Storyform for
"South Park: Bigger, Longer & Uncut"

Podcast of Dramatica Users Group Analysis

CHARACTER DYNAMICS:

  • MC RESOLVE: Steadfast
  • MC GROWTH: Start
  • MC APPROACH: Do-er
  • MC PROBLEM-SOLVING STYLE: Logical
  • IC RESOLVE: Change

PLOT DYNAMICS:

  • DRIVER: Decision
  • LIMIT: Optionlock
  • OUTCOME: Success
  • JUDGMENT: Good

MAIN CHARACTER (4 Kids/Stan/Kyle/Eric/Kenny)

  • THROUGHLINE: Situation
  • CONCERN: The Present
  • ISSUE: Repulsion vs. Attraction
  • PROBLEM: Possibility
  • SOLUTION: Probability
  • SYMPTOM: Reduction
  • RESPONSE: Production
  • UNIQUE ABILITY: Attempt
  • CRITICAL FLAW: Analysis
  • BENCHMARK: How Things are Changing
  • SIGNPOST 1: The Past
  • SIGNPOST 2: How Things are Changing
  • SIGNPOST 3: The Present
  • SIGNPOST 4: The Future

OVERALL STORY (Battle over Freedom of Expression)

  • THROUGHLINE: Manipulation
  • CONCERN: Conceiving an Idea
  • ISSUE: Expediency vs. Need
  • PROBLEM: Protection
  • SOLUTION: Inaction
  • SYMPTOM: Reduction
  • RESPONSE: Production
  • CATALYST: Deficiency
  • INHIBITOR: Reappraisal
  • BENCHMARK: Playing a Role
  • SIGNPOST 1: Conceiving an Idea
  • SIGNPOST 2: Developing a Plan
  • SIGNPOST 3: Playing a Role
  • SIGNPOST 4: Changing One's Nature

MAIN VS. IMPACT STORY (Parent-Kid / Young Romance / Courage / etc.)

  • THROUGHLINE: Activity
  • CONCERN: Gathering Information
  • ISSUE: Analysis vs. Strategy
  • PROBLEM: Induction
  • SOLUTION: Deduction
  • SYMPTOM: Reduction
  • RESPONSE: Production
  • CATALYST: Preconditions
  • INHIBITOR: Repulsion
  • BENCHMARK: Doing
  • SIGNPOST 1: Understanding
  • SIGNPOST 2: Doing
  • SIGNPOST 3: Obtaining
  • SIGNPOST 4: Gathering Information

IMPACT CHARACTER (Parents/Wendy/Sh./Soc./Stn)

  • THROUGHLINE: Fixed Attitude
  • CONCERN: Contemplation
  • ISSUE: Reappraisal vs. Appraisal
  • PROBLEM: Protection
  • SOLUTION: Inaction
  • SYMPTOM: Probability
  • RESPONSE: Possibility
  • UNIQUE ABILITY: Doubt
  • CRITICAL FLAW: Expediency
  • BENCHMARK: Impulsive Responses
  • SIGNPOST 1: Memories
  • SIGNPOST 2: Impulsive Responses
  • SIGNPOST 3: Innermost Desires
  • SIGNPOST 4: Contemplation

ADDITIONAL STORY POINTS

  • GOAL: Conceiving an Idea
  • CONSEQUENCE: Gathering Information
  • COST: Contemplation
  • DIVIDEND: The Present
  • REQUIREMENT: Playing a Role
  • PREREQUISITE: Doing
  • PRECONDITION: Impulsive Responses
  • FOREWARNINGS: How Things are Changing

VOCABULARY:

Activity: an activity or endeavor

Analysis: evaluation of the situation and/or circumstances

Appraisal: a limited initial assessment

Attempt: applying oneself to something not known to be within one's ability

Attraction: drawing or being drawn to something

Change: 4 Kids/Stan/Kyle/Eric/Kenny changes her essential nature while attempting to solve the problem

Changing One's Nature: transforming one's nature

Conceiving an Idea: coming up with an idea

Contemplation: present considerations

Decision: in the plot, decisions force actions

Deduction: a method of thought that determines certainty

Deficiency: appraisal of what is lacking

Developing a Plan: visualizing how an existing idea might be implemented

Do-er: 4 Kids/Stan/Kyle/Eric/Kenny looks for a physical solution to her problem

Doing: engaging in a physical activity

Doubt: questioning validity without investigating to be sure

Expediency: most efficient course considering repercussions

Fixed Attitude: a fixed attitude or outlook

Gathering Information: gathering information or experience

Good: 4 Kids/Stan/Kyle/Eric/Kenny ultimately succeeds in resolving her personal problems

How Things are Changing: the way things are going

Impulsive Responses: innate responses

Inaction: intentionally taking no action

Induction: a method of thought that determines possibility

Innermost Desires: basic drives and desires

Logical: 4 Kids/Stan/Kyle/Eric/Kenny uses inherently logical (linear) problem solving techniques

Manipulation: a manner of thinking or demeanor

Memories: recollections

Need: that which is required

Obtaining: achieving or possessing something

Optionlock: the story climax occurs because all options have been exhausted

Playing a Role: temporarily adopting a lifestyle

Possibility: a determination that something might be true

Preconditions: restrictions imposed on an effort

Probability: likelihood

Production: a process that determines potential

Protection: an effort to prevent interference with one's concerns

Reappraisal: reconsideration of a previous determination

Reduction: a method of thought that determines probability

Repulsion: pushing or being pushed away from

Situation: a situation or environment

Start: regarding 4 Kids/Stan/Kyle/Eric/Kenny, the audience is waiting for something to begin

Steadfast: 4 Kids/Stan/Kyle/Eric/Kenny ultimately retains her essential nature

Strategy: a plan to achieve one's purpose or a plan of response

Success: the original goal is achieved

The Future: what will happen or what will be

The Past: what has already happened

The Present: the current situation and circumstances

Understanding: appreciating the meaning of something

 

 

Copyright © 1994-2009 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046