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Why Dramatica Is Different From Other Story Paradigms
by Chris Huntley
PART
2—March 24, 2006
While waiting
for my copy of the Robert McKee book, “Story,” and
John Truby’s eight-hour basics DVD set, I thought I’d describe
something else that differentiates Dramatica from other story paradigms.
A key concept
in Dramatica is that all complete stories have four separate but interrelated
storylines that are present from the beginning to the end of the story
called “Throughlines.” This
differs from Syd Field, Christopher Vogler, and Michael Hauge who, each
in his own way, describe at most two essential storylines.
In simplified terms:
-
Vogler
describes two throughlines as the Hero’s Journey
and the Hero’s Inner Journey.
-
Hauge
describes two throughlines as the Outer Journey (plot) and the
Inner Journey (journey to fulfillment for the Hero).
- Syd
Field describes a Dramatic Structure he calls “The
Paradigm” which is a plot structure with a Main Character
woven in.
These correlate
to two of Dramatica’s four throughlines:
-
The
Overall Story Throughline (the objective, “big picture” thread)
closely resembles Vogler’s Hero’s Journey, Hauge’s
Outer Journey, and much of Field’s plot structure.
-
The
Main Character Throughline (the character through whose eyes the
audience experiences the story) closely resembles Vogler’s
Hero’s Inner Journey, Hauge’s Inner Journey, and Field’s
main character development.
The two Dramatica throughlines not clearly defined, not deemed essential,
or just plain absent in the other story paradigms are:
-
The
Impact Character Throughline—The
character whose alternative perspective forces the Main Character
to address his personal issues.
-
The
Main Character vs. Impact Character (MC/IC) Throughline—The
relationship between the main and impact characters that counters
the objectivity of the Overall Story throughline by adding a passionate,
subjective perspective.
It is inaccurate
to say these two throughlines are altogether absent from the other
story paradigms. Here’s what each seems to offer:
-
Hauge
has bits of the Impact Character blended into his Nemesis and Reflection
characters. One function of the Reflection character is to reveal
the Hero’s inner conflict. A function of the Nemesis
character is to embody the Hero’s inner conflict. His Romance
character implies a relationship throughline—and by extension
an Impact Character--but only appears in stories with romantic
relationships.
-
Vogler’s
character Archetypes may embody aspects of the Impact Character,
but their functions in the story may or may not correspond to the
functions of the Impact Character. Vogler describes many relationships
between the Hero and the other characters in the story, but none
is specific enough to constitute a MC/IC throughline.
-
Field
doesn’t
adequately describe anything identifiable as either the Impact
Character throughline or the MC/IC relationship throughline.
Stories without an Impact Character throughline and Main Character vs.
Impact Character relationship throughline feel incomplete for a number
of reasons:
-
It
is the Impact Character that forces the Main Character to address
his personal issues. The Impact Character represents an alternative
way to resolve the Main Character’s problems and as long
as it is around the Main Character cannot ignore it. So, to get
the Main Character to deal with his personal problems, the Impact
Character needs to be present (in some form or another) for the
entire story. No Impact Character throughline—no realistic
Main Character growth.
-
The
Main Character vs. Impact Character (MC/IC) relationship throughline
provides the “passionate” perspective in
the story. Whether the relationship is romantic, professional,
familial, or otherwise, the conflicts in the relationship provide
an emotional connection for the audience. Without the MC/IC throughline,
the story lacks heart.
As a theory
of Story, Dramatica offers an explanation for why a story has four
throughlines and not one, two, three, five, seven, or any other number.
Here’s
the nutshell version:
Dramatica defines a story (grand argument story) as an analogy to a
human mind trying to resolve an inequity. In other words, stories are
fictional representations of problem solving.
There are four perspectives available to everyone while trying to identify
and resolve troubles.
In our own lives:
-
We
can experience firsthand what it is like to have a personal problem
(the “I,” Main Character perspective).
-
We
can experience firsthand what it is like for someone to have an
alternative viewpoint on a problem (the “you,” Impact
Character perspective).
-
We
can experience firsthand what it is like to have a troubled relationship
(the “we,” MC/IC perspective).
-
BUT,
we CANNOT experience firsthand what it is like to stand outside
ourselves and objectively see how we’re connected to a
problem (the “they,” Overall Story perspective).
On the other
hand, in other people’s lives:
-
We
CAN experience firsthand what it is like to stand outside of someone
and objectively see how they’re connected to a problem
(the “they,” Overall Story perspective).
-
We
can experience firsthand what it is like to have a troubled relationship
with someone (the “we,” MC/IC perspective).
-
We
can experience firsthand what it is like to have an alternative
viewpoint on a problem (the “you,” Impact Character
perspective).
-
BUT,
we CANNOT experience firsthand what it is like to be in that person’s
troubled shoes (the “I,” Main Character
perspective).
Stories
have four throughlines because that’s the number of
unique perspectives we can experience firsthand in real life. Within
the context of our own lives we can see three directly and one indirectly.
Within the context of other people’s lives we can see a different
set of perspectives directly and a different one indirectly. In real
life, we never get the whole picture.
Here’s an amazing thing about grand argument stories: Complete
stories provide an author and audience all four perspectives within the
single context of the story. They give us something we cannot get in
real life. And THAT’s one of the reasons why audiences can watch
or listen to a story over and over. Even after the storytelling has gone
stale, stories give the audience an experience it cannot have in real
life.
Bact
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