Storyform for "Forbidden Planet"

CHARACTER DYNAMICS:

  • MC RESOLVE: Steadfast
  • MC GROWTH: Stop
  • MC APPROACH: Do-er
  • MC PROBLEM-SOLVING STYLE: Logical
  • IC RESOLVE: Change

PLOT DYNAMICS

  • DRIVER: Action
  • LIMIT: Optionlock
  • OUTCOME: Success
  • JUDGMENT: Good

MAIN CHARACTER (Cmdr JJ Adams)

  • THROUGHLINE: Situation
  • CONCERN: The Future
  • ISSUE: Openness vs. Preconception
  • PROBLEM: Reconsider
  • SOLUTION: Consider
  • SYMPTOM: Disbelief
  • RESPONSE: Faith
  • UNIQUE ABILITY: Delay
  • CRITICAL FLAW: Approach
  • BENCHMARK: The Past
  • SIGNPOST 1: The Present
  • SIGNPOST 2: How Things are Changing
  • SIGNPOST 3: The Past
  • SIGNPOST 4: The Future

MAIN VS. IMPACT STORY (Man v. "Demigod")

  • THROUGHLINE: Manipulation
  • CONCERN: Changing One's Nature
  • ISSUE: Responsibility vs. Commitment
  • PROBLEM: Avoidance
  • SOLUTION: Pursuit
  • SYMPTOM: Disbelief
  • RESPONSE: Faith
  • CATALYST: Commitment
  • INHIBITOR: Closure
  • BENCHMARK: Developing a Plan
  • SIGNPOST 1: Conceiving an Idea
  • SIGNPOST 2: Developing a Plan
  • SIGNPOST 3: Playing a Role
  • SIGNPOST 4: Changing One's Nature

OVERALL STORY (Rescue Misision)

  • THROUGHLINE: Activity
  • CONCERN: Obtaining
  • ISSUE: Morality vs. Self Interest
  • PROBLEM: Temptation
  • SOLUTION: Conscience
  • SYMPTOM: Disbelief
  • RESPONSE: Faith
  • CATALYST: Self Interest
  • INHIBITOR: Openness
  • BENCHMARK: Understanding
  • SIGNPOST 1: Understanding
  • SIGNPOST 2: Gathering Information
  • SIGNPOST 3: Doing
  • SIGNPOST 4: Obtaining

IMPACT CHARACTER (Dr. Morbius)

  • THROUGHLINE: Fixed Attitude
  • CONCERN: Innermost Desires
  • ISSUE: Closure vs. Denial
  • PROBLEM: Temptation
  • SOLUTION: Conscience
  • SYMPTOM: Hinder
  • RESPONSE: Help
  • UNIQUE ABILITY: Hope
  • CRITICAL FLAW: Rationalization
  • BENCHMARK: Memories
  • SIGNPOST 1: Contemplation
  • SIGNPOST 2: Memories
  • SIGNPOST 3: Impulsive Responses
  • SIGNPOST 4: Innermost Desires

ADDITIONAL STORY POINTS

  • GOAL: Obtaining
  • CONSEQUENCE: Changing One's Nature
  • COST: Innermost Desires
  • DIVIDEND: The Future
  • REQUIREMENT: Understanding
  • PREREQUISITE: Developing a Plan
  • PRECONDITION: Memories
  • FOREWARNINGS: The Past

______________________________

VOCABULARY:

Action: in terms of the Overall plot, actions force decisions

Activity: an activity or endeavor

Approach: one's methodology of doing or being

Avoidance: stepping around, preventing or escaping from a problem

Change: Cmdr JJ Adams changes his essential nature while attempting to solve the problem

Changing One's Nature: transforming one's nature

Closure: bringing something to an end or to completion

Commitment: a decision to stick with something regardless of the consequences

Conceiving an Idea: coming up with an idea

Conscience: forgoing an immediate pleasure or benefit because of future consequences

Consider: weigh pros and cons

Contemplation: present considerations

Delay: putting off until later

Denial: the refusal to admit to oneself or others that a previously held view is no longer true

Developing a Plan: visualizing how an existing idea might be implemented

Disbelief: the belief that something is untrue

Do-er: Cmdr JJ Adams looks for a physical solution to his problem

Doing: engaging in a physical activity

Faith: accepting something as certain without proof

Fixed Attitude: a fixed attitude or outlook

Gathering Information: gathering information or experience

Good: Cmdr JJ Adams ultimately succeeds in resolving his personal problems

Help: a direct assistance to another's effort

Hinder: undermining another's effort

Hope: a desired future that falls within reasonable expectations

How Things are Changing: the way things are going

Impulsive Responses: innate responses

Innermost Desires: basic drives and desires

Logical: Cmdr JJ Adams uses inherently logical (linear) problem solving techniques

Manipulation: a manner of thinking or demeanor

Memories: recollections

Morality: doing or being based on what is best for others

Obtaining: achieving or possessing something

Openness: willingness to reevaluate

Optionlock: the story climax occurs because all options have been exhausted

Playing a Role: temporarily adopting a lifestyle

Preconception: adhering to a previous held view; unwillingness to reevaluate

Pursuit: the drive to seek after

Rationalization: an alternative explanation used to mask the real reason

Reconsider: thinking through again

Responsibility: taking, accepting, or assuming control to the exclusion of others

Self Interest: doing or being based on what is best for oneself

Situation: a situation or environment

Steadfast: Cmdr JJ Adams ultimately retains his essential nature

Stop: regarding Cmdr JJ Adams, the audience is waiting for something to end

Success: the original goal is achieved

Temptation: the urge to embrace immediate benefits despite possible consequences

The Future: what will happen or what will be

The Past: what has already happened

The Present: the current situation and circumstances

Understanding: appreciating the meaning of something

 

 

Copyright © 1994-2009 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046