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Dramatica Theory Book
Chapter
28: Storytelling and Encoding Objective Characters (Continued)
The Same Old Story?
This is beginning
to sound like a lot of many stories we've seen before. Why have we seen
this so many times? Because it is simple and it works. Of course, we have
limited ourselves in this example to the Archetypal Characters, not even
taking advantage of the Complex Characters we could also create.
When you keep in mind the Dramatica rules for mixing and matching characteristics
to create Complex Characters, you have an astronomical number of possible
people (or non-people) who might occupy your story. Because of the structure
of inter-relationships Dramatica provides, they will all fit together
to the greatest potential and nothing will be duplicated or missed. As
a result, the Story Mind will be fully functional; the argument fully
made.
Complex Characters
It is not the content
that makes characters complex, but the arrangement of that content.
We all know people who have one-track minds or are so aligned as to be
completely predictable (and often, therefore, boring!) People who are
more diverse contain conflicting or dissimilar traits and are much more
interesting to be around. So it is with characters.
Imagine building characters to be like playing Scrabble. There are a given
number of letter tiles, no more, no less. The object is to create words
until all the tiles have been employed. The game won't feel "complete"
if any tiles are left over. Now imagine a set of words that are all the
same length and use up all the letters so none are remaining. Suppose
there is only one combination of letters that will accomplish this. If
we build characters that way, we get the one and only Archetypal set.
There's nothing wrong with playing the game that way, but after a few
zillion times, seeing the same limited set of words over and over again
wears pretty thin. It is much more interesting to create a wide vocabulary
of all kinds and sizes of words.
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