Storyform for "Flightplan"
Alternative Storyform

CHARACTER DYNAMICS:

  • MC RESOLVE: Steadfast
  • MC GROWTH: Stop
  • MC APPROACH: Do-er
  • MC PROBLEM-SOLVING STYLE: Logical
  • IC RESOLVE: Change

PLOT DYNAMICS:

  • DRIVER: Action
  • LIMIT: Optionlock
  • OUTCOME: Failure
  • JUDGMENT: Good

MAIN CHARACTER (Kyle Pratt)

  • THROUGHLINE: Situation
  • CONCERN: The Past
  • ISSUE: Destiny vs. Fate
  • PROBLEM: Speculation
  • SOLUTION: Projection
  • SYMPTOM: Self Aware
  • RESPONSE: Aware
  • UNIQUE ABILITY: Fate
  • CRITICAL FLAW: Senses
  • BENCHMARK: The Future
  • SIGNPOST 1: The Past
  • SIGNPOST 2: The Future
  • SIGNPOST 3: The Present
  • SIGNPOST 4: How Things are Changing

MAIN VS. IMPACT STORY (Puppet/Puppeteer)

  • THROUGHLINE: Manipulation
  • CONCERN: Developing a Plan
  • ISSUE: Situation vs. Circumstances
  • PROBLEM: Perception
  • SOLUTION: Actuality
  • SYMPTOM: Chaos
  • RESPONSE: Order
  • CATALYST: State of Being
  • INHIBITOR: Evidence
  • BENCHMARK: Changing One's Nature
  • SIGNPOST 1: Developing a Plan
  • SIGNPOST 2: Playing a Role
  • SIGNPOST 3: Changing One's Nature
  • SIGNPOST 4: Conceiving an Idea

OVERALL STORY (Find the missing Child)

  • THROUGHLINE: Activity
  • CONCERN: Understanding
  • ISSUE: Senses vs. Interpretation
  • PROBLEM: Perception
  • SOLUTION: Actuality
  • SYMPTOM: Self Aware
  • RESPONSE: Aware
  • CATALYST: Instinct
  • INHIBITOR: Prediction
  • BENCHMARK: Obtaining
  • SIGNPOST 1: Understanding
  • SIGNPOST 2: Doing
  • SIGNPOST 3: Obtaining
  • SIGNPOST 4: Gathering Information

IMPACT CHARACTER (Gene Carson)

  • THROUGHLINE: Fixed Attitude
  • CONCERN: Memories
  • ISSUE: Falsehood vs. Truth
  • PROBLEM: Perception
  • SOLUTION: Actuality
  • SYMPTOM: Thought
  • RESPONSE: Knowledge
  • UNIQUE ABILITY: Truth
  • CRITICAL FLAW: Situation
  • BENCHMARK: Innermost Desires
  • SIGNPOST 1: Impulsive Responses
  • SIGNPOST 2: Innermost Desires
  • SIGNPOST 3: Memories
  • SIGNPOST 4: Contemplation

ADDITIONAL STORY POINTS

  • GOAL: Understanding
  • CONSEQUENCE: Developing a Plan
  • COST: Memories
  • DIVIDEND: The Past
  • REQUIREMENT: Obtaining
  • PREREQUISITE: Changing One's Nature
  • PRECONDITION: Innermost Desires
  • FOREWARNINGS: The Future

VOCABULARY:

Action: in terms of the Overall plot, actions force decisions

Activity: an activity or endeavor

Actuality: objective reality; the way things are

Aware: being conscious of things outside oneself

Change: Kyle Pratt changes her essential nature while attempting to solve the problem

Changing One's Nature: transforming one's nature

Chaos: random change or a lack of order

Circumstances: an emotional assessment of one's environment

Conceiving an Idea: coming up with an idea

Contemplation: present considerations

Destiny: the future path an individual must take

Developing a Plan: visualizing how an existing idea might be implemented

Do-er: Kyle Pratt looks for a physical solution to her problem

Doing: engaging in a physical activity

Evidence: information supporting a belief

Failure: the original goal is not achieved

Falsehood: that which has been shown to be erroneous

Fate: a future situation that will befall an individual

Fixed Attitude: a fixed attitude or outlook

Gathering Information: gathering information or experience

Good: Kyle Pratt ultimately succeeds in resolving her personal problems

How Things are Changing: the way things are going

Impulsive Responses: innate responses

Innermost Desires: basic drives and desires

Instinct: intrinsic unconditioned responses

Interpretation: determination of possible meaning

Knowledge: that which one holds to be true

Logical: Kyle Pratt uses inherently logical (linear) problem solving techniques

Manipulation: a manner of thinking or demeanor

Memories: recollections

Obtaining: achieving or possessing something

Optionlock: the story climax occurs because all options have been exhausted

Order: a patterned arrangement

Perception: the way things seem to be

Playing a Role: temporarily adopting a lifestyle

Prediction: a predetermination of a future state of affairs

Projection: an extension of probability into the future

Self Aware: being conscious of one's own existence

Senses: sensory observations

Situation: a situation or environment

Situation: a logistic assessment of one's environment

Speculation: an extension of possibilities into the future

State of Being: one's true nature

Steadfast: Kyle Pratt ultimately retains her essential nature

Stop: regarding Kyle Pratt, the audience is waiting for something to end

The Future: what will happen or what will be

The Past: what has already happened

The Present: the current situation and circumstances

Thought: the process of consideration

Truth: that which is actually correct

Understanding: appreciating the meaning of something

 

 

Copyright © 1994-2006 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046