Storyform for "What Lies Beneath"

CHARACTER DYNAMICS:

  • MC RESOLVE: Change
  • MC GROWTH: Start
  • MC APPROACH: Be-er
  • MC PROBLEM-SOLVING STYLE: Logical
  • IC RESOLVE: Steadfast

PLOT DYNAMICS:

  • DRIVER: Action
  • LIMIT: Optionlock
  • OUTCOME: Success
  • JUDGMENT: Good

IMPACT CHARACTER (Madison/Ghost)

  • THROUGHLINE: Situation
  • CONCERN: The Past
  • ISSUE: Destiny vs. Fate
  • PROBLEM: Thought
  • SOLUTION: Knowledge
  • SYMPTOM: Order
  • RESPONSE: Chaos
  • UNIQUE ABILITY: Prediction
  • CRITICAL FLAW: Suspicion
  • BENCHMARK: The Present
  • SIGNPOST 1: The Present
  • SIGNPOST 2: The Past
  • SIGNPOST 3: How Things are Changing
  • SIGNPOST 4: The Future

MAIN VS. IMPACT STORY

  • THROUGHLINE: Manipulation
  • CONCERN: Developing a Plan
  • ISSUE: Circumstances vs. Situation
  • PROBLEM: Perception
  • SOLUTION: Actuality
  • SYMPTOM: Order
  • RESPONSE: Chaos
  • CATALYST: Situation
  • INHIBITOR: Interpretation
  • BENCHMARK: Conceiving an Idea
  • SIGNPOST 1: Conceiving an Idea
  • SIGNPOST 2: Playing a Role
  • SIGNPOST 3: Developing a Plan
  • SIGNPOST 4: Changing One's Nature

OVERALL STORY

  • THROUGHLINE: Activity
  • CONCERN: Understanding
  • ISSUE: Interpretation vs. Senses
  • PROBLEM: Inequity
  • SOLUTION: Equity
  • SYMPTOM: Order
  • RESPONSE: Chaos
  • CATALYST: Senses
  • INHIBITOR: Circumstances
  • BENCHMARK: Gathering Information
  • SIGNPOST 1: Gathering Information
  • SIGNPOST 2: Doing
  • SIGNPOST 3: Obtaining
  • SIGNPOST 4: Understanding

MAIN CHARACTER (Claire)

  • THROUGHLINE: Fixed Attitude
  • CONCERN: Memories
  • ISSUE: Falsehood vs. Truth
  • PROBLEM: Inequity
  • SOLUTION: Equity
  • SYMPTOM: Projection
  • RESPONSE: Speculation
  • UNIQUE ABILITY: Evidence
  • CRITICAL FLAW: Interdiction
  • BENCHMARK: Contemplation
  • SIGNPOST 1: Memories
  • SIGNPOST 2: Impulsive Responses
  • SIGNPOST 3: Innermost Desires
  • SIGNPOST 4: Contemplation

ADDITIONAL STORY POINTS

  • GOAL: Understanding
  • CONSEQUENCE: Developing a Plan
  • COST: The Past
  • DIVIDEND: Memories
  • REQUIREMENT: Gathering Information
  • PREREQUISITE: Conceiving an Idea
  • PRECONDITION: The Present
  • FOREWARNINGS: Contemplation

 

 

Copyright © 1994-2009 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046