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Dramatica Dictionary

O

Obligation -- [Variation] -- dyn.pr. Rationalization<-->Obligation -- accepting a task or situation in exchange for someone's potential favors -- Obligation is a mental trick we play when we accept a poor situation now in the hopes it will lead to a better one later. If we do not feel Obligated, we know we are really in control of the situation since we can leave at any time. However, we would then lose any chance of a reward at the end and even risk consequences that might befall us as a result of leaving. But by focusing on the hope of a reward and protection from consequences, our current suffering can be tolerated and we feel we have no choice but to stick it out. The problem is that as long as we continue to feel we have no choice, the suffering can increase way beyond any realistic hope of recouping and yet we "must" stay. -- syn. agreement, pledge, contract, accepted compulsion, emotional contract

Objective Story Throughline -- (See Overall Story Throughline)

Obstacle Character -- (See Impact Character)

Obtaining -- [Type] -- dyn.pr. Doing<-->Obtaining -- achieving or possessing something -- Obtaining includes not only that which is possessed but also that which is achieved. For example, one might obtain a law degree or the love of a parent. One can also obtain a condition, such as obtaining a smoothly operating political system. Whether it refers to a mental or physical state or process, obtaining describes the concept of attaining -- syn. controlling for oneself, possessing, having, keeping.

Openness -- [Variation] -- dyn.pr. Preconception<-->Openness -- willingness to re-evaluate -- Openness simply means entertaining alternatives. When a character's pre-conceptions come into conflict with new information, if he is open, he will not be biased or blind to it. He puts openness above holding on to a point of view. Of course, this can easily be carried to extremes, when someone seems to have no opinion at all and just goes with whatever anyone else says. Some degree of pre-conception is necessary to benefit from the value of one's own experience. -- syn. broad mindedness, tolerancy, willingness to reevaluate, receptiveness

Oppose -- [Element] -- dyn.pr. Support<-->Oppose -- an indirect detraction from another's effort -- The Oppose characteristic causes a character to speak out against any effort, although he does not actively engage in preventing it. As in "the Loyal Opposition," an opposing view can be useful in seeing the negative side of an endeavor. However it can also wear thin really fast with the constant nag, nag, nag. -- syn. object to, speak out against, argue against, protest, dispute, show disapproval of, detract from

Optionlock -- [Plot Dynamic] -- the story climax occurs because all other options have been exhausted -- If not for the story being forced to a climax, it might continue forever. When a story is brought to a conclusion because the characters run out of options, it is said to contain a Optionlock. As an analogy, one might think of a story as the process of examining rooms in a mansion to find a solution to the story's problem. Each room in the mansion will contain a clue to the actual location of the solution. In an optionlock, the Overall Story Characters might be told they can examine any five rooms they want, but only five. They must pick the five rooms ahead of time. They can take as long as they like to search each one and go thoroughly examine four of the rooms. After getting through their fourth pick they are given a choice: based on the clues they have found so far, do they wish to stick with their original fifth room or pick another room instead out of all that remain? Either choice may lead to success or failure, but because running out of options forced the choice it is an Optionlock story. This choice represents the Optionlock which brings the story to a close and forces such appreciations as Main Character Resolve (Change or Steadfast), Outcome (Success or Failure), and Judgment (Good or Bad).

Order -- [Element] -- dyn.pr. Chaos<-->Order -- an arrangement in which patterns are seen -- The character containing the Order characteristic is concerned with keeping things organized. Change is not a problem as long as it is orderly. However, sometimes you can't get there from here and the whole system has to be blown apart to rebuild from the ground up. Sometimes a little chaos needs to reign so that a log jam can be broken or a process speeded up. The character representing Order is an organization fiend. -- syn. structure, patterned arrangement, organization, patterned formation, formation, configuration, patterned sequence

Outcome -- [Plot Dynamic] -- an assessment of how things ended up -- When one is creating a story, one must consider how it all comes out. This will not just be a description of the situation but also of what potentials remain and how they have changed over the course of the story. Often, an author may wish to show the Outcome of a dramatic movement at the beginning or middle rather than the end. In this way the audience will focus more on how that eventuality came to be rather than trying to figure out what is going to happen.

Overall (Objective) Story Benchmark -- [Type] -- The standard by which progress is measured in the Overall Story -- The Overall Story Benchmark is the gauge that tells people how far along the story has progressed. It can't say how much longer the story may go, but in regards to seeing how far away the goal is, both the Overall Story Characters and the audience will look to the benchmark in order to make any kind of judgment. This Type item describes the nature of the measuring stick which will be used in the story.

Overall (Objective) Story Catalyst -- [Variation] -- The item whose presence always pushes the Overall Story forward -- The Overall Story Catalyst is what creates breakthroughs and seems to accelerate the development of the Overall Story. In both the Overall and Main vs. Impact Stories there occur dramatic "log-jams" when things seem to be approaching a halt. This is when the Catalyst is necessary, for its introduction will either solve the puzzle that's holding things up or else make the puzzle seem suddenly unimportant so the story can continue.

Overall (Objective) Story Concern -- [Type] -- The area of concern in the overall story -- see Concern.

