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Dramatica's Structural Semantic Items

Dramatica 64 Unique Elements (Problems)
Problem -- [Element] -- The underlying cause of the story's difficulties -- Of all the Elements, there is a single one that describes the essence of the story's problem. The inclusion of this element in an Overall Story Character identifies him as the Main or Impact Character. This is because it makes that character the only one who can solve both the Overall and Main vs. Impact problems in a single stroke by addressing the problem (changing).

1. Ability

2. Acceptance

3. Accurate

4. Actuality

5. Avoid

6. Aware

7. Cause

8. Certainty

9. Change

10. Chaos

11. Conscience

12. Consideration

13. Control

14. Deduction

15. Desire

16. Determination

17. Disbelief

18. Effect

19. Ending

20. Equity

21. Evaluation

22. Expectation

23. Faith

24. Feeling

25. Help

26. Hinder

27. Hunch

28. Inaction

29. Induction

30. Inequity

31. Inertia

32. Knowledge

33. Logic

34. Non-acceptance

35. Non-Accurate

36. Oppose

37. Order

38. Perception

39. Possibility

40. Potentiality

41. Proaction

42. Probability

43. Process

44. Production

45. Projection

46. Protection

47. Proven

48. Pursuit

49. Re-evaluation

50. Reaction

51. Reconsideration

52. Reduction

53. Result

54. Self-Aware

55. Speculation

56. Support

57. Temptation

58. Test

59. Theory

60. Thought

61. Trust

62. Unending

63. Uncontrolled

64. Unproven


Overview Class Level Type Level Variation Level Element Level

 

 

Copyright © 1994-2009 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046