Storyform for "Memento"

CHARACTER DYNAMICS:

  • MC RESOLVE: Steadfast
  • MC GROWTH: Stop
  • MC APPROACH: Be-er
  • MC PROBLEM-SOLVING STYLE: Logical
  • IC RESOLVE: Change

PLOT DYNAMICS:

  • DRIVER: Action
  • LIMIT: Optionlock
  • OUTCOME: Success
  • JUDGMENT: Bad

IMPACT CHARACTER (Teddy)

  • THROUGHLINE: Situation
  • CONCERN: The Past
  • ISSUE: Prediction vs. Interdiction
  • PROBLEM: Equity
  • SOLUTION: Inequity
  • SYMPTOM: Ability
  • RESPONSE: Desire
  • UNIQUE ABILITY: Prediction
  • CRITICAL FLAW: Instinct
  • BENCHMARK: The Present
  • SIGNPOST 1: The Present
  • SIGNPOST 2: The Past
  • SIGNPOST 3: The Future
  • SIGNPOST 4: How Things are Changing

OVERALL STORY (Finding a way to exact revenge through manipulating others)

  • THROUGHLINE: Manipulation
  • CONCERN: Developing a Plan
  • ISSUE: Circumstances vs. Situation
  • PROBLEM: Equity
  • SOLUTION: Inequity
  • SYMPTOM: Aware
  • RESPONSE: Self Aware
  • CATALYST: Situation
  • INHIBITOR: Truth
  • BENCHMARK: Conceiving an Idea
  • SIGNPOST 1: Developing a Plan
  • SIGNPOST 2: Playing a Role
  • SIGNPOST 3: Changing One's Nature
  • SIGNPOST 4: Conceiving an Idea

MAIN VS. IMPACT STORY (Partners in crime)

  • THROUGHLINE: Activity
  • CONCERN: Understanding
  • ISSUE: Interpretation vs. Senses
  • PROBLEM: Actuality
  • SOLUTION: Perception
  • SYMPTOM: Aware
  • RESPONSE: Self Aware
  • CATALYST: Senses
  • INHIBITOR: Fate
  • BENCHMARK: Gathering Information
  • SIGNPOST 1: Understanding
  • SIGNPOST 2: Doing
  • SIGNPOST 3: Obtaining
  • SIGNPOST 4: Gathering Information

MAIN CHARACTER (Lenny)

  • THROUGHLINE: Fixed Attitude
  • CONCERN: Memories
  • ISSUE: Evidence vs. Suspicion
  • PROBLEM: Ability
  • SOLUTION: Desire
  • SYMPTOM: Aware
  • RESPONSE: Self Aware
  • UNIQUE ABILITY: Evidence
  • CRITICAL FLAW: State of Being
  • BENCHMARK: Contemplation
  • SIGNPOST 1: Innermost Desires
  • SIGNPOST 2: Memories
  • SIGNPOST 3: Impulsive Responses
  • SIGNPOST 4: Contemplation

ADDITIONAL STORY POINTS

  • GOAL: Developing a Plan
  • CONSEQUENCE: Understanding
  • COST: The Past
  • DIVIDEND: Memories
  • REQUIREMENT: Conceiving an Idea
  • PREREQUISITE: Gathering Information
  • PRECONDITION: The Present
  • FOREWARNINGS: Contemplatio

 

 

Copyright © 1994-2006 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046