violated the very ideals he had intended
to run on. "What does your heart tell you now?" he asks of the
Main Character, then walks out leaving the dejected Main Character alone.
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