Storyform for "Monsters, Inc."

CHARACTER DYNAMICS:

  • MC RESOLVE:  Change
  • MC GROWTH:   Stop
  • MC APPROACH:  Be-er
  • MC PROBLEM-SOLVING STYLE:  Logical
  • IC RESOLVE:  Steadfast

PLOT DYNAMICS:

  • DRIVER:  Action
  • LIMIT:  Optionlock
  • OUTCOME:  Success
  • JUDGMENT:  Good

IMPACT CHARACTER (Boo)

  • THROUGHLINE:  Situation
  • CONCERN:  How Things are Changing
  • ISSUE:  Fact vs. Fantasy
  • PROBLEM:  Unproven
  • SOLUTION:  Proven
  • SYMPTOM:  Non-Accurate
  • RESPONSE:  Accurate
  • UNIQUE ABILITY:  Threat
  • CRITICAL FLAW:  Confidence
  • BENCHMARK:  The Present
  • SIGNPOST 1:  How Things are Changing
  • SIGNPOST 2:  The Past
  • SIGNPOST 3:  The Future
  • SIGNPOST 4:  The Present

OVERALL STORY (Uncovering a Plot to Frighten Stolen Children)

  • THROUGHLINE:  Manipulation
  • CONCERN:  Playing a Role
  • ISSUE:  Ability vs. Desire
  • PROBLEM:  Cause
  • SOLUTION:  Effect
  • SYMPTOM:  Non-Accurate
  • RESPONSE:  Accurate
  • CATALYST:  Desire
  • INHIBITOR:  Skill
  • BENCHMARK:  Conceiving an Idea
  • SIGNPOST 1:  Developing a Plan
  • SIGNPOST 2:  Conceiving an Idea
  • SIGNPOST 3:  Playing a Role
  • SIGNPOST 4:  Changing One's Nature

MAIN VS. IMPACT STORY (Making Unlikely Friends)

  • THROUGHLINE:  Activity
  • CONCERN:  Doing
  • ISSUE:  Skill vs. Experience
  • PROBLEM:  Determination
  • SOLUTION:  Expectation
  • SYMPTOM:  Non-Accurate
  • RESPONSE:  Accurate
  • CATALYST:  Experience
  • INHIBITOR:  Ability
  • BENCHMARK:  Gathering Information
  • SIGNPOST 1:  Gathering Information
  • SIGNPOST 2:  Understanding
  • SIGNPOST 3:  Doing
  • SIGNPOST 4:  Obtaining

MAIN CHARACTER (Sully)

  • THROUGHLINE:  Fixed Attitude
  • CONCERN:  Impulsive Responses
  • ISSUE:  Value vs. Worth
  • PROBLEM:  Cause
  • SOLUTION:  Effect
  • SYMPTOM:  Unproven
  • RESPONSE:  Proven
  • UNIQUE ABILITY:  Worry
  • CRITICAL FLAW:  Security
  • BENCHMARK:  Contemplation
  • SIGNPOST 1:  Memories
  • SIGNPOST 2:  Impulsive Responses
  • SIGNPOST 3:  Innermost Desires
  • SIGNPOST 4:  Contemplation

ADDITIONAL STORY POINTS

  • GOAL:  Playing a Role
  • CONSEQUENCE:  Doing
  • COST:  How Things are Changing
  • DIVIDEND:  Impulsive Responses
  • REQUIREMENT:  Conceiving an Idea
  • PREREQUISITE:  Gathering Information
  • PRECONDITION:  The Present
  • FOREWARNINGS:  Contemplation

 

 

Copyright © 1994-2009 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046