Storyform for "Pillow Talk"

(Alternate version #2-- Click here for DUG version)

CHARACTER DYNAMICS:

  • MC RESOLVE: Steadfast
  • MC GROWTH: Start
  • MC APPROACH: Be-er
  • MC PROBLEM-SOLVING STYLE: Logical
  • IC RESOLVE: Change

PLOT DYNAMICS:

  • DRIVER: Action
  • LIMIT: Optionlock
  • OUTCOME: Success
  • JUDGMENT: Good

IMPACT CHARACTER (Brad Allen)

  • THROUGHLINE: Situation
  • CONCERN: How Things are Changing
  • ISSUE: Fantasy vs. Fact
  • PROBLEM: Non-Accurate
  • SOLUTION: Accurate
  • SYMPTOM: Proven
  • RESPONSE: Unproven
  • UNIQUE ABILITY: Security
  • CRITICAL FLAW: Wisdom
  • BENCHMARK: The Future
  • SIGNPOST 1: The Future
  • SIGNPOST 2: How Things are Changing
  • SIGNPOST 3: The Present
  • SIGNPOST 4: The Past

MAIN VS. IMPACT STORY (Love games)

  • THROUGHLINE: Manipulation
  • CONCERN: Playing a Role
  • ISSUE: Desire vs. Ability
  • PROBLEM: Test
  • SOLUTION: Trust
  • SYMPTOM: Expectation
  • RESPONSE: Determination
  • CATALYST: Ability
  • INHIBITOR: Value
  • BENCHMARK: Changing One's Nature
  • SIGNPOST 1: Developing a Plan
  • SIGNPOST 2: Playing a Role
  • SIGNPOST 3: Changing One's Nature
  • SIGNPOST 4: Conceiving an Idea

OVERALL STORY (Juggling work and pleasure)

  • THROUGHLINE: Activity
  • CONCERN: Doing
  • ISSUE: Experience vs. Skill
  • PROBLEM: Non-Accurate
  • SOLUTION: Accurate
  • SYMPTOM: Expectation
  • RESPONSE: Determination
  • CATALYST: Skill
  • INHIBITOR: Fact
  • BENCHMARK: Obtaining
  • SIGNPOST 1: Understanding
  • SIGNPOST 2: Doing
  • SIGNPOST 3: Obtaining
  • SIGNPOST 4: Gathering Information

MAIN CHARACTER (Jan Morrow)

  • THROUGHLINE: Fixed Attitude
  • CONCERN: Impulsive Responses
  • ISSUE: Worth vs. Value
  • PROBLEM: Unending
  • SOLUTION: Ending
  • SYMPTOM: Expectation
  • RESPONSE: Determination
  • UNIQUE ABILITY: Confidence
  • CRITICAL FLAW: Knowledge
  • BENCHMARK: Innermost Desires
  • SIGNPOST 1: Memories
  • SIGNPOST 2: Innermost Desires
  • SIGNPOST 3: Contemplation
  • SIGNPOST 4: Impulsive Responses

ADDITIONAL STORY POINTS

  • GOAL: Doing
  • CONSEQUENCE: Playing a Role
  • COST: How Things are Changing
  • DIVIDEND: Impulsive Responses
  • REQUIREMENT: Obtaining
  • PREREQUISITE: Changing One's Nature
  • PRECONDITION: The Future
  • FOREWARNINGS: Innermost Desires

 

 

Copyright © 1994-2006 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046