Storyform for "In The Heat Of The Night "

CHARACTER DYNAMICS:

  • MC RESOLVE: Steadfast
  • MC GROWTH: Start
  • MC APPROACH: Do-er
  • MC PROBLEM-SOLVING STYLE: Logical
  • IC RESOLVE: Change

PLOT DYNAMICS:

  • DRIVER: Action
  • LIMIT: Optionlock
  • OUTCOME: Success
  • JUDGMENT: Good

MAIN CHARACTER (Det. Virgil Tibbs)

  • THROUGHLINE: Situation
  • CONCERN: The Present
  • ISSUE: Work vs. Attempt
  • PROBLEM: Deduction
  • SOLUTION: Induction
  • SYMPTOM: Potentiality
  • RESPONSE: Certainty
  • UNIQUE ABILITY: Attempt
  • CRITICAL FLAW: Analysis
  • BENCHMARK: The Past
  • SIGNPOST 1: How Things are Changing
  • SIGNPOST 2: The Present
  • SIGNPOST 3: The Future
  • SIGNPOST 4: The Past

OVERALL STORY (Figure out who committed the murder)

  • THROUGHLINE: Manipulation
  • CONCERN: Conceiving an Idea
  • ISSUE: Permission vs. Deficiency
  • PROBLEM: Acceptance
  • SOLUTION: Nonacceptance
  • SYMPTOM: Potentiality
  • RESPONSE: Certainty
  • CATALYST: Deficiency
  • INHIBITOR: Reappraisal
  • BENCHMARK: Developing a Plan
  • SIGNPOST 1: Developing a Plan
  • SIGNPOST 2: Playing a Role
  • SIGNPOST 3: Changing One's Nature
  • SIGNPOST 4: Conceiving an Idea

MAIN VS. IMPACT STORY (Dueling law men)

  • THROUGHLINE: Activity
  • CONCERN: Gathering Information
  • ISSUE: Prerequisites vs. Preconditions
  • PROBLEM: Probability
  • SOLUTION: Possibility
  • SYMPTOM: Potentiality
  • RESPONSE: Certainty
  • CATALYST: Preconditions
  • INHIBITOR: Repulsion
  • BENCHMARK: Understanding
  • SIGNPOST 1: Understanding
  • SIGNPOST 2: Gathering Information
  • SIGNPOST 3: Doing
  • SIGNPOST 4: Obtaining

IMPACT CHARACTER (Police Chief Bill Gillespie)

  • THROUGHLINE: Fixed Attitude
  • CONCERN: Contemplation
  • ISSUE: Investigation vs. Doubt
  • PROBLEM: Acceptance
  • SOLUTION: Nonacceptance
  • SYMPTOM: Induction
  • RESPONSE: Deduction
  • UNIQUE ABILITY: Doubt
  • CRITICAL FLAW: Expediency
  • BENCHMARK: Memories
  • SIGNPOST 1: Memories
  • SIGNPOST 2: Impulsive Responses
  • SIGNPOST 3: Innermost Desires
  • SIGNPOST 4: Contemplation

ADDITIONAL STORY POINTS

  • GOAL: Conceiving an Idea
  • CONSEQUENCE: Gathering Information
  • COST: Contemplation
  • DIVIDEND: The Present
  • REQUIREMENT: Developing a Plan
  • PREREQUISITE: Understanding
  • PRECONDITION: Memories
  • FOREWARNINGS: The Past

VOCABULARY:

Acceptance: a decision to allow, tolerate, or adapt, or not to oppose

Action: in terms of the Overall plot, actions force decisions

Activity: an activity or endeavor

Analysis: evaluation of the situation and/or circumstances

Attempt: applying oneself to something not known to be within one's ability

Certainty: the determination that something is absolutely true

Change: Det. Virgil Tibbs changes his essential nature while attempting to solve the problem

Changing One's Nature: transforming one's nature

Conceiving an Idea: coming up with an idea

Contemplation: present considerations

Deduction: a method of thought that determines certainty

Deficiency: appraisal of what is lacking

Developing a Plan: visualizing how an existing idea might be implemented

Do-er: Det. Virgil Tibbs looks for a physical solution to his problem

Doing: engaging in a physical activity

Doubt: questioning validity without investigating to be sure

Expediency: most efficient course considering repercussions

Fixed Attitude: a fixed attitude or outlook

Gathering Information: gathering information or experience

Good: Det. Virgil Tibbs ultimately succeeds in resolving his personal problems

How Things are Changing: the way things are going

Impulsive Responses: innate responses

Induction: a method of thought that determines possibility

Innermost Desires: basic drives and desires

Investigation: gathering evidence to resolve questions of validity

Logical: Det. Virgil Tibbs uses inherently logical (linear) problem solving techniques

Manipulation: a manner of thinking or demeanor

Memories: recollections

Nonacceptance: a decision not to allow, tolerate, or adapt; a decision to oppose

Obtaining: achieving or possessing something

Optionlock: the story climax occurs because all options have been exhausted

Permission: what is allowed

Playing a Role: temporarily adopting a lifestyle

Possibility: a determination that something might be true

Potentiality: a determination that something might become true

Preconditions: restrictions imposed on an effort

Prerequisites: the essential preliminaries that must be met

Probability: likelihood

Reappraisal: reconsideration of a previous determination

Repulsion: pushing or being pushed away from

Situation: a situation or environment

Start: regarding Det. Virgil Tibbs, the audience is waiting for something to begin

Steadfast: Det. Virgil Tibbs ultimately retains his essential nature

Success: the original goal is achieved

The Future: what will happen or what will be

The Past: what has already happened

The Present: the current situation and circumstances

Understanding: appreciating the meaning of something

Work: applying oneself to something known to be within one's ability

 

 

Copyright © 1994-2009 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046