Storyform for "Laura"

CHARACTER DYNAMICS:

  • MC RESOLVE: Steadfast
  • MC GROWTH: Stop
  • MC APPROACH: Be-er
  • MC PROBLEM-SOLVING STYLE: Logical
  • IC RESOLVE: Change

PLOT DYNAMICS:

  • DRIVER: Action
  • LIMIT: Optionlock
  • OUTCOME: Success
  • JUDGMENT: Good

IMPACT CHARACTER (Laura)

  • THROUGHLINE: Situation
  • CONCERN: The Past
  • ISSUE: Destiny vs. Fate
  • PROBLEM: Desire
  • SOLUTION: Ability
  • SYMPTOM: Inequity
  • RESPONSE: Equity
  • UNIQUE ABILITY: Interdiction
  • CRITICAL FLAW: Conditioning
  • BENCHMARK: The Future
  • SIGNPOST 1: The Present
  • SIGNPOST 2: The Past
  • SIGNPOST 3: How Things are Changing
  • SIGNPOST 4: The Future

OVERALL STORY (Who Killed "Laura")

  • THROUGHLINE: Manipulation
  • CONCERN: Developing a Plan
  • ISSUE: Sense of Self vs. State of Being
  • PROBLEM: Desire
  • SOLUTION: Ability
  • SYMPTOM: Speculation
  • RESPONSE: Projection
  • CATALYST: Circumstances
  • INHIBITOR: Falsehood
  • BENCHMARK: Changing One's Nature
  • SIGNPOST 1: Playing a Role
  • SIGNPOST 2: Changing One's Nature
  • SIGNPOST 3: Conceiving an Idea
  • SIGNPOST 4: Developing a Plan

MAIN VS. IMPACT STORY (Romance)

  • THROUGHLINE: Activity
  • CONCERN: Understanding
  • ISSUE: Conditioning vs. Instinct
  • PROBLEM: Change
  • SOLUTION: Inertia
  • SYMPTOM: Speculation
  • RESPONSE: Projection
  • CATALYST: Interpretation
  • INHIBITOR: Destiny
  • BENCHMARK: Obtaining
  • SIGNPOST 1: Doing
  • SIGNPOST 2: Obtaining
  • SIGNPOST 3: Gathering Information
  • SIGNPOST 4: Understanding

MAIN CHARACTER (Mark McPherson)

  • THROUGHLINE: Fixed Attitude
  • CONCERN: Memories
  • ISSUE: Falsehood vs. Truth
  • PROBLEM: Inequity
  • SOLUTION: Equity
  • SYMPTOM: Speculation
  • RESPONSE: Projection
  • UNIQUE ABILITY: Suspicion
  • CRITICAL FLAW: Sense of Self
  • BENCHMARK: Innermost Desires
  • SIGNPOST 1: Memories
  • SIGNPOST 2: Impulsive Responses
  • SIGNPOST 3: Contemplation
  • SIGNPOST 4: Innermost Desires

ADDITIONAL STORY POINTS

  • GOAL: Developing a Plan
  • CONSEQUENCE: Understanding
  • COST: The Past
  • DIVIDEND: Memories
  • REQUIREMENT: Changing One's Nature
  • PREREQUISITE: Obtaining
  • PRECONDITION: The Future
  • FOREWARNINGS: Innermost Desires

VOCABULARY:

Ability: being suited to handle a task; the innate capacity to do or be

Action: in terms of the Overall plot, actions force decisions

Activity: an activity or endeavor

Be-er: the Main Character prefers to work things out internally

Change: an alteration of a state or process

Change: the Main Character changes her essential nature while attempting to solve the problem

Changing One's Nature: transforming one's nature

Circumstances: an emotional assessment of one's environment

Conceiving an Idea: coming up with an idea

Conditioning: responses based on experience or training

Contemplation: present considerations

Desire: the motivation toward something better

Destiny: the future path an individual must take

Developing a Plan: visualizing how an existing idea might be implemented

Doing: engaging in a physical activity

Equity: a balance, fairness, or stability

Falsehood: that which has been shown to be erroneous

Fate: a future situation that will befall an individual

Fixed Attitude: a fixed attitude or outlook

Gathering Information: gathering information or experience

Good: the Main Character ultimately succeeds in resolving her personal problems

How Things are Changing: the way things are going

Impulsive Responses: innate responses

Inequity: an unbalance, unfairness, or lack or equality

Inertia: a continuation of a state or process

Innermost Desires: basic drives and desires

Instinct: intrinsic unconditioned responses

Interdiction: an effort to change a predetermined course

Interpretation: determination of possible meaning

Logical: the Main Character uses inherently logical (linear) problem solving techniques

Manipulation: a manner of thinking or demeanor

Memories: recollections

Obtaining: achieving or possessing something

Optionlock: the story climax occurs because all options have been exhausted

Playing a Role: temporarily adopting a lifestyle

Projection: an extension of probability into the future

Sense of Self: one's perception of oneself

Situation: a situation or environment

Speculation: an extension of possibilities into the future

State of Being: one's true nature

Steadfast: the Main Character ultimately retains her essential nature

Stop: regarding the Main Character, the audience is waiting for something to end

Success: the original goal is achieved

Suspicion: questioning or forming a belief based on new evidence

The Future: what will happen or what will be

The Past: what has already happened

The Present: the current situation and circumstances

Truth: that which is actually correct

Understanding: appreciating the meaning of something

 

 

Copyright © 1994-2006 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046