Storyform for "Spirited Away"

(a.k.a. Sen to Chihiro no kamikakushi)

CHARACTER DYNAMICS:

  • MC RESOLVE: Change
  • MC GROWTH: Stop
  • MC APPROACH: Do-er
  • MC PROBLEM-SOLVING STYLE: Logical
  • IC RESOLVE: Steadfast

PLOT DYNAMICS:

  • DRIVER: Action
  • LIMIT: Optionlock
  • OUTCOME: Success
  • JUDGMENT: Good

OVERALL STORY (Stuck in the Spirit World)

  • THROUGHLINE: Situation
  • CONCERN: The Present
  • ISSUE: Attraction vs. Repulsion
  • PROBLEM: Reaction
  • SOLUTION: Proaction
  • SYMPTOM: Nonacceptance
  • RESPONSE: Acceptance
  • CATALYST: Work
  • INHIBITOR: Doubt
  • BENCHMARK: How Things are Changing
  • SIGNPOST 1: The Present
  • SIGNPOST 2: The Past
  • SIGNPOST 3: The Future
  • SIGNPOST 4: How Things are Changing

IMPACT CHARACTER (Haku)

  • THROUGHLINE: Manipulation
  • CONCERN: Conceiving an Idea
  • ISSUE: Need vs. Expediency
  • PROBLEM: Potentiality
  • SOLUTION: Certainty
  • SYMPTOM: Nonacceptance
  • RESPONSE: Acceptance
  • UNIQUE ABILITY: Permission
  • CRITICAL FLAW: Preconditions
  • BENCHMARK: Playing a Role
  • SIGNPOST 1: Playing a Role
  • SIGNPOST 2: Developing a Plan
  • SIGNPOST 3: Changing One's Nature
  • SIGNPOST 4: Conceiving an Idea

MAIN CHARACTER (Chihiro)

  • THROUGHLINE: Activity
  • CONCERN: Gathering Information
  • ISSUE: Strategy vs. Analysis
  • PROBLEM: Reaction
  • SOLUTION: Proaction
  • SYMPTOM: Protection
  • RESPONSE: Inaction
  • UNIQUE ABILITY: Prerequisites
  • CRITICAL FLAW: Deficiency
  • BENCHMARK: Doing
  • SIGNPOST 1: Understanding
  • SIGNPOST 2: Doing
  • SIGNPOST 3: Obtaining
  • SIGNPOST 4: Gathering Information

MAIN VS. IMPACT STORY (Protector/Ward)

  • THROUGHLINE: Fixed Attitude
  • CONCERN: Contemplation
  • ISSUE: Appraisal vs. Reappraisal
  • PROBLEM: Induction
  • SOLUTION: Deduction
  • SYMPTOM: Nonacceptance
  • RESPONSE: Acceptance
  • CATALYST: Investigation
  • INHIBITOR: Attempt
  • BENCHMARK: Impulsive Responses
  • SIGNPOST 1: Contemplation
  • SIGNPOST 2: Memories
  • SIGNPOST 3: Impulsive Responses
  • SIGNPOST 4: Innermost Desires

ADDITIONAL STORY POINTS

  • GOAL: The Present
  • CONSEQUENCE: Contemplation
  • COST: Conceiving an Idea
  • DIVIDEND: Gathering Information
  • REQUIREMENT: How Things are Changing
  • PREREQUISITE: Impulsive Responses
  • PRECONDITION: Playing a Role
  • FOREWARNINGS: Doing

 

 

Copyright © 1994-2009 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046