Storyform for "The Exorcist "
[Version 1 with Father Karras as the Main Character]

(Go to Version 2)

COMMENTS: This was our first choice for The Exorcist; Damain Karras as the Main Character with Chris McNeil, several priests, and the demon itself acting as the Impact Character(s). -- CH

CHARACTER DYNAMICS:

  • MC RESOLVE: Change
  • MC GROWTH: Start
  • MC APPROACH: Be-er
  • MC PROBLEM-SOLVING STYLE: Intuitive
  • IC RESOLVE: Steadfast

PLOT DYNAMICS:

  • DRIVER: Action
  • LIMIT: Optionlock
  • OUTCOME: Success
  • JUDGMENT: Good

OVERALL STORY (Demon in the Girl)

  • THROUGHLINE: Situation
  • CONCERN: The Future I
  • SSUE: Openness vs. Preconception
  • PROBLEM: Disbelief
  • SOLUTION: Faith
  • SYMPTOM: Consider
  • RESPONSE: Reconsider
  • CATALYST: Choice
  • INHIBITOR: Hope
  • BENCHMARK: How Things are Changing
  • SIGNPOST 1: The Past
  • SIGNPOST 2: The Future
  • SIGNPOST 3: How Things are Changing
  • SIGNPOST 4: The Present

MAIN CHARACTER (Father Damian Karras)

  • THROUGHLINE: Manipulation
  • CONCERN: Changing One's Nature
  • ISSUE: Commitment vs. Responsibility
  • PROBLEM: Disbelief
  • SOLUTION: Faith
  • SYMPTOM: Pursuit
  • RESPONSE: Avoidance
  • UNIQUE ABILITY: Responsibility
  • CRITICAL FLAW: Self Interest
  • BENCHMARK: Playing a Role
  • SIGNPOST 1: Playing a Role
  • SIGNPOST 2: Changing One's Nature
  • SIGNPOST 3: Conceiving an Idea
  • SIGNPOST 4: Developing a Plan

IMPACT CHARACTER (Chris McNeil, various Priests, and the Demon)

  • THROUGHLINE: Activity
  • CONCERN: Obtaining
  • ISSUE: Self Interest vs. Morality
  • PROBLEM: Feeling
  • SOLUTION: Logic
  • SYMPTOM: Consider
  • RESPONSE: Reconsider
  • UNIQUE ABILITY: Morality
  • CRITICAL FLAW: Commitment
  • BENCHMARK: Doing
  • SIGNPOST 1: Understanding
  • SIGNPOST 2: Doing
  • SIGNPOST 3: Obtaining
  • SIGNPOST 4: Gathering Information

MAIN VS. IMPACT STORY (Psychiatry vs. Religion)

  • THROUGHLINE: Fixed Attitude
  • CONCERN: Innermost Desires
  • ISSUE: Closure vs. Denial
  • PROBLEM: Avoidance
  • SOLUTION: Pursuit
  • SYMPTOM: Consider
  • RESPONSE: Reconsider
  • CATALYST: Dream
  • INHIBITOR: Delay
  • BENCHMARK: Impulsive Responses
  • SIGNPOST 1: Memories
  • SIGNPOST 2: Impulsive Responses
  • SIGNPOST 3: Innermost Desires
  • SIGNPOST 4: Contemplation

ADDITIONAL STORY POINTS

  • GOAL: The Future
  • CONSEQUENCE: Innermost Desires
  • COST: Obtaining
  • DIVIDEND: Changing One's Nature
  • REQUIREMENT: How Things are Changing
  • PREREQUISITE: Impulsive Responses
  • PRECONDITION: Doing
  • FOREWARNINGS: Playing a Role

 

 

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Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046