Storyform for "Princess Mononoke"

CHARACTER DYNAMICS:

  • MC RESOLVE: Steadfast
  • MC GROWTH: Stop
  • MC APPROACH: Do-er
  • MC PROBLEM-SOLVING STYLE: Intuitive
  • IC RESOLVE: Change

PLOT DYNAMICS:

  • DRIVER: Action
  • LIMIT: Optionlock
  • OUTCOME: Success
  • JUDGMENT: Good

MAIN CHARACTER (Prince Ashitaka)

  • THROUGHLINE: Situation
  • CONCERN: How Things are Changing
  • ISSUE: Security vs. Threat
  • PROBLEM: Effect
  • SOLUTION: Cause
  • SYMPTOM: Result
  • RESPONSE: Process
  • UNIQUE ABILITY: Fact
  • CRITICAL FLAW: Skill
  • BENCHMARK: The Future
  • SIGNPOST 1: The Present
  • SIGNPOST 2: The Past
  • SIGNPOST 3: The Future
  • SIGNPOST 4: How Things are Changing

MAIN VS. IMPACT STORY (Foes or Allies?)

  • THROUGHLINE: Manipulation
  • CONCERN: Playing a Role
  • ISSUE: Thought vs. Knowledge
  • PROBLEM: Proven
  • SOLUTION: Unproven
  • SYMPTOM: Result
  • RESPONSE: Process
  • CATALYST: Knowledge
  • INHIBITOR: Confidence
  • BENCHMARK: Changing One's Nature
  • SIGNPOST 1: Conceiving an Idea
  • SIGNPOST 2: Developing a Plan
  • SIGNPOST 3: Playing a Role
  • SIGNPOST 4: Changing One's Nature

OVERALL STORY (War between the forest and humans)

  • THROUGHLINE: Activity
  • CONCERN: Doing
  • ISSUE: Enlightenment vs. Wisdom
  • PROBLEM: Ending
  • SOLUTION: Unending
  • SYMPTOM: Result
  • RESPONSE: Process
  • CATALYST: Wisdom
  • INHIBITOR: Security
  • BENCHMARK: Obtaining
  • SIGNPOST 1: Understanding
  • SIGNPOST 2: Doing
  • SIGNPOST 3: Obtaining
  • SIGNPOST 4: Gathering Information

IMPACT CHARACTER (San, the Princess Mononoke)

  • THROUGHLINE: Fixed Attitude
  • CONCERN: Impulsive Responses
  • ISSUE: Confidence vs. Worry
  • PROBLEM: Ending
  • SOLUTION: Unending
  • SYMPTOM: Expectation
  • RESPONSE: Determination
  • UNIQUE ABILITY: Value
  • CRITICAL FLAW: Ability
  • BENCHMARK: Innermost Desires
  • SIGNPOST 1: Contemplation
  • SIGNPOST 2: Memories
  • SIGNPOST 3: Impulsive Responses
  • SIGNPOST 4: Innermost Desires

ADDITIONAL STORY POINTS

  • GOAL: Doing
  • CONSEQUENCE: Playing a Role
  • COST: Impulsive Responses
  • DIVIDEND: How Things are Changing
  • REQUIREMENT: Obtaining
  • PREREQUISITE: Changing One's Nature
  • PRECONDITION: Innermost Desires
  • FOREWARNINGS: The Future

 

 

Copyright © 1994-2006 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046