Storyform for "Hable con ella" [Talk to Her]

COMMENTS: This film is interesting in that it has the main story about the comatose women in the hospital and their caregivers, PLUS huge amounts of Main Character (Marco) backstory and Impact Character (Benigno) backstory. The backstories take up a significant amount of screen time and establish who the MC and IC are by the time the main story begins. This is complicated by the fact that film is told out of order. Another factor that makes this film notable is the ambiguity of the Story Outcome. It's clear that the Story Judgment is Good, but the Outcome is less overtly drawn. Interestingly, the choice of Success or Failure does not change any of the fundamental choices in the rest of the storyform. -- CH

CHARACTER DYNAMICS:

  • MC RESOLVE: Change
  • MC GROWTH: Start
  • MC APPROACH: Be-er
  • MC PROBLEM-SOLVING STYLE: Logical
  • IC RESOLVE: Steadfast

PLOT DYNAMICS:

  • DRIVER: Action
  • LIMIT: Optionlock
  • OUTCOME: Failure
  • JUDGMENT: Good

OVERALL STORY (Caring for Comatose Women)

  • THROUGHLINE: Situation
  • CONCERN: The Future
  • ISSUE: Preconception vs. Openness
  • PROBLEM: Uncontrolled
  • SOLUTION: Control
  • SYMPTOM: Help
  • RESPONSE: Hinder
  • CATALYST: Openness
  • INHIBITOR: Denial
  • BENCHMARK: How Things are Changing
  • SIGNPOST 1: The Past
  • SIGNPOST 2: The Present
  • SIGNPOST 3: How Things are Changing
  • SIGNPOST 4: The Future

MAIN CHARACTER (Marco)

  • THROUGHLINE: Manipulation
  • CONCERN: Changing One's Nature
  • ISSUE: Responsibility vs. Commitment
  • PROBLEM: Uncontrolled
  • SOLUTION: Control
  • SYMPTOM: Conscience
  • RESPONSE: Temptation
  • UNIQUE ABILITY: Rationalization
  • CRITICAL FLAW: Attitude
  • BENCHMARK: Playing a Role
  • SIGNPOST 1: Developing a Plan
  • SIGNPOST 2: Playing a Role
  • SIGNPOST 3: Changing One's Nature
  • SIGNPOST 4: Conceiving an Idea

IMPACT CHARACTER (Benigno)

  • THROUGHLINE: Activity
  • CONCERN: Obtaining
  • ISSUE: Morality vs. Self Interest
  • PROBLEM: Oppose
  • SOLUTION: Support
  • SYMPTOM: Help
  • RESPONSE: Hinder
  • UNIQUE ABILITY: Approach
  • CRITICAL FLAW: Obligation
  • BENCHMARK: Doing
  • SIGNPOST 1: Understanding
  • SIGNPOST 2: Doing
  • SIGNPOST 3: Obtaining
  • SIGNPOST 4: Gathering Information

MAIN VS. IMPACT STORY (Male Friendship)

  • THROUGHLINE: Fixed Attitude
  • CONCERN: Innermost Desires
  • ISSUE: Denial vs. Closure
  • PROBLEM: Uncontrolled
  • SOLUTION: Control
  • SYMPTOM: Logic
  • RESPONSE: Feeling
  • CATALYST: Closure
  • INHIBITOR: Preconception
  • BENCHMARK: Impulsive Responses
  • SIGNPOST 1: Memories
  • SIGNPOST 2: Innermost Desires
  • SIGNPOST 3: Contemplation
  • SIGNPOST 4: Impulsive Responses

ADDITIONAL STORY POINTS

  • GOAL: The Future
  • CONSEQUENCE: Innermost Desires
  • COST: Obtaining
  • DIVIDEND: Changing One's Nature
  • REQUIREMENT: How Things are Changing
  • PREREQUISITE: Impulsive Responses
  • PRECONDITION: Doing
  • FOREWARNINGS: Playing a Role

 

 

Copyright © 1994-2009 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046