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Section Six

Chapter 26
Mystery, Suspense, and Irony

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Dramatica for Screenwriters by Armando Saldaña Mora

Chapter 26

MYSTERY, SUSPENSE AND IRONY

We did our homework.

Our story is perfectly structured and complete.  Our plot has no holes whatsoever, and the event order is clear and lucid, with a neat order of each scene's causes, consequences, motives and upshots.

Now it's time to have our fun.

After the first draft—which gives us an orderly and logical story—it's time to start twisting it.  Time has come to start looking for unconventional ways to weave the events and end up with a script that surprises and amazes.  One that truly keeps the audience guessing at every turn and, in the end, delivers a coherent tale with no plot-holes whatsoever and a deep, multifaceted meaning.

The way to do it is to take full advantage of Dramatica's nature of breaking the story into defined parts and giving each a distinct function.  The idea is to hide or disguise a specific group of story items to create different narrative effects designed to puzzle the audience.

(CONTINUED)
 

Based on a theory and materials developed by Melanie Anne Phillips and Chris Huntley

None of these materials may be copied or reproduced without
prior written permission from Write Brothers, Inc.

Copyright © 1994-2006 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046