Storyform for "Mister Roberts "

CHARACTER DYNAMICS:

  • MC RESOLVE:  Steadfast
  • MC GROWTH:   Start
  • MC APPROACH:  Do-er
  • MC PROBLEM-SOLVING STYLE:  Logical
  • IC RESOLVE:  Change

PLOT DYNAMICS:

  • DRIVER:  Action
  • LIMIT:  Optionlock
  • OUTCOME:  Success
  • JUDGMENT:  Good

MAIN CHARACTER (Mister Roberts)

  • THROUGHLINE:  Situation
  • CONCERN:  How Things are Changing
  • ISSUE:  Security vs. Threat
  • PROBLEM:  Result
  • SOLUTION:  Process
  • SYMPTOM:  Cause
  • RESPONSE:  Effect
  • UNIQUE ABILITY:  Threat
  • CRITICAL FLAW:  Enlightenment
  • BENCHMARK:  The Future
  • SIGNPOST 1:  How Things are Changing
  • SIGNPOST 2:  The Present
  • SIGNPOST 3:  The Future
  • SIGNPOST 4:  The Past

OVERALL STORY (Surviving on the "Bucket")

  • THROUGHLINE:  Manipulation
  • CONCERN:  Playing a Role
  • ISSUE:  Ability vs. Desire
  • PROBLEM:  Accurate
  • SOLUTION:  Non-Accurate
  • SYMPTOM:  Cause
  • RESPONSE:  Effect
  • CATALYST:  Desire
  • INHIBITOR:  Worth
  • BENCHMARK:  Changing One's Nature
  • SIGNPOST 1:  Developing a Plan
  • SIGNPOST 2:  Playing a Role
  • SIGNPOST 3:  Changing One's Nature
  • SIGNPOST 4:  Conceiving an Idea

MAIN VS. IMPACT STORY (Making an Officer)

  • THROUGHLINE:  Activity
  • CONCERN:  Doing
  • ISSUE:  Skill vs. Experience
  • PROBLEM:  Trust
  • SOLUTION:  Test
  • SYMPTOM:  Cause
  • RESPONSE:  Effect
  • CATALYST:  Experience
  • INHIBITOR:  Fantasy
  • BENCHMARK:  Obtaining
  • SIGNPOST 1:  Understanding
  • SIGNPOST 2:  Gathering Information
  • SIGNPOST 3:  Doing
  • SIGNPOST 4:  Obtaining

IMPACT CHARACTER (Ensign Pulver)

  • THROUGHLINE:  Fixed Attitude
  • CONCERN:  Impulsive Responses
  • ISSUE:  Confidence vs. Worry
  • PROBLEM:  Accurate
  • SOLUTION:  Non-Accurate
  • SYMPTOM:  Process
  • RESPONSE:  Result
  • UNIQUE ABILITY:  Worry
  • CRITICAL FLAW:  Thought
  • BENCHMARK:  Innermost Desires
  • SIGNPOST 1:  Memories
  • SIGNPOST 2:  Impulsive Responses
  • SIGNPOST 3:  Innermost Desires
  • SIGNPOST 4:  Contemplation

ADDITIONAL STORY POINTS

  • GOAL:  Playing a Role
  • CONSEQUENCE:  Doing
  • COST:  Impulsive Responses
  • DIVIDEND:  How Things are Changing
  • REQUIREMENT:  Changing One's Nature
  • PREREQUISITE:  Obtaining
  • PRECONDITION:  Innermost Desires
  • FOREWARNINGS:  The Future

______________________________

VOCABULARY:

Ability:  being suited to handle a task; the innate capacity to do or be

Accurate:  being within tolerances

Action:  in terms of the Overall plot, actions force decisions

Activity:  an activity or endeavor

Cause:  the specific circumstances that lead to an effect

Change:  Mister Roberts changes her essential nature while attempting to solve the problem

Changing One's Nature:  transforming one's nature

Conceiving an Idea:  coming up with an idea

Confidence:  belief in the accuracy of expectations

Contemplation:  present considerations

Desire:  the motivation toward something better

Developing a Plan:  visualizing how an existing idea might be implemented

Do-er:  Mister Roberts looks for a physical solution to her problem

Doing:  engaging in a physical activity

Effect:  the specific outcome forced by a cause

Enlightenment:  an understanding that transcends knowledge

Experience:  the gaining of familiarity

Fantasy:  belief in something unreal

Fixed Attitude:  a fixed attitude or outlook

Gathering Information:  gathering information or experience

Good:  Mister Roberts ultimately succeeds in resolving her personal problems

How Things are Changing:  the way things are going

Impulsive Responses:  innate responses

Innermost Desires:  basic drives and desires

Logical:  Mister Roberts uses inherently logical (linear) problem solving techniques

Manipulation:  a manner of thinking or demeanor

Memories:  recollections

Non-Accurate:  not within tolerances

Obtaining:  achieving or possessing something

Optionlock:  the story climax occurs because all options have been exhausted

Playing a Role:  temporarily adopting a lifestyle

Process:  an ongoing activity; the mechanism through which a cause leads to an effect

Result:  the product of a process; the ramifications of a specific effect

Security:  an evaluation of one's defenses and protections

Situation:  a situation or environment

Skill:  aptitude or innate ability

Start:  regarding Mister Roberts, the audience is waiting for something to begin

Steadfast:  Mister Roberts ultimately retains her essential nature

Success:  the original goal is achieved

Test:  a trial to determine something's validity

The Future:  what will happen or what will be

The Past:  what has already happened

The Present:  the current situation and circumstances

Thought:  the process of consideration

Threat:  an evaluation of potential negative forces

Trust:  acceptance without proof

Understanding:  appreciating the meaning of something

Worry:  concern for the future

Worth:  a rating of usefulness or desirability to oneself personally

 

 

 

Copyright © 1994-2009 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046