Storyform for "Moulin Rouge!"

CHARACTER DYNAMICS:

  • MC RESOLVE: Steadfast
  • MC GROWTH: Stop
  • MC APPROACH: Be-er
  • MC PROBLEM-SOLVING STYLE: Intuitive
  • IC RESOLVE: Change

PLOT DYNAMICS:

  • DRIVER: Action
  • LIMIT: Optionlock
  • OUTCOME: Failure
  • JUDGMENT: Bad

IMPACT CHARACTER (Satine)

  • THROUGHLINE: Situation
  • CONCERN: The Future
  • ISSUE: Delay vs. Choice
  • PROBLEM: Temptation
  • SOLUTION: Conscience
  • SYMPTOM: Feeling
  • RESPONSE: Logic
  • UNIQUE ABILITY: Openness
  • CRITICAL FLAW: Self Interest
  • BENCHMARK: How Things are Changing
  • SIGNPOST 1: The Past
  • SIGNPOST 2: How Things are Changing
  • SIGNPOST 3: The Future
  • SIGNPOST 4: The Present

OVERALL STORY (Making Over the Moulin Rouge)

  • THROUGHLINE: Manipulation
  • CONCERN: Changing One's Nature
  • ISSUE: Responsibility vs. Commitment
  • PROBLEM: Temptation
  • SOLUTION: Conscience
  • SYMPTOM: Uncontrolled
  • RESPONSE: Control
  • CATALYST: Rationalization
  • INHIBITOR: Hope
  • BENCHMARK: Playing a Role
  • SIGNPOST 1: Conceiving an Idea
  • SIGNPOST 2: Developing a Plan
  • SIGNPOST 3: Playing a Role
  • SIGNPOST 4: Changing One's Nature

MAIN VS. IMPACT STORY (Romance/Love story)

  • THROUGHLINE: Activity
  • CONCERN: Obtaining
  • ISSUE: Morality vs. Self Interest
  • PROBLEM: Temptation
  • SOLUTION: Conscience
  • SYMPTOM: Disbelief
  • RESPONSE: Faith
  • CATALYST: Approach
  • INHIBITOR: Delay
  • BENCHMARK: Doing
  • SIGNPOST 1: Gathering Information
  • SIGNPOST 2: Understanding
  • SIGNPOST 3: Doing
  • SIGNPOST 4: Obtaining

MAIN CHARACTER (Christian)

  • THROUGHLINE: Fixed Attitude
  • CONCERN: Innermost Desires
  • ISSUE: Hope vs. Dream
  • PROBLEM: Feeling
  • SOLUTION: Logic
  • SYMPTOM: Uncontrolled
  • RESPONSE: Control
  • UNIQUE ABILITY: Closure
  • CRITICAL FLAW: Commitment
  • BENCHMARK: Impulsive Responses
  • SIGNPOST 1: Contemplation
  • SIGNPOST 2: Memories
  • SIGNPOST 3: Innermost Desires
  • SIGNPOST 4: Impulsive Responses

ADDITIONAL STORY POINTS

  • GOAL: Changing One's Nature
  • CONSEQUENCE: Obtaining
  • COST: The Future
  • DIVIDEND: Innermost Desires
  • REQUIREMENT: Playing a Role
  • PREREQUISITE: Doing
  • PRECONDITION: How Things are Changing
  • FOREWARNINGS: Impulsive Responses

 

 

Copyright © 1994-2006 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046