Storyform for "Inside Man"

CHARACTER DYNAMICS:

  • MC RESOLVE: Change
  • MC GROWTH: Stop
  • MC APPROACH: Do-er
  • MC PROBLEM-SOLVING STYLE: Logical
  • IC RESOLVE: Steadfast

PLOT DYNAMICS:

  • DRIVER: Action
  • LIMIT: Optionlock
  • OUTCOME: Success
  • JUDGMENT: Good

OVERALL STORY (Getting Away with the Perfect Crime)

  • THROUGHLINE: Situation
  • CONCERN: How Things are Changing
  • ISSUE: Fact vs. Fantasy
  • PROBLEM: Non-Accurate
  • SOLUTION: Accurate
  • SYMPTOM: Unproven
  • RESPONSE: Proven
  • CATALYST: Security
  • INHIBITOR: Worry
  • BENCHMARK: The Present
  • SIGNPOST 1: The Present
  • SIGNPOST 2: The Past
  • SIGNPOST 3: The Future
  • SIGNPOST 4: How Things are Changing

IMPACT CHARACTER (Dalton Russell)

  • THROUGHLINE: Manipulation
  • CONCERN: Playing a Role
  • ISSUE: Desire vs. Ability
  • PROBLEM: Process
  • SOLUTION: Result
  • SYMPTOM: Unproven
  • RESPONSE: Proven
  • UNIQUE ABILITY: Ability
  • CRITICAL FLAW: Experience
  • BENCHMARK: Conceiving an Idea
  • SIGNPOST 1: Playing a Role
  • SIGNPOST 2: Developing a Plan
  • SIGNPOST 3: Changing One's Nature
  • SIGNPOST 4: Conceiving an Idea

MAIN CHARACTER (Detective Keith Frazier)

  • THROUGHLINE: Activity
  • CONCERN: Doing
  • ISSUE: Experience vs. Skill
  • PROBLEM: Non-Accurate
  • SOLUTION: Accurate
  • SYMPTOM: Determination
  • RESPONSE: Expectation
  • UNIQUE ABILITY: Skill
  • CRITICAL FLAW: Desire
  • BENCHMARK: Gathering Information
  • SIGNPOST 1: Understanding
  • SIGNPOST 2: Doing
  • SIGNPOST 3: Obtaining
  • SIGNPOST 4: Gathering Information

MAIN VS. IMPACT STORY (Cat and Mouse)

  • THROUGHLINE: Fixed Attitude
  • CONCERN: Impulsive Responses
  • ISSUE: Value vs. Worth
  • PROBLEM: Cause
  • SOLUTION: Effect
  • SYMPTOM: Unproven
  • RESPONSE: Proven
  • CATALYST: Confidence
  • INHIBITOR: Threat
  • BENCHMARK: Contemplation
  • SIGNPOST 1: Contemplation
  • SIGNPOST 2: Memories
  • SIGNPOST 3: Impulsive Responses
  • SIGNPOST 4: Innermost Desires

ADDITIONAL STORY POINTS

  • GOAL: How Things are Changing
  • CONSEQUENCE: Impulsive Responses
  • COST: Playing a Role
  • DIVIDEND: Doing
  • REQUIREMENT: The Present
  • PREREQUISITE: Contemplation
  • PRECONDITION: Conceiving an Idea
  • FOREWARNINGS: Gathering Information

VOCABULARY:

Ability: being suited to handle a task; the innate capacity to do or be

Accurate: being within tolerances

Action: in terms of the Overall plot, actions force decisions

Activity: an activity or endeavor

Cause: the specific circumstances that lead to an effect

Change: Detective Keith Frazier changes his essential nature while attempting to solve the problem

Changing One's Nature: transforming one's nature

Conceiving an Idea: coming up with an idea

Confidence: belief in the accuracy of expectations

Contemplation: present considerations

Desire: the motivation toward something better

Determination: a conclusion based on circumstantial evidence

Developing a Plan: visualizing how an existing idea might be implemented

Do-er: Detective Keith Frazier looks for a physical solution to his problem

Doing: engaging in a physical activity

Effect: the specific outcome forced by a cause

Expectation: a conclusion as to the eventual effect of a particular cause

Experience: the gaining of familiarity

Fact: belief in something real

Fantasy: belief in something unreal

Fixed Attitude: a fixed attitude or outlook

Gathering Information: gathering information or experience

Good: Detective Keith Frazier ultimately succeeds in resolving his personal problems

How Things are Changing: the way things are going

Impulsive Responses: innate responses

Innermost Desires: basic drives and desires

Logical: Detective Keith Frazier uses inherently logical (linear) problem solving techniques

Manipulation: a manner of thinking or demeanor

Memories: recollections

Non-Accurate: not within tolerances

Obtaining: achieving or possessing something

Optionlock: the story climax occurs because all options have been exhausted

Playing a Role: temporarily adopting a lifestyle

Process: an ongoing activity; the mechanism through which a cause leads to an effect

Proven: an assessment that something is correct by all relevant standards

Result: the product of a process; the ramifications of a specific effect

Security: an evaluation of one's defenses and protections

Situation: a situation or environment

Skill: aptitude or innate ability

Steadfast: Detective Keith Frazier ultimately retains his essential nature

Stop: regarding Detective Keith Frazier, the audience is waiting for something to end

Success: the original goal is achieved

The Future: what will happen or what will be

The Past: what has already happened

The Present: the current situation and circumstances

Threat: an evaluation of potential negative forces

Understanding: appreciating the meaning of something

Unproven: a conjecture that has not been tested

Value: the objective usefulness of something in general

Worry: concern for the future

Worth: a rating of usefulness or desirability to oneself personally

 

 

Copyright © 1994-2009 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046