Storyform for "Everything is Illuminated"

CHARACTER DYNAMICS:

  • MC RESOLVE: Change
  • MC GROWTH: Start
  • MC APPROACH: Be-er
  • MC PROBLEM-SOLVING STYLE: Logical
  • IC RESOLVE: Steadfast

PLOT DYNAMICS:

  • DRIVER: Action
  • LIMIT: Optionlock
  • OUTCOME: Success
  • JUDGMENT: Good

OVERALL STORY (Discovering One's Roots)

  • THROUGHLINE: Situation
  • CONCERN: The Past
  • ISSUE: Fate vs. Destiny
  • PROBLEM: Knowledge
  • SOLUTION: Thought
  • SYMPTOM: Chaos
  • RESPONSE: Order
  • CATALYST: Prediction
  • INHIBITOR: Suspicion
  • BENCHMARK: The Present
  • SIGNPOST 1: The Future
  • SIGNPOST 2: How Things are Changing
  • SIGNPOST 3: The Present
  • SIGNPOST 4: The Past

MAIN CHARACTER (Alex/Grandpa)

  • THROUGHLINE: Manipulation
  • CONCERN: Developing a Plan
  • ISSUE: State of Being vs. Sense of Self
  • PROBLEM: Knowledge
  • SOLUTION: Thought
  • SYMPTOM: Change
  • RESPONSE: Inertia
  • UNIQUE ABILITY: Situation
  • CRITICAL FLAW: Interpretation
  • BENCHMARK: Conceiving an Idea
  • SIGNPOST 1: Playing a Role
  • SIGNPOST 2: Changing One's Nature
  • SIGNPOST 3: Conceiving an Idea
  • SIGNPOST 4: Developing a Plan

IMPACT CHARACTER (Jonathan)

  • THROUGHLINE: Activity
  • CONCERN: Understanding
  • ISSUE: Instinct vs. Conditioning
  • PROBLEM: Equity
  • SOLUTION: Inequity
  • SYMPTOM: Chaos
  • RESPONSE: Order
  • UNIQUE ABILITY: Senses
  • CRITICAL FLAW: Circumstances
  • BENCHMARK: Gathering Information
  • SIGNPOST 1: Understanding
  • SIGNPOST 2: Doing
  • SIGNPOST 3: Obtaining
  • SIGNPOST 4: Gathering Information

MAIN VS. IMPACT STORY (Recovering Jewishness)

  • THROUGHLINE: Fixed Attitude
  • CONCERN: Memories
  • ISSUE: Truth vs. Falsehood
  • PROBLEM: Inertia
  • SOLUTION: Change
  • SYMPTOM: Chaos
  • RESPONSE: Order
  • CATALYST: Evidence
  • INHIBITOR: Interdiction
  • BENCHMARK: Contemplation
  • SIGNPOST 1: Memories
  • SIGNPOST 2: Impulsive Responses
  • SIGNPOST 3: Contemplation
  • SIGNPOST 4: Innermost Desires

ADDITIONAL STORY POINTS

  • GOAL: The Past
  • CONSEQUENCE: Memories
  • COST: Understanding
  • DIVIDEND: Developing a Plan
  • REQUIREMENT: The Present
  • PREREQUISITE: Contemplation
  • PRECONDITION: Gathering Information
  • FOREWARNINGS: Conceiving an Idea

VOCABULARY:

Action: in terms of the Overall plot, actions force decisions

Activity: an activity or endeavor

Be-er: Alex/Grandpa prefers to work things out internally

Change: an alteration of a state or process

Change: Alex/Grandpa changes his essential nature while attempting to solve the problem

Changing One's Nature: transforming one's nature

Chaos: random change or a lack of order

Circumstances: an emotional assessment of one's environment

Conceiving an Idea: coming up with an idea

Conditioning: responses based on experience or training

Contemplation: present considerations

Destiny: the future path an individual must take

Developing a Plan: visualizing how an existing idea might be implemented

Doing: engaging in a physical activity

Equity: a balance, fairness, or stability

Evidence: information supporting a belief

Falsehood: that which has been shown to be erroneous

Fate: a future situation that will befall an individual

Fixed Attitude: a fixed attitude or outlook

Gathering Information: gathering information or experience

Good: Alex/Grandpa ultimately succeeds in resolving his personal problems

How Things are Changing: the way things are going

Impulsive Responses: innate responses

Inequity: an unbalance, unfairness, or lack or equality

Inertia: a continuation of a state or process

Innermost Desires: basic drives and desires

Instinct: intrinsic unconditioned responses

Interdiction: an effort to change a predetermined course

Interpretation: determination of possible meaning

Knowledge: that which one holds to be true

Logical: Alex/Grandpa uses inherently logical (linear) problem solving techniques

Manipulation: a manner of thinking or demeanor

Memories: recollections

Obtaining: achieving or possessing something

Optionlock: the story climax occurs because all options have been exhausted

Order: a patterned arrangement

Playing a Role: temporarily adopting a lifestyle

Prediction: a predetermination of a future state of affairs

Sense of Self: one's perception of oneself

Senses: sensory observations

Situation: a situation or environment

Situation: a logistic assessment of one's environment

Start: regarding Alex/Grandpa, the audience is waiting for something to begin

State of Being: one's true nature

Steadfast: Alex/Grandpa ultimately retains his essential nature

Success: the original goal is achieved

Suspicion: questioning or forming a belief based on new evidence

The Future: what will happen or what will be

The Past: what has already happened

The Present: the current situation and circumstances

Thought: the process of consideration

Truth: that which is actually correct

Understanding: appreciating the meaning of something

 

 

Copyright © 1994-2006 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046