Storyform for "The Matrix"

CHARACTER DYNAMICS:

  • MC RESOLVE: Change
  • MC GROWTH: Stop
  • MC APPROACH: Do-er
  • MC PROBLEM-SOLVING STYLE: Intuitive
  • IC RESOLVE: Steadfast

PLOT DYNAMICS:

  • DRIVER: Decision
  • LIMIT: Optionlock
  • OUTCOME: Success
  • JUDGMENT: Good

MAIN CHARACTER (Neo)

  • THROUGHLINE: Situation
  • CONCERN: The Future
  • ISSUE: Openness vs. Preconception
  • PROBLEM: Disbelief
  • SOLUTION: Faith
  • SYMPTOM: Reconsider
  • RESPONSE: Consider
  • UNIQUE ABILITY: Openness
  • CRITICAL FLAW: Denial
  • BENCHMARK: The Present
  • SIGNPOST 1: The Present
  • SIGNPOST 2: How Things are Changing
  • SIGNPOST 3: The Future
  • SIGNPOST 4: The Past

MAIN VS. IMPACT STORY (Teacher/Student)

  • THROUGHLINE: Manipulation
  • CONCERN: Changing One's Nature
  • ISSUE: Responsibility vs. Commitment
  • PROBLEM: Uncontrolled
  • SOLUTION: Control
  • SYMPTOM: Temptation
  • RESPONSE: Conscience
  • CATALYST: Rationalization
  • INHIBITOR: Attitude
  • BENCHMARK: Conceiving an Idea
  • SIGNPOST 1: Developing a Plan
  • SIGNPOST 2: Playing a Role
  • SIGNPOST 3: Changing One's Nature
  • SIGNPOST 4: Conceiving an Idea

OVERALL STORY (Finding "The One" who'll save humanity from the Machines)

  • THROUGHLINE: Activity
  • CONCERN: Obtaining
  • ISSUE: Morality vs. Self Interest
  • PROBLEM: Disbelief
  • SOLUTION: Faith
  • SYMPTOM: Temptation
  • RESPONSE: Conscience
  • CATALYST: Approach
  • INHIBITOR: Obligation
  • BENCHMARK: Gathering Information
  • SIGNPOST 1: Doing
  • SIGNPOST 2: Obtaining
  • SIGNPOST 3: Gathering Information
  • SIGNPOST 4: Understanding

IMPACT CHARACTER (Morpheus/Trinity)

  • THROUGHLINE: Fixed Attitude
  • CONCERN: Innermost Desires
  • ISSUE: Closure vs. Denial
  • PROBLEM: Hinder
  • SOLUTION: Help
  • SYMPTOM: Temptation
  • RESPONSE: Conscience
  • UNIQUE ABILITY: Closure
  • CRITICAL FLAW: Preconception
  • BENCHMARK: Contemplation
  • SIGNPOST 1: Memories
  • SIGNPOST 2: Impulsive Responses
  • SIGNPOST 3: Innermost Desires
  • SIGNPOST 4: Contemplation

ADDITIONAL STORY POINTS

  • GOAL: Obtaining
  • CONSEQUENCE: Changing One's Nature
  • COST: Innermost Desires
  • DIVIDEND: The Future
  • REQUIREMENT: Gathering Information
  • PREREQUISITE: Conceiving an Idea
  • PRECONDITION: Contemplation
  • FOREWARNINGS: The Present

 

 

Copyright © 1994-2006 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046