Storyform for "A Streetcar Named Desire"

CHARACTER DYNAMICS:

  • MC RESOLVE: Change
  • MC GROWTH: Start
  • MC APPROACH: Be-er
  • MC PROBLEM-SOLVING STYLE: Intuitive
  • IC RESOLVE: Steadfast

PLOT DYNAMICS:

  • DRIVER: Action
  • LIMIT: Optionlock
  • OUTCOME: Failure
  • JUDGMENT: Bad

OVERALL STORY (Blanche in the Quarter)

  • THROUGHLINE: Situation
  • CONCERN: How Things are Changing
  • ISSUE: Threat vs. Security
  • PROBLEM: Determination
  • SOLUTION: Expectation
  • SYMPTOM: Theory
  • RESPONSE: Hunch
  • CATALYST: Security
  • INHIBITOR: Worry
  • BENCHMARK: The Future
  • SIGNPOST 1: The Present
  • SIGNPOST 2: How Things are Changing
  • SIGNPOST 3: The Future
  • SIGNPOST 4: The Past

MAIN CHARACTER (Blanche DuBois)

  • THROUGHLINE: Manipulation
  • CONCERN: Playing a Role
  • ISSUE: Desire vs. Ability
  • PROBLEM: Determination
  • SOLUTION: Expectation
  • SYMPTOM: Trust
  • RESPONSE: Test
  • UNIQUE ABILITY: Ability
  • CRITICAL FLAW: Experience
  • BENCHMARK: Changing One's Nature
  • SIGNPOST 1: Developing a Plan
  • SIGNPOST 2: Playing a Role
  • SIGNPOST 3: Changing One's Nature
  • SIGNPOST 4: Conceiving an Idea

IMPACT CHARACTER (Stanley Kowalski)

  • THROUGHLINE: Activity
  • CONCERN: Doing
  • ISSUE: Experience vs. Skill
  • PROBLEM: Unproven
  • SOLUTION: Proven
  • SYMPTOM: Theory
  • RESPONSE: Hunch
  • UNIQUE ABILITY: Skill
  • CRITICAL FLAW: Desire
  • BENCHMARK: Obtaining
  • SIGNPOST 1: Doing
  • SIGNPOST 2: Obtaining
  • SIGNPOST 3: Gathering Information
  • SIGNPOST 4: Understanding

MAIN VS. IMPACT STORY (Snob vs. Blue Collar)

  • THROUGHLINE: Fixed Attitude
  • CONCERN: Impulsive Responses
  • ISSUE: Worry vs. Confidence
  • PROBLEM: Determination
  • SOLUTION: Expectation
  • SYMPTOM: Ending
  • RESPONSE: Unending
  • CATALYST: Confidence
  • INHIBITOR: Threat
  • BENCHMARK: Innermost Desires
  • SIGNPOST 1: Memories
  • SIGNPOST 2: Impulsive Responses
  • SIGNPOST 3: Innermost Desires
  • SIGNPOST 4: Contemplation

ADDITIONAL STORY POINTS

  • GOAL: How Things are Changing
  • CONSEQUENCE: Impulsive Responses
  • COST: Doing
  • DIVIDEND: Playing a Role
  • REQUIREMENT: The Future
  • PREREQUISITE: Innermost Desires
  • PRECONDITION: Obtaining
  • FOREWARNINGS: Changing One's Nature

 

 

Copyright © 1994-2006 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046