Storyform
for Story Embroidery Class
December 12, 2006
CHARACTER
DYNAMICS:
- MC RESOLVE:
Steadfast
- MC GROWTH:
Stop
- MC APPROACH:
Do-er
- MC PROBLEM-SOLVING
STYLE: Intuitive
- IC RESOLVE:
Change
PLOT DYNAMICS:
- DRIVER:
Decision
- LIMIT:
Timelock
- OUTCOME:
Failure
- JUDGMENT:
Bad
OVERALL
STORY (Poker Game from Hell)
- THROUGHLINE:
Situation
- CONCERN:
How Things are Changing
- ISSUE:
Fantasy vs. Fact
- PROBLEM:
Test
- SOLUTION:
Trust
- SYMPTOM:
Unending
- RESPONSE:
Ending
- CATALYST:
Security
- INHIBITOR:
Wisdom
- BENCHMARK:
The Future
- SIGNPOST
1: The Past
- SIGNPOST
2: How Things are Changing
- SIGNPOST
3: The Future
- SIGNPOST
4: The Present
IMPACT
CHARACTER (Charleston)
- THROUGHLINE:
Manipulation
- CONCERN:
Playing a Role
- ISSUE:
Thought vs. Knowledge
- PROBLEM:
Test
- SOLUTION:
Trust
- SYMPTOM:
Determination
- RESPONSE:
Expectation
- UNIQUE
ABILITY: Ability
- CRITICAL
FLAW: Value
- BENCHMARK:
Changing One's Nature
- SIGNPOST
1: Developing a Plan
- SIGNPOST
2: Playing a Role
- SIGNPOST
3: Changing One's Nature
- SIGNPOST
4: Conceiving an Idea
MAIN
CHARACTER (Caroline)
- THROUGHLINE:
Activity
- CONCERN:
Doing
- ISSUE:
Enlightenment vs. Wisdom
- PROBLEM:
Process
- SOLUTION:
Result
- SYMPTOM:
Unending
- RESPONSE:
Ending
- UNIQUE
ABILITY: Skill
- CRITICAL
FLAW: Fact
- BENCHMARK:
Obtaining
- SIGNPOST
1: Gathering Information
- SIGNPOST
2: Understanding
- SIGNPOST
3: Doing
- SIGNPOST
4: Obtaining
MAIN
VS. IMPACT STORY (Rekindle Lost Romance)
- THROUGHLINE:
Fixed Attitude
- CONCERN:
Impulsive Responses
- ISSUE:
Worth vs. Value
- PROBLEM:
Test
- SOLUTION:
Trust
- SYMPTOM:
Hunch
- RESPONSE:
Theory
- CATALYST:
Confidence
- INHIBITOR:
Knowledge
- BENCHMARK:
Innermost Desires
- SIGNPOST
1: Contemplation
- SIGNPOST
2: Impulsive Responses
- SIGNPOST
3: Innermost Desires
- SIGNPOST
4: Memories
ADDITIONAL STORY POINTS
- GOAL:
How Things are Changing
- CONSEQUENCE:
Impulsive Responses
- COST:
Playing a Role
- DIVIDEND:
Doing
- REQUIREMENT:
The Future
- PREREQUISITE:
Innermost Desires
- PRECONDITION:
Changing One's Nature
- FOREWARNINGS:
Obtaining
VOCABULARY:
Ability: being suited to handle a task; the innate capacity to do
or be
Activity: an activity or endeavor
Bad: the Main Character ultimately fails in resolving her personal
problems
Change: the Main Character changes her essential nature while attempting
to solve the problem
Changing One's Nature: transforming one's nature
Conceiving an Idea: coming up with an idea
Confidence: belief in the accuracy of expectations
Contemplation: present considerations
Decision: in the plot, decisions force actions
Determination: a conclusion based on circumstantial evidence
Developing a Plan: visualizing how an existing idea might be implemented
Do-er: the Main Character looks for a physical solution to her problem
Doing: engaging in a physical activity
Ending: coming to a conclusion
Enlightenment: an understanding that transcends knowledge
Expectation: a conclusion as to the eventual effect of a particular
cause
Fact: belief in something real
Failure: the original goal is not achieved
Fantasy: belief in something unreal
Fixed Attitude: a fixed attitude or outlook
Gathering Information: gathering information or experience
How Things are Changing: the way things are going
Hunch: an understanding based on insufficient circumstantial evidence
Impulsive Responses: innate responses
Innermost Desires: basic drives and desires
Intuitive: the Main Character uses intuitive problem solving techniques
Knowledge: that which one holds to be true
Manipulation: a manner of thinking or demeanor
Memories: recollections
Obtaining: achieving or possessing something
Playing a Role: temporarily adopting a lifestyle
Process: an ongoing activity; the mechanism through which a cause
leads to an effect
Result: the product of a process; the ramifications of a specific
effect
Security: an evaluation of one's defenses and protections
Situation: a situation or environment
Skill: aptitude or innate ability
Steadfast: the Main Character ultimately retains her essential nature
Stop: regarding the Main Character, the audience is waiting for something
to end
Test: a trial to determine something's validity
The Future: what will happen or what will be
The Past: what has already happened
The Present: the current situation and circumstances
Theory: an unbroken chain of relationships leading from a premise
to a conclusion
Thought: the process of consideration
Timelock: the story climax is brought about by a time limit
Trust: acceptance without proof
Understanding: appreciating the meaning of something
Unending: continuing without cessation
Value: the objective usefulness of something in general
Wisdom: understanding how to apply Knowledge
Worth: a rating of usefulness or desirability to oneself personally
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