Storyform for "The Incredibles"

CHARACTER DYNAMICS:

  • MC RESOLVE: Steadfast
  • MC GROWTH: Start
  • MC APPROACH: Do-er
  • MC PROBLEM-SOLVING STYLE: Logical
  • IC RESOLVE: Change

PLOT DYNAMICS:

  • DRIVER: Action
  • LIMIT: Optionlock
  • OUTCOME: Success
  • JUDGMENT: Good

MAIN CHARACTER—Bob (Dash)

  • THROUGHLINE: Situation
  • CONCERN: How Things are Changing
  • ISSUE: Fantasy vs. Fact
  • PROBLEM: Trust
  • SOLUTION: Test
  • SYMPTOM: Unending
  • RESPONSE: Ending
  • UNIQUE ABILITY: Threat
  • CRITICAL FLAW: Enlightenment
  • BENCHMARK: The Future
  • SIGNPOST 1: The Future
  • SIGNPOST 2: The Past
  • SIGNPOST 3: How Things are Changing
  • SIGNPOST 4: The Present

OVERALL STORY (Suppression of the Supers)

  • THROUGHLINE: Manipulation
  • CONCERN: Playing a Role
  • ISSUE: Thought vs. Knowledge
  • PROBLEM: Theory
  • SOLUTION: Hunch
  • SYMPTOM: Unending
  • RESPONSE: Ending
  • CATALYST: Desire
  • INHIBITOR: Worth
  • BENCHMARK: Changing One's Nature
  • SIGNPOST 1: Conceiving an Idea
  • SIGNPOST 2: Developing a Plan
  • SIGNPOST 3: Playing a Role
  • SIGNPOST 4: Changing One's Nature

MAIN VS. IMPACT STORY (Family Matters)

  • THROUGHLINE: Activity
  • CONCERN: Doing
  • ISSUE: Enlightenment vs. Wisdom
  • PROBLEM: Result
  • SOLUTION: Process
  • SYMPTOM: Unending
  • RESPONSE: Ending
  • CATALYST: Experience
  • INHIBITOR: Fantasy
  • BENCHMARK: Obtaining
  • SIGNPOST 1: Understanding
  • SIGNPOST 2: Doing
  • SIGNPOST 3: Obtaining
  • SIGNPOST 4: Gathering Information

IMPACT CHARACTER—Helen (Violet)

  • THROUGHLINE: Fixed Attitude
  • CONCERN: Impulsive Responses
  • ISSUE: Worth vs. Value
  • PROBLEM: Theory
  • SOLUTION: Hunch
  • SYMPTOM: Test
  • RESPONSE: Trust
  • UNIQUE ABILITY: Worry
  • CRITICAL FLAW: Thought
  • BENCHMARK: Innermost Desires
  • SIGNPOST 1: Memories
  • SIGNPOST 2: Innermost Desires
  • SIGNPOST 3: Impulsive Responses
  • SIGNPOST 4: Contemplation

ADDITIONAL STORY POINTS

  • GOAL: Playing a Role
  • CONSEQUENCE: Doing
  • COST: Impulsive Responses
  • DIVIDEND: How Things are Changing
  • REQUIREMENT: Changing One's Nature
  • PREREQUISITE: Obtaining
  • PRECONDITION: Innermost Desires
  • FOREWARNINGS: The Future

VOCABULARY:

Action: in terms of the Overall plot, actions force decisions

Activity: an activity or endeavor

Change: Bob (Dash) changes his essential nature while attempting to solve the problem

Changing One's Nature: transforming one's nature

Conceiving an Idea: coming up with an idea

Contemplation: present considerations

Desire: the motivation toward something better

Developing a Plan: visualizing how an existing idea might be implemented

Do-er: Bob (Dash) looks for a physical solution to his problem

Doing: engaging in a physical activity

Ending: coming to a conclusion

Enlightenment: an understanding that transcends knowledge

Experience: the gaining of familiarity

Fact: belief in something real

Fantasy: belief in something unreal

Fixed Attitude: a fixed attitude or outlook

Gathering Information: gathering information or experience

Good: Bob (Dash) ultimately succeeds in resolving his personal problems

How Things are Changing: the way things are going

Hunch: an understanding based on insufficient circumstantial evidence

Impulsive Responses: innate responses

Innermost Desires: basic drives and desires

Knowledge: that which one holds to be true

Logical: Bob (Dash) uses inherently logical (linear) problem solving techniques

Manipulation: a manner of thinking or demeanor

Memories: recollections

Obtaining: achieving or possessing something

Optionlock: the story climax occurs because all options have been exhausted

Playing a Role: temporarily adopting a lifestyle

Process: an ongoing activity; the mechanism through which a cause leads to an effect

Result: the product of a process; the ramifications of a specific effect

Situation: a situation or environment

Start: regarding Bob (Dash), the audience is waiting for something to begin

Steadfast: Bob (Dash) ultimately retains his essential nature

Success: the original goal is achieved

Test: a trial to determine something's validity

The Future: what will happen or what will be

The Past: what has already happened

The Present: the current situation and circumstances

Theory: an unbroken chain of relationships leading from a premise to a conclusion

Thought: the process of consideration

Threat: an evaluation of potential negative forces

Trust: acceptance without proof

Understanding: appreciating the meaning of something

Unending: continuing without cessation

Value: the objective usefulness of something in general

Wisdom: understanding how to apply Knowledge

Worry: concern for the future

Worth: a rating of usefulness or desirability to oneself personally

 

 

Copyright © 1994-2009 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046