Storyform for "Finding Nemo"

Finding Nemo has two stories in it. The larger story is the title's namesake, "finding Nemo." In that story, Marlin, Nemo's father, is the Main Character, with Dori (and a bit of Nemo) as the Impact Character(s). The smaller story takes place in the Dentist's aquarium. In that substory, Nemo is the Main Character and Gill is the Impact Character. The substory isn't as specific as the main story, so it's tough to get to a single storyform, but we did identify parts of a storyform—Click here to see the storyform for the substory.

CHARACTER DYNAMICS:

  • MC RESOLVE:  Change
  • MC GROWTH:   Start
  • MC APPROACH:  Be-er
  • MC PROBLEM-SOLVING STYLE:  Logical
  • IC RESOLVE:  Steadfast

PLOT DYNAMICS:

  • DRIVER:  Action
  • LIMIT:  Optionlock
  • OUTCOME:  Success
  • JUDGMENT:  Good

IMPACT CHARACTER (Dory/Nemo)

  • THROUGHLINE:  Situation
  • CONCERN:  The Future
  • ISSUE:  Openness vs. Preconception
  • PROBLEM:  Hinder
  • SOLUTION:  Help
  • SYMPTOM:  Control
  • RESPONSE:  Uncontrolled
  • UNIQUE ABILITY:  Openness
  • CRITICAL FLAW:  Denial
  • BENCHMARK:  How Things are Changing
  • SIGNPOST 1:  How Things are Changing
  • SIGNPOST 2:  The Future
  • SIGNPOST 3:  The Present
  • SIGNPOST 4:  The Past

MAIN VS. IMPACT STORY (Becoming Friends)

  • THROUGHLINE:  Manipulation
  • CONCERN:  Changing One's Nature
  • ISSUE:  Commitment vs. Responsibility
  • PROBLEM:  Temptation
  • SOLUTION:  Conscience
  • SYMPTOM:  Control
  • RESPONSE:  Uncontrolled
  • CATALYST:  Rationalization
  • INHIBITOR:  Attitude
  • BENCHMARK:  Playing a Role
  • SIGNPOST 1:  Conceiving an Idea
  • SIGNPOST 2:  Playing a Role
  • SIGNPOST 3:  Developing a Plan
  • SIGNPOST 4:  Changing One's Nature

OVERALL STORY (Finding Nemo)

  • THROUGHLINE:  Activity
  • CONCERN:  Obtaining
  • ISSUE:  Self Interest vs. Morality
  • PROBLEM:  Avoidance
  • SOLUTION:  Pursuit
  • SYMPTOM:  Control
  • RESPONSE:  Uncontrolled
  • CATALYST:  Approach
  • INHIBITOR:  Obligation
  • BENCHMARK:  Doing
  • SIGNPOST 1:  Gathering Information
  • SIGNPOST 2:  Doing
  • SIGNPOST 3:  Obtaining
  • SIGNPOST 4:  Understanding

MAIN CHARACTER (Marlin)

  • THROUGHLINE:  Fixed Attitude
  • CONCERN:  Innermost Desires
  • ISSUE:  Closure vs. Denial
  • PROBLEM:  Avoidance
  • SOLUTION:  Pursuit
  • SYMPTOM:  Consider
  • RESPONSE:  Reconsider
  • UNIQUE ABILITY:  Closure
  • CRITICAL FLAW:  Preconception
  • BENCHMARK:  Impulsive Responses
  • SIGNPOST 1:  Memories
  • SIGNPOST 2:  Impulsive Responses
  • SIGNPOST 3:  Innermost Desires
  • SIGNPOST 4:  Contemplation

ADDITIONAL STORY POINTS

  • GOAL:  Obtaining
  • CONSEQUENCE:  Changing One's Nature
  • COST:  The Future
  • DIVIDEND:  Innermost Desires
  • REQUIREMENT:  Doing
  • PREREQUISITE:  Playing a Role
  • PRECONDITION:  How Things are Changing
  • FOREWARNINGS:  Impulsive Responses

 

 

Copyright © 1994-2009 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046