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Storyform
for : "City Slickers"
#2
of 2 possible storyforms
(see #1 storyform)
CHARACTER
DYNAMICS:
- MC RESOLVE:
Change
- MC GROWTH:
Stop
- MC APPROACH:
Be-er
- MC PROBLEM-SOLVING
STYLE: Intuitive
- IC RESOLVE:
Steadfast
PLOT DYNAMICS:
- DRIVER:
Action
- LIMIT:
Optionlock
- OUTCOME:
Success
- JUDGMENT:
Good
IMPACT CHARACTER
(Ed/Phil/Curly)
- THROUGHLINE:
Situation
- CONCERN:
How Things are Changing
- ISSUE:
Fantasy vs. Fact
- PROBLEM:
Ending
- SOLUTION:
Unending
- SYMPTOM:
Trust
- RESPONSE:
Test
- UNIQUE
ABILITY: Security
- CRITICAL
FLAW: Worry
- BENCHMARK:
The Past
- SIGNPOST
1: How Things are Changing
- SIGNPOST
2: The Future
- SIGNPOST
3: The Present
- SIGNPOST
4: The Past
OVERALL STORY
(Middle Aged City Slickers playing Cowboys)
- THROUGHLINE:
Manipulation
- CONCERN:
Playing a Role
- ISSUE:
Desire vs. Ability
- PROBLEM:
Expectation
- SOLUTION:
Determination
- SYMPTOM:
Trust
- RESPONSE:
Test
- CATALYST:
Ability
- INHIBITOR:
Experience
- BENCHMARK:
Developing a Plan
- SIGNPOST
1: Conceiving an Idea
- SIGNPOST
2: Playing a Role
- SIGNPOST
3: Changing One's Nature
- SIGNPOST
4: Developing a Plan
MAIN VS.
IMPACT STORY (Moving the cattle)
- THROUGHLINE:
Activity
- CONCERN:
Doing
- ISSUE:
Experience vs. Skill
- PROBLEM:
Effect
- SOLUTION:
Cause
- SYMPTOM:
Trust
- RESPONSE:
Test
- CATALYST:
Skill
- INHIBITOR:
Desire
- BENCHMARK:
Understanding
- SIGNPOST
1: Understanding
- SIGNPOST
2: Doing
- SIGNPOST
3: Obtaining
- SIGNPOST
4: Gathering Information
MAIN CHARACTER
(Mitch)
- THROUGHLINE:
Fixed Attitude
- CONCERN:
Impulsive Responses
- ISSUE:
Worth vs. Value
- PROBLEM:
Expectation
- SOLUTION:
Determination
- SYMPTOM:
Ending
- RESPONSE:
Unending
- UNIQUE
ABILITY: Confidence
- CRITICAL
FLAW: Threat
- BENCHMARK:
Memories
- SIGNPOST
1: Memories
- SIGNPOST
2: Impulsive Responses
- SIGNPOST
3: Innermost Desires
- SIGNPOST
4: Contemplation
ADDITIONAL
STORY POINTS
- GOAL:
Playing a Role
- CONSEQUENCE:
Doing
- COST:
How Things are Changing
- DIVIDEND:
Impulsive Responses
- REQUIREMENT:
Developing a Plan
- PREREQUISITE:
Understanding
- PRECONDITION:
The Past
- FOREWARNINGS:
Memories
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