Storyform for "Double Indemnity "

CHARACTER DYNAMICS:

  • MC RESOLVE: Steadfast
  • MC GROWTH: Stop
  • MC APPROACH: Do-er
  • MC PROBLEM-SOLVING STYLE: Logical
  • IC RESOLVE: Change

PLOT DYNAMICS:

  • DRIVER: Decision
  • LIMIT: Optionlock
  • OUTCOME: Failure
  • JUDGMENT: Bad

MAIN CHARACTER (Walter Neff)

  • THROUGHLINE: Situation
  • CONCERN: How Things are Changing
  • ISSUE: Security vs. Threat
  • PROBLEM: Result
  • SOLUTION: Process
  • SYMPTOM: Effect
  • RESPONSE: Cause
  • UNIQUE ABILITY: Threat
  • CRITICAL FLAW: Enlightenment
  • BENCHMARK: The Future
  • SIGNPOST 1: How Things are Changing
  • SIGNPOST 2: The Future
  • SIGNPOST 3: The Present
  • SIGNPOST 4: The Past

MAIN VS. IMPACT STORY (Mentor & Protoge / Affair)

  • THROUGHLINE: Manipulation
  • CONCERN: Playing a Role
  • ISSUE: Ability vs. Desire
  • PROBLEM: Trust
  • SOLUTION: Test
  • SYMPTOM: Expectation
  • RESPONSE: Determination
  • CATALYST: Desire
  • INHIBITOR: Worth
  • BENCHMARK: Changing One's Nature
  • SIGNPOST 1: Developing a Plan
  • SIGNPOST 2: Playing a Role
  • SIGNPOST 3: Conceiving an Idea
  • SIGNPOST 4: Changing One's Nature

OVERALL STORY (Insurance Scam & Murder)

  • THROUGHLINE: Activity
  • CONCERN: Doing
  • ISSUE: Skill vs. Experience
  • PROBLEM: Trust
  • SOLUTION: Test
  • SYMPTOM: Effect
  • RESPONSE: Cause
  • CATALYST: Experience
  • INHIBITOR: Fantasy
  • BENCHMARK: Obtaining
  • SIGNPOST 1: Understanding
  • SIGNPOST 2: Doing
  • SIGNPOST 3: Obtaining
  • SIGNPOST 4: Gathering Information

IMPACT CHARACTER (Keyes / Phyllis)

  • THROUGHLINE: Fixed Attitude
  • CONCERN: Impulsive Responses
  • ISSUE: Confidence vs. Worry
  • PROBLEM: Trust
  • SOLUTION: Test
  • SYMPTOM: Theory
  • RESPONSE: Hunch
  • UNIQUE ABILITY: Worry
  • CRITICAL FLAW: Thought
  • BENCHMARK: Innermost Desires
  • SIGNPOST 1: Memories
  • SIGNPOST 2: Innermost Desires
  • SIGNPOST 3: Contemplation
  • SIGNPOST 4: Impulsive Responses

ADDITIONAL STORY POINTS

  • GOAL: Doing
  • CONSEQUENCE: Playing a Role
  • COST: Impulsive Responses
  • DIVIDEND: How Things are Changing
  • REQUIREMENT: Obtaining
  • PREREQUISITE: Changing One's Nature
  • PRECONDITION: Innermost Desires
  • FOREWARNINGS: The Future

 

 

Copyright © 1994-2009 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046