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Dramatica Theory Book

Chapter 12: The Elements of Structure -- Theme (Continued)

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At this point, we have achieved a more clear understanding of our story's theme by classifying the story's problem. In our own lives, however, this would not be enough information to identify the problem clearly enough to begin solving it, and so it is with the Story Mind as well. We need to dig deeper and be more precise if we are to eventually pin-point the source of the story's problem so it can be addressed at the root.

To increase our precision, we can sub-divide each of the Classes into different TYPES of problems within each Class, much as the classification "animal" and "vegetable" are sub-divided into various species.

As you can see, the TYPE level of resolution on our story's problem is much more refined. Already the names of the Types carry much more of a thematic feel than those of the broad-stroke Classes. Some of the Types seem more familiar than others. This is because our culture has its own built-in biases and favorites and tends to focus on certain kinds of problems more than others.

If we compare the Types in one Class to those in the others, we can see how the chart does not cater to our culture's biases. Rather, it presents a neutral set of sub-categories so that any kind of problem an author might wish to address is treated with equal weight.

One of the first things we can begin to feel about the Types is that their position within each quad has an influence on the nature of the Type, which is reflected in its name. For example, in the upper left hand corner of the Universe Class we find the Type, "Past." By comparison, in the upper left hand corner of the Mind Class we find the Type, "Memory." The balance of the chart can be easily illustrated in the phrase, "Past is to Universe as Memory is to Mind." In fact, all of the categories and sub-categories we have explored (and the two remaining levels to be presented) share this kind of relationship.

We have found that it really helps to get a feel for a story's problem by running this kind of comparison over in our minds as we examine the chart. Patterns of relationships begin to emerge, and the process of choosing the Class and Type of problem at the heart of our story's theme becomes almost a game.

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Copyright © 1994-2006 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046