Storyform for "Young Frankenstein"

CHARACTER DYNAMICS:

  • MC RESOLVE: Change
  • MC GROWTH: Start
  • MC APPROACH: Do-er
  • MC PROBLEM-SOLVING STYLE: Logical
  • IC RESOLVE: Steadfast

PLOT DYNAMICS:

  • DRIVER: Action
  • LIMIT: Optionlock
  • OUTCOME: Success
  • JUDGMENT: Good

MAIN VS. IMPACT STORY (The Main vs. Impact Story)

  • THROUGHLINE: Situation
  • CONCERN: The Past
  • ISSUE: Prediction vs. Interdiction
  • PROBLEM: Speculation
  • SOLUTION: Projection
  • SYMPTOM: Aware
  • RESPONSE: Self Aware
  • CATALYST: Interdiction
  • INHIBITOR: Evidence
  • BENCHMARK: The Present
  • SIGNPOST 1: The Present
  • SIGNPOST 2: How Things are Changing
  • SIGNPOST 3: The Past
  • SIGNPOST 4: The Future

IMPACT CHARACTER (The Monster/Victor)

  • THROUGHLINE: Manipulation
  • CONCERN: Developing a Plan
  • ISSUE: State of Being vs. Sense of Self
  • PROBLEM: Inequity
  • SOLUTION: Equity
  • SYMPTOM: Aware
  • RESPONSE: Self Aware
  • UNIQUE ABILITY: Circumstances
  • CRITICAL FLAW: Senses
  • BENCHMARK: Conceiving an Idea
  • SIGNPOST 1: Conceiving an Idea
  • SIGNPOST 2: Developing a Plan
  • SIGNPOST 3: Playing a Role
  • SIGNPOST 4: Changing One's Nature

MAIN CHARACTER (Frederick Frankenstein)

  • THROUGHLINE: Activity
  • CONCERN: Understanding
  • ISSUE: Instinct vs. Conditioning
  • PROBLEM: Desire
  • SOLUTION: Ability
  • SYMPTOM: Knowledge
  • RESPONSE: Thought
  • UNIQUE ABILITY: Interpretation
  • CRITICAL FLAW: Situation
  • BENCHMARK: Gathering Information
  • SIGNPOST 1: Understanding
  • SIGNPOST 2: Doing
  • SIGNPOST 3: Obtaining
  • SIGNPOST 4: Gathering Information

OVERALL STORY (The Overall Story)

  • THROUGHLINE: Fixed Attitude
  • CONCERN: Memories
  • ISSUE: Evidence vs. Suspicion
  • PROBLEM: Desire
  • SOLUTION: Ability
  • SYMPTOM: Aware
  • RESPONSE: Self Aware
  • CATALYST: Suspicion
  • INHIBITOR: Prediction
  • BENCHMARK: Contemplation
  • SIGNPOST 1: Memories
  • SIGNPOST 2: Innermost Desires
  • SIGNPOST 3: Impulsive Responses
  • SIGNPOST 4: Contemplation

ADDITIONAL STORY POINTS

  • GOAL: Memories
  • CONSEQUENCE: The Past
  • COST: Developing a Plan
  • DIVIDEND: Understanding
  • REQUIREMENT: Contemplation
  • PREREQUISITE: The Present
  • PRECONDITION: Conceiving an Idea
  • FOREWARNINGS: Gathering Information

VOCABULARY:

Ability: being suited to handle a task; the innate capacity to do or be

Action: in terms of the Overall plot, actions force decisions

Activity: an activity or endeavor

Aware: being conscious of things outside oneself

Change: Frederick Frankenstein changes his essential nature while attempting to solve the problem

Changing One's Nature: transforming one's nature

Circumstances: an emotional assessment of one's environment

Conceiving an Idea: coming up with an idea

Conditioning: responses based on experience or training

Contemplation: present considerations

Desire: the motivation toward something better

Developing a Plan: visualizing how an existing idea might be implemented

Do-er: Frederick Frankenstein looks for a physical solution to his problem

Doing: engaging in a physical activity

Equity: a balance, fairness, or stability

Evidence: information supporting a belief

Fixed Attitude: a fixed attitude or outlook

Gathering Information: gathering information or experience

Good: Frederick Frankenstein ultimately succeeds in resolving his personal problems

How Things are Changing: the way things are going

Impulsive Responses: innate responses

Inequity: an unbalance, unfairness, or lack or equality

Innermost Desires: basic drives and desires

Instinct: intrinsic unconditioned responses

Interdiction: an effort to change a predetermined course

Interpretation: determination of possible meaning

Knowledge: that which one holds to be true

Logical: Frederick Frankenstein uses inherently logical (linear) problem solving techniques

Manipulation: a manner of thinking or demeanor

Memories: recollections

Obtaining: achieving or possessing something

Optionlock: the story climax occurs because all options have been exhausted

Playing a Role: temporarily adopting a lifestyle

Prediction: a predetermination of a future state of affairs

Projection: an extension of probability into the future

Self Aware: being conscious of one's own existence

Sense of Self: one's perception of oneself

Senses: sensory observations

Situation: a situation or environment

Situation: a logistic assessment of one's environment

Speculation: an extension of possibilities into the future

Start: regarding Frederick Frankenstein, the audience is waiting for something to begin

State of Being: one's true nature

Steadfast: Frederick Frankenstein ultimately retains his essential nature

Success: the original goal is achieved

Suspicion: questioning or forming a belief based on new evidence

The Future: what will happen or what will be

The Past: what has already happened

The Present: the current situation and circumstances

Thought: the process of consideration

Understanding: appreciating the meaning of something

 

 

Copyright © 1994-2006 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046