Overall (Objective) Story Consequence -- [Type] -- The area that best describes the result of failing to achieve the goal -- see Consequence.

Overall (Objective) Story Costs -- [Type] -- The area that best describes the costs incurred while trying to achieve the goal -- see Costs.

Overall (Objective) Story Dividends -- [Type] -- The area that best describes the dividends accrued while trying to achieve the goal -- see Dividends.

Overall (Objective) Story Domain -- [Class] -- The portion of a story's argument developed from an Overall Story point of view -- There are four principal points of view which must come into play in all complete stories. They are the Overall Story, Main Character, Impact Character, and Main vs. Impact views. In practice, each of the four points of view is like a different camera angle on the same unfolding events. The Overall view of a story is the widest, examining the issues that affect all the characters in the story overall. The Overall view is not unlike that of a general on a hill watching a battle. From that vantage point, the general can observe the larger strategies and see how the forces involved ebb and flow. On the downside, the soldiers cannot be identified as individuals, but only by their functions in the battle as a whole. Similarly, an audience needs to get a sense of the bigger picture - the story-wide view that shows how all of the characters and dramatic forces fit into the grand scheme. From this angle, characters are identified by their dramatic functions, such as Protagonist and Antagonist. The Overall Story, then, is a description of the interactions of the characters and events in a story seen with a wide angle view from the outside looking in. For the audience it provides, scope, context, foundation, and background.

Overall (Objective) Story Forewarnings -- [Type] -- The area that best describes the imminent approach of the story consequences -- see Forewarnings.

Overall (Objective) Story Goal -- [Type] -- The common goal of the overall story characters -- see Goal.

Overall (Objective) Story Inhibitor -- [Variation] -- The item that impedes the objective story's progress -- The Overall Story Inhibitor is what prevents a story from just rushing full speed to the solution. It is like a brake mechanism which can be applied as the author pleases. The introduction of this item will always slow the progress of the story and it works as the antidote to the Overall Story Catalyst.

Overall (Objective) Story Preconditions -- [Type] -- The area that best describes the conditions imposed on meeting the story's requirements -- see Preconditions.

Overall (Objective) Story Prerequisites -- [Type] -- The area that best describes what is needed to meet the story requirements -- see Prerequisites.

Overall (Objective) Story Problem -- [Element] -- The source of the overall story's problems -- see Problem

Overall (Objective) Story Issue -- [Variation] -- The overall story's thematic focus -- see Issue

Overall (Objective) Story Requirements -- [Type] -- The area that best describes the requirements that must be met prior to achieving the goal -- see Requirements.

Overall (Objective) Story Response -- [Element] -- The direction of efforts in the overall story -- see Response.

Overall (Objective) Story Solution -- [Element] -- The solution to the overall story's problems -- see Solution

Overall (Objective) Story Symptom -- [Element] -- Where attention is focused in the Overall story -- see Symptom.

Overall (Objective) Story Throughline -- The plot as it concerns the story goal -- The Overall Story Line is a distinct act by act sequence of events that involves all of the Overall Throughline Story Points and none of the Main vs. Impact Throughline Story Points. It represents the dispassionate argument of the story, emphasizing events and relationships in a purely cause and effect way. This is not to say that it has nothing to do with the meaning of a story, only that it is not the WHOLE story. Meaning in stories comes from comparing the Overall view of a story with the Main vs. Impact view that comes from within the story.

Overall (Objective) Story Type Order -- [Plot Structure] -- the kind of activity employed to arrive at a solution to the overall story's problem, act by act -- As the Overall Story progresses act by act, it covers the Overall Story Perspective (the Perspective created by matching the Overall Story Domain with one of the four Classes) Type by Type around the quad of Types which it contains. These four explorations make up the four acts and describe the kinds of things that will have to happen in order to arrive face to face with the Overall Story Problem.

Overall Story versus Main/Impact Character Perspectives -- In Dramatica, we can examine a story from the outside as a dispassionate observer, noting the relationship of Character to Plot to theme. We can also examine a story from the inside, by stepping into the shoes of the Main Character to discover how things look to him. In the first case, we see the story like a general watching a battle from atop a hill. We are concerned with the outcome, but not actually involved. This is the Overall Story perspective. In the second case, we see the story from the point of view of a Main Character. This is more like the view of a soldier in the trenches. We are watching the same battle, but this time we are personally involved. This is the Main Character perspective. An audience is provided access to both Overall Story and Main Character views by the author. When the audience is only shown information that the Main Character also receives, it is in the Main Character perspective. When the audience receives additional information that the Main Character does not receive, it is in the Overall perspective. The dramatic potentials of a story are largely created by the differential between the Overall and Main Character perspectives (though the Main vs. Impact Story and Impact Character perspectives are equally essential in telling a complete Grand Argument Story). At appropriate times, Dramatica aids the author in focusing his attention on the perspective that will most effectively support his dramatic intentions.

Overview Appreciations -- Story points items relating to the widest appreciation of your entire story, including the Character and Plot Dynamics which describe its dramatic mechanism and basic feel are called Overview Appreciations. For example, Essence, Nature, Reach, Apparent or Actual Dilemma stories, etc.

 

 

Copyright © 1994-2006 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046