Storyform for "Ciudade de Deus (City of God) "

CHARACTER DYNAMICS:

  • MC RESOLVE: Change
  • MC GROWTH: Start
  • MC APPROACH: Be-er
  • MC PROBLEM-SOLVING STYLE: Intuitive
  • IC RESOLVE: Steadfast

PLOT DYNAMICS:

  • DRIVER: Action
  • LIMIT: Optionlock
  • OUTCOME: Failure
  • JUDGMENT: Good

IMPACT CHARACTER (Li'l Zé / Community of Violence)

  • THROUGHLINE: Situation
  • CONCERN: How Things are Changing
  • ISSUE: Fantasy vs. Fact
  • PROBLEM: Cause
  • SOLUTION: Effect
  • SYMPTOM: Result
  • RESPONSE: Process
  • UNIQUE ABILITY: Security
  • CRITICAL FLAW: Worry
  • BENCHMARK: The Future
  • SIGNPOST 1: The Present
  • SIGNPOST 2: The Past
  • SIGNPOST 3: How Things are Changing
  • SIGNPOST 4: The Future

MAIN VS. IMPACT STORY (Undiscernable)

  • THROUGHLINE: Manipulation
  • CONCERN: Playing a Role
  • ISSUE: Thought vs. Knowledge
  • PROBLEM: Unending
  • SOLUTION: Ending
  • SYMPTOM: Theory
  • RESPONSE: Hunch
  • CATALYST: Ability
  • INHIBITOR: Experience
  • BENCHMARK: Changing One's Nature
  • SIGNPOST 1: Developing a Plan
  • SIGNPOST 2: Playing a Role
  • SIGNPOST 3: Changing One's Nature
  • SIGNPOST 4: Conceiving an Idea

OVERALL STORY (Surviving in the City of God)

  • THROUGHLINE: Activity
  • CONCERN: Doing
  • ISSUE: Enlightenment vs. Wisdom
  • PROBLEM: Unending
  • SOLUTION: Ending
  • SYMPTOM: Result
  • RESPONSE: Process
  • CATALYST: Skill
  • INHIBITOR: Desire
  • BENCHMARK: Obtaining
  • SIGNPOST 1: Understanding
  • SIGNPOST 2: Obtaining
  • SIGNPOST 3: Doing
  • SIGNPOST 4: Gathering Information

MAIN CHARACTER (Rocket)

  • THROUGHLINE: Fixed Attitude
  • CONCERN: Impulsive Responses
  • ISSUE: Worth vs. Value
  • PROBLEM: Unending
  • SOLUTION: Ending
  • SYMPTOM: Expectation
  • RESPONSE: Determination
  • UNIQUE ABILITY: Confidence
  • CRITICAL FLAW: Threat
  • BENCHMARK: Innermost Desires
  • SIGNPOST 1: Memories
  • SIGNPOST 2: Impulsive Responses
  • SIGNPOST 3: Innermost Desires
  • SIGNPOST 4: Contemplation

ADDITIONAL STORY POINTS

  • GOAL: Doing
  • CONSEQUENCE: Playing a Role
  • COST: How Things are Changing
  • DIVIDEND: Impulsive Responses
  • REQUIREMENT: Obtaining
  • PREREQUISITE: Changing One's Nature
  • PRECONDITION: The Future
  • FOREWARNINGS: Innermost Desires

______________________________

VOCABULARY:

Ability: being suited to handle a task; the innate capacity to do or be

Action: in terms of the Overall plot, actions force decisions

Activity: an activity or endeavor

Be-er: Rocket prefers to work things out internally

Cause: the specific circumstances that lead to an effect

Change: Rocket changes his essential nature while attempting to solve the problem

Changing One's Nature: transforming one's nature

Conceiving an Idea: coming up with an idea

Confidence: belief in the accuracy of expectations

Contemplation: present considerations

Desire: the motivation toward something better

Determination: a conclusion based on circumstantial evidence

Developing a Plan: visualizing how an existing idea might be implemented

Doing: engaging in a physical activity

Effect: the specific outcome forced by a cause

Ending: coming to a conclusion

Enlightenment: an understanding that transcends knowledge

Expectation: a conclusion as to the eventual effect of a particular cause

Experience: the gaining of familiarity

Fact: belief in something real

Failure: the original goal is not achieved

Fantasy: belief in something unreal

Fixed Attitude: a fixed attitude or outlook

Gathering Information: gathering information or experience

Good: Rocket ultimately succeeds in resolving his personal problems

How Things are Changing: the way things are going

Hunch: an understanding based on insufficient circumstantial evidence

Impulsive Responses: innate responses

Innermost Desires: basic drives and desires

Intuitive: Rocket uses intuitive problem solving techniques

Knowledge: that which one holds to be true

Manipulation: a manner of thinking or demeanor

Memories: recollections

Obtaining: achieving or possessing something

Optionlock: the story climax occurs because all options have been exhausted

Playing a Role: temporarily adopting a lifestyle

Process: an ongoing activity; the mechanism through which a cause leads to an effect

Result: the product of a process; the ramifications of a specific effect

Security: an evaluation of one's defenses and protections

Situation: a situation or environment

Skill: aptitude or innate ability

Start: regarding Rocket, the audience is waiting for something to begin

Steadfast: Rocket ultimately retains his essential nature

The Future: what will happen or what will be

The Past: what has already happened

The Present: the current situation and circumstances

Theory: an unbroken chain of relationships leading from a premise to a conclusion

Thought: the process of consideration

Threat: an evaluation of potential negative forces

Understanding: appreciating the meaning of something

Unending: continuing without cessation

Value: the objective usefulness of something in general

Wisdom: understanding how to apply Knowledge

Worry: concern for the future

Worth: a rating of usefulness or desirability to oneself personally

 

 

Copyright © 1994-2006 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046