Storyform for "West Side Story"
(Note: Unsurprisingly, this is the same storyform as "Romeo and Juliet")

CHARACTER DYNAMICS:

  • MC RESOLVE: Steadfast
  • MC GROWTH: Start
  • MC APPROACH: Be-er
  • MC PROBLEM-SOLVING STYLE: Logical
  • IC RESOLVE: Change

PLOT DYNAMICS:

  • DRIVER: Action
  • LIMIT: Optionlock
  • OUTCOME: Success
  • JUDGMENT: Bad

IMPACT CHARACTER (Maria)

  • THROUGHLINE: Situation
  • CONCERN: How Things are Changing
  • ISSUE: Threat vs. Security
  • PROBLEM: Expectation
  • SOLUTION: Determination
  • SYMPTOM: Hunch
  • RESPONSE: Theory
  • UNIQUE ABILITY: Fantasy
  • CRITICAL FLAW: Experience
  • BENCHMARK: The Present
  • SIGNPOST 1: The Past
  • SIGNPOST 2: How Things are Changing
  • SIGNPOST 3: The Future
  • SIGNPOST 4: The Present

MAIN VS. IMPACT STORY (Doomed Love Affair)

  • THROUGHLINE: Manipulation
  • CONCERN: Playing a Role
  • ISSUE: Desire vs. Ability
  • PROBLEM: Effect
  • SOLUTION: Cause
  • SYMPTOM: Non-Accurate
  • RESPONSE: Accurate
  • CATALYST: Thought
  • INHIBITOR: Worry
  • BENCHMARK: Conceiving an Idea
  • SIGNPOST 1: Developing a Plan
  • SIGNPOST 2: Playing a Role
  • SIGNPOST 3: Changing One's Nature
  • SIGNPOST 4: Conceiving an Idea

OVERALL STORY (Gang Wars)

  • THROUGHLINE: Activity
  • CONCERN: Doing
  • ISSUE: Experience vs. Skill
  • PROBLEM: Expectation
  • SOLUTION: Determination
  • SYMPTOM: Non-Accurate
  • RESPONSE: Accurate
  • CATALYST: Enlightenment
  • INHIBITOR: Threat
  • BENCHMARK: Gathering Information
  • SIGNPOST 1: Gathering Information
  • SIGNPOST 2: Understanding
  • SIGNPOST 3: Doing
  • SIGNPOST 4: Obtaining

MAIN CHARACTER (Tony)

  • THROUGHLINE: Fixed Attitude
  • CONCERN: Impulsive Responses
  • ISSUE: Worry vs. Confidence
  • PROBLEM: Result
  • SOLUTION: Process
  • SYMPTOM: Non-Accurate
  • RESPONSE: Accurate
  • UNIQUE ABILITY: Worth
  • CRITICAL FLAW: Desire
  • BENCHMARK: Contemplation
  • SIGNPOST 1: Impulsive Responses
  • SIGNPOST 2: Memories
  • SIGNPOST 3: Innermost Desires
  • SIGNPOST 4: Contemplation

ADDITIONAL STORY POINTS

  • GOAL: Doing
  • CONSEQUENCE: Playing a Role
  • COST: How Things are Changing
  • DIVIDEND: Impulsive Responses
  • REQUIREMENT: Gathering Information
  • PREREQUISITE: Conceiving an Idea
  • PRECONDITION: The Present
  • FOREWARNINGS: Contemplation

 

 

Copyright © 1994-2009 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046