Storyform for"The Dinner Game (Le Dîner de cons)"

CHARACTER DYNAMICS:

  • MC RESOLVE: Change
  • MC GROWTH: Start
  • MC APPROACH: Be-er
  • MC PROBLEM-SOLVING STYLE: Logical
  • IC RESOLVE: Steadfast

PLOT DYNAMICS:

  • DRIVER: Action
  • LIMIT: Optionlock
  • OUTCOME: Failure
  • JUDGMENT: Good

IMPACT CHARACTER (Francois Pignon)

  • THROUGHLINE: Situation
  • CONCERN: The Future
  • ISSUE: Preconception vs. Openness
  • PROBLEM: Pursuit
  • SOLUTION: Avoidance
  • SYMPTOM: Oppose
  • RESPONSE: Support
  • UNIQUE ABILITY: Openness
  • CRITICAL FLAW: Denial
  • BENCHMARK: How Things are Changing
  • SIGNPOST 1: The Present
  • SIGNPOST 2: The Past
  • SIGNPOST 3: How Things are Changing
  • SIGNPOST 4: The Future

MAIN VS. IMPACT STORY (Unlikely "Buddies")

  • THROUGHLINE: Manipulation
  • CONCERN: Changing One's Nature
  • ISSUE: Obligation vs. Rationalization
  • PROBLEM: Help
  • SOLUTION: Hinder
  • SYMPTOM: Feeling
  • RESPONSE: Logic
  • CATALYST: Rationalization
  • INHIBITOR: Attitude
  • BENCHMARK: Playing a Role
  • SIGNPOST 1: Conceiving an Idea
  • SIGNPOST 2: Developing a Plan
  • SIGNPOST 3: Playing a Role
  • SIGNPOST 4: Changing One's Nature

OVERALL STORY (The Dinner Game)

  • THROUGHLINE: Activity
  • CONCERN: Obtaining
  • ISSUE: Attitude vs. Approach
  • PROBLEM: Help
  • SOLUTION: Hinder
  • SYMPTOM: Oppose
  • RESPONSE: Support
  • CATALYST: Approach
  • INHIBITOR: Obligation
  • BENCHMARK: Doing
  • SIGNPOST 1: Understanding
  • SIGNPOST 2: Obtaining
  • SIGNPOST 3: Doing
  • SIGNPOST 4: Gathering Information

MAIN CHARACTER (Pierre Brochant)

  • THROUGHLINE: Fixed Attitude
  • CONCERN: Innermost Desires
  • ISSUE: Denial vs. Closure
  • PROBLEM: Help
  • SOLUTION: Hinder
  • SYMPTOM: Temptation
  • RESPONSE: Conscience
  • UNIQUE ABILITY: Closure
  • CRITICAL FLAW: Preconception
  • BENCHMARK: Impulsive Responses
  • SIGNPOST 1: Memories
  • SIGNPOST 2: Impulsive Responses
  • SIGNPOST 3: Contemplation
  • SIGNPOST 4: Innermost Desires

ADDITIONAL STORY POINTS

  • GOAL: Obtaining
  • CONSEQUENCE: Changing One's Nature
  • COST: The Future
  • DIVIDEND: Innermost Desires
  • REQUIREMENT: Doing
  • PREREQUISITE: Playing a Role
  • PRECONDITION: How Things are Changing
  • FOREWARNINGS: Impulsive Responses



Copyright © 1994-2006 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046

 

 

Copyright © 1994-2006 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046