Storyform for "The Sting"

CHARACTER DYNAMICS:

  • MC RESOLVE: Change
  • MC GROWTH: Stop
  • MC APPROACH: Be-er
  • MC PROBLEM-SOLVING STYLE: Logical
  • IC RESOLVE: Steadfast

PLOT DYNAMICS:

  • DRIVER: Decision
  • LIMIT: Optionlock
  • OUTCOME: Success
  • JUDGMENT: Good

IMPACT CHARACTER (Henry Gondorff)

  • THROUGHLINE: Situation
  • CONCERN: How Things are Changing
  • ISSUE: Fantasy vs. Fact
  • PROBLEM: Ending
  • SOLUTION: Unending
  • SYMPTOM: Trust
  • RESPONSE: Test
  • UNIQUE ABILITY: Fantasy
  • CRITICAL FLAW: Value
  • BENCHMARK: The Future
  • SIGNPOST 1: The Present
  • SIGNPOST 2: The Past
  • SIGNPOST 3: The Future
  • SIGNPOST 4: How Things are Changing

OVERALL STORY (The Sting)

  • THROUGHLINE: Manipulation
  • CONCERN: Playing a Role
  • ISSUE: Desire vs. Ability
  • PROBLEM: Expectation
  • SOLUTION: Determination
  • SYMPTOM: Trust
  • RESPONSE: Test
  • CATALYST: Thought
  • INHIBITOR: Wisdom
  • BENCHMARK: Changing One's Nature
  • SIGNPOST 1: Changing One's Nature
  • SIGNPOST 2: Developing a Plan
  • SIGNPOST 3: Playing a Role
  • SIGNPOST 4: Conceiving an Idea

MAIN VS. IMPACT STORY (Old Pro teaching Greenhorn)

  • THROUGHLINE: Activity
  • CONCERN: Doing
  • ISSUE: Experience vs. Skill
  • PROBLEM: Effect
  • SOLUTION: Cause
  • SYMPTOM: Trust
  • RESPONSE: Test
  • CATALYST: Enlightenment
  • INHIBITOR: Knowledge
  • BENCHMARK: Obtaining
  • SIGNPOST 1: Understanding
  • SIGNPOST 2: Doing
  • SIGNPOST 3: Obtaining
  • SIGNPOST 4: Gathering Information

MAIN CHARACTER (Johnny Hooker)

  • THROUGHLINE: Fixed Attitude
  • CONCERN: Impulsive Responses
  • ISSUE: Worth vs. Value
  • PROBLEM: Expectation
  • SOLUTION: Determination
  • SYMPTOM: Ending
  • RESPONSE: Unending
  • UNIQUE ABILITY: Worth
  • CRITICAL FLAW: Fact
  • BENCHMARK: Innermost Desires
  • SIGNPOST 1: Innermost Desires
  • SIGNPOST 2: Contemplation
  • SIGNPOST 3: Memories
  • SIGNPOST 4: Impulsive Responses

ADDITIONAL STORY POINTS

  • GOAL: Playing a Role
  • CONSEQUENCE: Doing
  • COST: How Things are Changing
  • DIVIDEND: Impulsive Responses
  • REQUIREMENT: Changing One's Nature
  • PREREQUISITE: Obtaining
  • PRECONDITION: The Future
  • FOREWARNINGS: Innermost Desires

VOCABULARY:

Ability: being suited to handle a task; the innate capacity to do or be

Activity: an activity or endeavor

Be-er: Johnny Hooker prefers to work things out internally

Cause: the specific circumstances that lead to an effect

Change: Johnny Hooker changes his essential nature while attempting to solve the problem

Changing One's Nature: transforming one's nature

Conceiving an Idea: coming up with an idea

Contemplation: present considerations

Decision: in the plot, decisions force actions

Desire: the motivation toward something better

Determination: a conclusion based on circumstantial evidence

Developing a Plan: visualizing how an existing idea might be implemented

Doing: engaging in a physical activity

Effect: the specific outcome forced by a cause

Ending: coming to a conclusion

Enlightenment: an understanding that transcends knowledge

Expectation: a conclusion as to the eventual effect of a particular cause

Experience: the gaining of familiarity

Fact: belief in something real

Fantasy: belief in something unreal

Fixed Attitude: a fixed attitude or outlook

Gathering Information: gathering information or experience

Good: Johnny Hooker ultimately succeeds in resolving his personal problems

How Things are Changing: the way things are going

Impulsive Responses: innate responses

Innermost Desires: basic drives and desires

Knowledge: that which one holds to be true

Logical: Johnny Hooker uses inherently logical (linear) problem solving techniques

Manipulation: a manner of thinking or demeanor

Memories: recollections

Obtaining: achieving or possessing something

Optionlock: the story climax occurs because all options have been exhausted

Playing a Role: temporarily adopting a lifestyle

Situation: a situation or environment

Skill: aptitude or innate ability

Steadfast: Johnny Hooker ultimately retains his essential nature

Stop: regarding Johnny Hooker, the audience is waiting for something to end

Success: the original goal is achieved

Test: a trial to determine something's validity

The Future: what will happen or what will be

The Past: what has already happened

The Present: the current situation and circumstances

Thought: the process of consideration

Trust: acceptance without proof

Understanding: appreciating the meaning of something

Unending: continuing without cessation

Value: the objective usefulness of something in general

Wisdom: understanding how to apply Knowledge

Worth: a rating of usefulness or desirability to oneself personally

 

 

Copyright © 1994-2006 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046