Storyform for "There's Something About Mary"

CHARACTER DYNAMICS:

  • MC RESOLVE: Change
  • MC GROWTH: Start
  • MC APPROACH: Do-er
  • MC PROBLEM-SOLVING STYLE: Intuitive
  • IC RESOLVE: Steadfast

PLOT DYNAMICS:

  • DRIVER: Decision
  • LIMIT: Optionlock
  • OUTCOME: Success
  • JUDGMENT: Good

MAIN CHARACTER (Ted)

  • THROUGHLINE: Situation
  • CONCERN: The Past
  • ISSUE: Interdiction vs. Prediction
  • PROBLEM: Ability
  • SOLUTION: Desire
  • SYMPTOM: Inequity
  • RESPONSE: Equity
  • UNIQUE ABILITY: Prediction
  • CRITICAL FLAW: Suspicion
  • BENCHMARK: The Present
  • SIGNPOST 1: The Past
  • SIGNPOST 2: How Things are Changing
  • SIGNPOST 3: The Future
  • SIGNPOST 4: The Present

OVERALL STORY (There's "Something" About Mary)

  • THROUGHLINE: Manipulation
  • CONCERN: Developing a Plan
  • ISSUE: Sense of Self vs. State of Being
  • PROBLEM: Ability
  • SOLUTION: Desire
  • SYMPTOM: Speculation
  • RESPONSE: Projection
  • CATALYST: Situation
  • INHIBITOR: Interpretation
  • BENCHMARK: Conceiving an Idea
  • SIGNPOST 1: Changing One's Nature
  • SIGNPOST 2: Developing a Plan
  • SIGNPOST 3: Playing a Role
  • SIGNPOST 4: Conceiving an Idea

MAIN VS. IMPACT STORY (Dating Rituals)

  • THROUGHLINE: Activity
  • CONCERN: Understanding
  • ISSUE: Conditioning vs. Instinct
  • PROBLEM: Inertia
  • SOLUTION: Change
  • SYMPTOM: Speculation
  • RESPONSE: Projection
  • CATALYST: Senses
  • INHIBITOR: Circumstances
  • BENCHMARK: Gathering Information
  • SIGNPOST 1: Understanding
  • SIGNPOST 2: Doing
  • SIGNPOST 3: Obtaining
  • SIGNPOST 4: Gathering Information

IMPACT CHARACTER (Mary)

  • THROUGHLINE: Fixed Attitude
  • CONCERN: Memories
  • ISSUE: Suspicion vs. Evidence
  • PROBLEM: Equity
  • SOLUTION: Inequity
  • SYMPTOM: Speculation
  • RESPONSE: Projection
  • UNIQUE ABILITY: Evidence
  • CRITICAL FLAW: Interdiction
  • BENCHMARK: Contemplation
  • SIGNPOST 1: Memories
  • SIGNPOST 2: Impulsive Responses
  • SIGNPOST 3: Innermost Desires
  • SIGNPOST 4: Contemplation

ADDITIONAL STORY POINTS

  • GOAL: Developing a Plan
  • CONSEQUENCE: Understanding
  • COST: Memories
  • DIVIDEND: The Past
  • REQUIREMENT: Conceiving an Idea
  • PREREQUISITE: Gathering Information
  • PRECONDITION: Contemplation
  • FOREWARNINGS: The Present

 

 

Copyright © 1994-2006 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046