Storyform for "Sex and the City: Season Two, Episode One"

"Take Me Out To The Ball Game"

CHARACTER DYNAMICS:

  • MC RESOLVE: Steadfast
  • MC GROWTH: Stop
  • MC APPROACH: Be-er
  • MC PROBLEM-SOLVING STYLE: Logical
  • IC RESOLVE: Change

PLOT DYNAMICS:

  • DRIVER: Action
  • LIMIT: Optionlock
  • OUTCOME: Failure
  • JUDGMENT: Bad

IMPACT CHARACTER (Miranda)

  • THROUGHLINE: Situation
  • CONCERN: The Past
  • ISSUE: Destiny vs. Fate
  • PROBLEM: Aware
  • SOLUTION: Self Aware
  • SYMPTOM: Projection
  • RESPONSE: Speculation
  • UNIQUE ABILITY: Prediction
  • CRITICAL FLAW: Instinct
  • BENCHMARK: The Present
  • SIGNPOST 1: The Past
  • SIGNPOST 2: How Things are Changing
  • SIGNPOST 3: The Future
  • SIGNPOST 4: The Present

OVERALL STORY (Break-up Rules)

  • THROUGHLINE: Manipulation
  • CONCERN: Developing a Plan
  • ISSUE: Circumstances vs. Situation
  • PROBLEM: Aware
  • SOLUTION: Self Aware
  • SYMPTOM: Equity
  • RESPONSE: Inequity
  • CATALYST: Situation
  • INHIBITOR: Truth
  • BENCHMARK: Conceiving an Idea
  • SIGNPOST 1: Changing One's Nature
  • SIGNPOST 2: Playing a Role
  • SIGNPOST 3: Conceiving an Idea
  • SIGNPOST 4: Developing a Plan

MAIN VS. IMPACT STORY (Girlfriends)

  • THROUGHLINE: Activity
  • CONCERN: Understanding
  • ISSUE: Interpretation vs. Senses
  • PROBLEM: Aware
  • SOLUTION: Self Aware
  • SYMPTOM: Actuality
  • RESPONSE: Perception
  • CATALYST: Senses
  • INHIBITOR: Fate
  • BENCHMARK: Gathering Information
  • SIGNPOST 1: Obtaining
  • SIGNPOST 2: Gathering Information
  • SIGNPOST 3: Understanding
  • SIGNPOST 4: Doing

MAIN CHARACTER (Carrie)

  • THROUGHLINE: Fixed Attitude
  • CONCERN: Memories
  • ISSUE: Falsehood vs. Truth
  • PROBLEM: Projection
  • SOLUTION: Speculation
  • SYMPTOM: Equity
  • RESPONSE: Inequity
  • UNIQUE ABILITY: Evidence
  • CRITICAL FLAW: State of Being
  • BENCHMARK: Contemplation
  • SIGNPOST 1: Impulsive Responses
  • SIGNPOST 2: Contemplation
  • SIGNPOST 3: Innermost Desires
  • SIGNPOST 4: Memories

ADDITIONAL STORY POINTS

  • GOAL: Developing a Plan
  • CONSEQUENCE: Understanding
  • COST: The Past
  • DIVIDEND: Memories
  • REQUIREMENT: Conceiving an Idea
  • PREREQUISITE: Gathering Information
  • PRECONDITION: The Present
  • FOREWARNINGS: Contemplation

 

 

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Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046