Storyform for "Tender Mercies"

(Podcast of Dramatica User's Group Meeting Analysis of "Tender Mercies")

CHARACTER DYNAMICS:

  • MC RESOLVE: Change
  • MC GROWTH: Stop
  • MC APPROACH: Do-er
  • MC PROBLEM-SOLVING STYLE: Logical
  • IC RESOLVE: Steadfast

PLOT DYNAMICS:

  • DRIVER: Decision
  • LIMIT: Optionlock
  • OUTCOME: Success
  • JUDGMENT: Good

OVERALL STORY (Drunk songwriter finds salvation)

  • THROUGHLINE: Situation
  • CONCERN: The Past
  • ISSUE: Fate vs. Destiny
  • PROBLEM: Chaos
  • SOLUTION: Order
  • SYMPTOM: Thought
  • RESPONSE: Knowledge
  • CATALYST: Prediction
  • INHIBITOR: Suspicion
  • BENCHMARK: The Future
  • SIGNPOST 1: The Present
  • SIGNPOST 2: How Things are Changing
  • SIGNPOST 3: The Past
  • SIGNPOST 4: The Future

IMPACT CHARACTER (Rosa Lee / Sonny)

  • THROUGHLINE: Manipulation
  • CONCERN: Developing a Plan
  • ISSUE: Circumstances vs. Situation
  • PROBLEM: Change
  • SOLUTION: Inertia
  • SYMPTOM: Thought
  • RESPONSE: Knowledge
  • UNIQUE ABILITY: Situation
  • CRITICAL FLAW: Interpretation
  • BENCHMARK: Changing One's Nature
  • SIGNPOST 1: Developing a Plan
  • SIGNPOST 2: Conceiving an Idea
  • SIGNPOST 3: Playing a Role
  • SIGNPOST 4: Changing One's Nature

MAIN CHARACTER (Mac Sledge)

  • THROUGHLINE: Activity
  • CONCERN: Understanding
  • ISSUE: Interpretation vs. Senses
  • PROBLEM: Chaos
  • SOLUTION: Order
  • SYMPTOM: Inequity
  • RESPONSE: Equity
  • UNIQUE ABILITY: Senses
  • CRITICAL FLAW: Circumstances
  • BENCHMARK: Obtaining
  • SIGNPOST 1: Obtaining
  • SIGNPOST 2: Gathering Information
  • SIGNPOST 3: Understanding
  • SIGNPOST 4: Doing

MAIN VS. IMPACT STORY (Family)

  • THROUGHLINE: Fixed Attitude
  • CONCERN: Memories
  • ISSUE: Truth vs. Falsehood
  • PROBLEM: Perception
  • SOLUTION: Actuality
  • SYMPTOM: Thought
  • RESPONSE: Knowledge
  • CATALYST: Evidence
  • INHIBITOR: Interdiction
  • BENCHMARK: Innermost Desires
  • SIGNPOST 1: Memories
  • SIGNPOST 2: Impulsive Responses
  • SIGNPOST 3: Innermost Desires
  • SIGNPOST 4: Contemplation

ADDITIONAL STORY POINTS

  • GOAL: The Past
  • CONSEQUENCE: Memories
  • COST: Developing a Plan
  • DIVIDEND: Understanding
  • REQUIREMENT: The Future
  • PREREQUISITE: Innermost Desires
  • PRECONDITION: Changing One's Nature
  • FOREWARNINGS: Obtaining

VOCABULARY:

Activity: an activity or endeavor

Actuality: objective reality; the way things are

Change: an alteration of a state or process

Change: Mac Sledge changes his essential nature while attempting to solve the problem

Changing One's Nature: transforming one's nature

Chaos: random change or a lack of order

Circumstances: an emotional assessment of one's environment

Conceiving an Idea: coming up with an idea

Contemplation: present considerations

Decision: in the plot, decisions force actions

Destiny: the future path an individual must take

Developing a Plan: visualizing how an existing idea might be implemented

Do-er: Mac Sledge looks for a physical solution to his problem

Doing: engaging in a physical activity

Equity: a balance, fairness, or stability

Evidence: information supporting a belief

Falsehood: that which has been shown to be erroneous

Fate: a future situation that will befall an individual

Fixed Attitude: a fixed attitude or outlook

Gathering Information: gathering information or experience

Good: Mac Sledge ultimately succeeds in resolving his personal problems

How Things are Changing: the way things are going

Impulsive Responses: innate responses

Inequity: an unbalance, unfairness, or lack or equality

Inertia: a continuation of a state or process

Innermost Desires: basic drives and desires

Interdiction: an effort to change a predetermined course

Interpretation: determination of possible meaning

Knowledge: that which one holds to be true

Logical: Mac Sledge uses inherently logical (linear) problem solving techniques

Manipulation: a manner of thinking or demeanor

Memories: recollections

Obtaining: achieving or possessing something

Optionlock: the story climax occurs because all options have been exhausted

Order: a patterned arrangement

Perception: the way things seem to be

Playing a Role: temporarily adopting a lifestyle

Prediction: a predetermination of a future state of affairs

Senses: sensory observations

Situation: a situation or environment

Situation: a logistic assessment of one's environment

Steadfast: Mac Sledge ultimately retains his essential nature

Stop: regarding Mac Sledge, the audience is waiting for something to end

Success: the original goal is achieved

Suspicion: questioning or forming a belief based on new evidence

The Future: what will happen or what will be

The Past: what has already happened

The Present: the current situation and circumstances

Thought: the process of consideration

Truth: that which is actually correct

Understanding: appreciating the meaning of something

 

 

Copyright © 1994-2006 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046