Storyform for "Pillow Talk"

(Dramatica Users Group version #1-- Click here for alternate)

CHARACTER DYNAMICS:

  • MC RESOLVE: Steadfast
  • MC GROWTH: Stop
  • MC APPROACH: Be-er
  • MC PROBLEM-SOLVING STYLE: Logical
  • IC RESOLVE: Change

PLOT DYNAMICS:

  • DRIVER: Action
  • LIMIT: Optionlock
  • OUTCOME: Success
  • JUDGMENT: Good

IMPACT CHARACTER (Brad Allen)

  • THROUGHLINE: Situation
  • CONCERN: The Future
  • ISSUE: Openness vs. Preconception
  • PROBLEM: Faith
  • SOLUTION: Disbelief
  • SYMPTOM: Consider
  • RESPONSE: Reconsider
  • UNIQUE ABILITY: Choice
  • CRITICAL FLAW: Attitude
  • BENCHMARK: The Past
  • SIGNPOST 1: The Past
  • SIGNPOST 2: The Future
  • SIGNPOST 3: How Things are Changing
  • SIGNPOST 4: The Present

OVERALL STORY (Singles struggling with partners)

  • THROUGHLINE: Manipulation
  • CONCERN: Changing One's Nature
  • ISSUE: Commitment vs. Responsibility
  • PROBLEM: Faith
  • SOLUTION: Disbelief
  • SYMPTOM: Pursuit
  • RESPONSE: Avoidance
  • CATALYST: Responsibility
  • INHIBITOR: Denial
  • BENCHMARK: Developing a Plan
  • SIGNPOST 1: Developing a Plan
  • SIGNPOST 2: Playing a Role
  • SIGNPOST 3: Changing One's Nature
  • SIGNPOST 4: Conceiving an Idea

MAIN VS. IMPACT STORY (Love Game)

  • THROUGHLINE: Activity
  • CONCERN: Obtaining
  • ISSUE: Self Interest vs. Morality
  • PROBLEM: Control
  • SOLUTION: Uncontrolled
  • SYMPTOM: Pursuit
  • RESPONSE: Avoidance
  • CATALYST: Morality
  • INHIBITOR: Preconception
  • BENCHMARK: Understanding
  • SIGNPOST 1: Gathering Information
  • SIGNPOST 2: Understanding
  • SIGNPOST 3: Doing
  • SIGNPOST 4: Obtaining

MAIN CHARACTER (Jan Morrow)

  • THROUGHLINE: Fixed Attitude
  • CONCERN: Innermost Desires
  • ISSUE: Closure vs. Denial
  • PROBLEM: Consider
  • SOLUTION: Reconsider
  • SYMPTOM: Pursuit
  • RESPONSE: Avoidance
  • UNIQUE ABILITY: Dream
  • CRITICAL FLAW: Obligation
  • BENCHMARK: Memories
  • SIGNPOST 1: Innermost Desires
  • SIGNPOST 2: Memories
  • SIGNPOST 3: Impulsive Responses
  • SIGNPOST 4: Contemplation

ADDITIONAL STORY POINTS

  • GOAL: Changing One's Nature
  • CONSEQUENCE: Obtaining
  • COST: The Future
  • DIVIDEND: Innermost Desires
  • REQUIREMENT: Developing a Plan
  • PREREQUISITE: Understanding
  • PRECONDITION: The Past
  • FOREWARNINGS: Memories

 

 

Copyright © 1994-2009 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046