Storyform for "Pan's Labyrinth"

(Click here for a story analysis)

CHARACTER DYNAMICS:

  • MC RESOLVE: Change
  • MC GROWTH: Stop
  • MC APPROACH: Do-er
  • MC PROBLEM-SOLVING STYLE: Logical
  • IC RESOLVE: Steadfast

PLOT DYNAMICS:

  • DRIVER: Action
  • LIMIT: Optionlock
  • OUTCOME: Failure
  • JUDGMENT: Good

OVERALL STORY (Captain Vidal wants an heir in post Civil War Spain)

  • THROUGHLINE: Situation
  • CONCERN: How Things are Changing
  • ISSUE: Fantasy vs. Fact
  • PROBLEM: Trust
  • SOLUTION: Test
  • SYMPTOM: Ending
  • RESPONSE: Unending
  • CATALYST: Fact
  • INHIBITOR: Worth
  • BENCHMARK: The Present
  • SIGNPOST 1: The Past
  • SIGNPOST 2: The Present
  • SIGNPOST 3: How Things are Changing
  • SIGNPOST 4: The Future

IMPACT CHARACTER (Pan)

  • THROUGHLINE: Manipulation
  • CONCERN: Playing a Role
  • ISSUE: Ability vs. Desire
  • PROBLEM: Theory
  • SOLUTION: Hunch
  • SYMPTOM: Ending
  • RESPONSE: Unending
  • UNIQUE ABILITY: Knowledge
  • CRITICAL FLAW: Enlightenment
  • BENCHMARK: Conceiving an Idea
  • SIGNPOST 1: Conceiving an Idea
  • SIGNPOST 2: Developing a Plan
  • SIGNPOST 3: Playing a Role
  • SIGNPOST 4: Changing One's Nature

MAIN CHARACTER (Ofelia)

  • THROUGHLINE: Activity
  • CONCERN: Doing
  • ISSUE: Skill vs. Experience
  • PROBLEM: Trust
  • SOLUTION: Test
  • SYMPTOM: Effect
  • RESPONSE: Cause
  • UNIQUE ABILITY: Wisdom
  • CRITICAL FLAW: Thought
  • BENCHMARK: Gathering Information
  • SIGNPOST 1: Obtaining
  • SIGNPOST 2: Understanding
  • SIGNPOST 3: Doing
  • SIGNPOST 4: Gathering Information

MAIN VS. IMPACT STORY (The Three Trials)

  • THROUGHLINE: Fixed Attitude
  • CONCERN: Impulsive Responses
  • ISSUE: Worth vs. Value
  • PROBLEM: Trust
  • SOLUTION: Test
  • SYMPTOM: Theory
  • RESPONSE: Hunch
  • CATALYST: Value
  • INHIBITOR: Fantasy
  • BENCHMARK: Contemplation
  • SIGNPOST 1: Impulsive Responses
  • SIGNPOST 2: Innermost Desires
  • SIGNPOST 3: Contemplation
  • SIGNPOST 4: Memories

ADDITIONAL STORY POINTS

  • GOAL: How Things are Changing
  • CONSEQUENCE: Impulsive Responses
  • COST: Playing a Role
  • DIVIDEND: Doing
  • REQUIREMENT: The Present
  • PREREQUISITE: Contemplation
  • PRECONDITION: Conceiving an Idea
  • FOREWARNINGS: Gathering Information

VOCABULARY:

Ability: being suited to handle a task; the innate capacity to do or be

Action: in terms of the Overall plot, actions force decisions

Activity: an activity or endeavor

Cause: the specific circumstances that lead to an effect

Change: Ofelia changes her essential nature while attempting to solve the problem

Changing One's Nature: transforming one's nature

Conceiving an Idea: coming up with an idea

Contemplation: present considerations

Desire: the motivation toward something better

Developing a Plan: visualizing how an existing idea might be implemented

Do-er: Ofelia looks for a physical solution to her problem

Doing: engaging in a physical activity

Effect: the specific outcome forced by a cause

Ending: coming to a conclusion

Enlightenment: an understanding that transcends knowledge

Experience: the gaining of familiarity

Fact: belief in something real

Failure: the original goal is not achieved

Fantasy: belief in something unreal

Fixed Attitude: a fixed attitude or outlook

Gathering Information: gathering information or experience

Good: Ofelia ultimately succeeds in resolving her personal problems

How Things are Changing: the way things are going

Hunch: an understanding based on insufficient circumstantial evidence

Impulsive Responses: innate responses

Innermost Desires: basic drives and desires

Knowledge: that which one holds to be true

Logical: Ofelia uses inherently logical (linear) problem solving techniques

Manipulation: a manner of thinking or demeanor

Memories: recollections

Obtaining: achieving or possessing something

Optionlock: the story climax occurs because all options have been exhausted

Playing a Role: temporarily adopting a lifestyle

Situation: a situation or environment

Skill: aptitude or innate ability

Steadfast: Ofelia ultimately retains her essential nature

Stop: regarding Ofelia, the audience is waiting for something to end

Test: a trial to determine something's validity

The Future: what will happen or what will be

The Past: what has already happened

The Present: the current situation and circumstances

Theory: an unbroken chain of relationships leading from a premise to a conclusion

Thought: the process of consideration

Trust: acceptance without proof

Understanding: appreciating the meaning of something

Unending: continuing without cessation

Value: the objective usefulness of something in general

Wisdom: understanding how to apply Knowledge

Worth: a rating of usefulness or desirability to oneself personally

 

 

Copyright © 1994-2009 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046