Storyform for "Some Like It Hot"

CHARACTER DYNAMICS:

  • MC RESOLVE: Change
  • MC GROWTH: Stop
  • MC APPROACH: Do-er
  • MC PROBLEM-SOLVING STYLE: Intuitive
  • IC RESOLVE: Steadfast

PLOT DYNAMICS:

  • DRIVER: Action
  • LIMIT: Optionlock
  • OUTCOME: Success
  • JUDGMENT: Good

MAIN CHARACTER (Joe)

  • THROUGHLINE: Situation
  • CONCERN: How Things are Changing
  • ISSUE: Fantasy vs. Fact
  • PROBLEM: Trust
  • SOLUTION: Test
  • SYMPTOM: Ending
  • RESPONSE: Unending
  • UNIQUE ABILITY: Threat
  • CRITICAL FLAW: Confidence
  • BENCHMARK: The Past
  • SIGNPOST 1: The Past
  • SIGNPOST 2: How Things are Changing
  • SIGNPOST 3: The Future
  • SIGNPOST 4: The Present

MAIN VS. IMPACT STORY (Romance)

  • THROUGHLINE: Manipulation
  • CONCERN: Playing a Role
  • ISSUE: Ability vs. Desire
  • PROBLEM: Accurate
  • SOLUTION: Non-Accurate
  • SYMPTOM: Effect
  • RESPONSE: Cause
  • CATALYST: Desire
  • INHIBITOR: Skill
  • BENCHMARK: Developing a Plan
  • SIGNPOST 1: Conceiving an Idea
  • SIGNPOST 2: Developing a Plan
  • SIGNPOST 3: Playing a Role
  • SIGNPOST 4: Changing One's Nature

OVERALL STORY (Escaping the Mob)

  • THROUGHLINE: Activity
  • CONCERN: Doing
  • ISSUE: Skill vs. Experience
  • PROBLEM: Trust
  • SOLUTION: Test
  • SYMPTOM: Effect
  • RESPONSE: Cause
  • CATALYST: Experience
  • INHIBITOR: Ability
  • BENCHMARK: Understanding
  • SIGNPOST 1: Gathering Information
  • SIGNPOST 2: Doing
  • SIGNPOST 3: Obtaining
  • SIGNPOST 4: Understanding

IMPACT CHARACTER (Sugar Kane)

  • THROUGHLINE: Fixed Attitude
  • CONCERN: Impulsive Responses
  • ISSUE: Worth vs. Value
  • PROBLEM: Proven
  • SOLUTION: Unproven
  • SYMPTOM: Effect
  • RESPONSE: Cause
  • UNIQUE ABILITY: Worry
  • CRITICAL FLAW: Security
  • BENCHMARK: Memories
  • SIGNPOST 1: Memories
  • SIGNPOST 2: Impulsive Responses
  • SIGNPOST 3: Innermost Desires
  • SIGNPOST 4: Contemplation

ADDITIONAL STORY POINTS

  • GOAL: Doing
  • CONSEQUENCE: Playing a Role
  • COST: Impulsive Responses
  • DIVIDEND: How Things are Changing
  • REQUIREMENT: Understanding
  • PREREQUISITE: Developing a Plan
  • PRECONDITION: Memories
  • FOREWARNINGS: The Past

 

 

Copyright © 1994-2006 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046