Storyform for : "City Slickers"

#2 of 2 possible storyforms
(see #1 storyform)

CHARACTER DYNAMICS:

  • MC RESOLVE: Change
  • MC GROWTH: Stop
  • MC APPROACH: Be-er
  • MC PROBLEM-SOLVING STYLE: Intuitive
  • IC RESOLVE: Steadfast

PLOT DYNAMICS:

  • DRIVER: Action
  • LIMIT: Optionlock
  • OUTCOME: Success
  • JUDGMENT: Good

IMPACT CHARACTER (Ed/Phil/Curly)

  • THROUGHLINE: Situation
  • CONCERN: How Things are Changing
  • ISSUE: Fantasy vs. Fact
  • PROBLEM: Ending
  • SOLUTION: Unending
  • SYMPTOM: Trust
  • RESPONSE: Test
  • UNIQUE ABILITY: Security
  • CRITICAL FLAW: Worry
  • BENCHMARK: The Past
  • SIGNPOST 1: How Things are Changing
  • SIGNPOST 2: The Future
  • SIGNPOST 3: The Present
  • SIGNPOST 4: The Past

OVERALL STORY (Middle Aged City Slickers playing Cowboys)

  • THROUGHLINE: Manipulation
  • CONCERN: Playing a Role
  • ISSUE: Desire vs. Ability
  • PROBLEM: Expectation
  • SOLUTION: Determination
  • SYMPTOM: Trust
  • RESPONSE: Test
  • CATALYST: Ability
  • INHIBITOR: Experience
  • BENCHMARK: Developing a Plan
  • SIGNPOST 1: Conceiving an Idea
  • SIGNPOST 2: Playing a Role
  • SIGNPOST 3: Changing One's Nature
  • SIGNPOST 4: Developing a Plan

MAIN VS. IMPACT STORY (Moving the cattle)

  • THROUGHLINE: Activity
  • CONCERN: Doing
  • ISSUE: Experience vs. Skill
  • PROBLEM: Effect
  • SOLUTION: Cause
  • SYMPTOM: Trust
  • RESPONSE: Test
  • CATALYST: Skill
  • INHIBITOR: Desire
  • BENCHMARK: Understanding
  • SIGNPOST 1: Understanding
  • SIGNPOST 2: Doing
  • SIGNPOST 3: Obtaining
  • SIGNPOST 4: Gathering Information

MAIN CHARACTER (Mitch)

  • THROUGHLINE: Fixed Attitude
  • CONCERN: Impulsive Responses
  • ISSUE: Worth vs. Value
  • PROBLEM: Expectation
  • SOLUTION: Determination
  • SYMPTOM: Ending
  • RESPONSE: Unending
  • UNIQUE ABILITY: Confidence
  • CRITICAL FLAW: Threat
  • BENCHMARK: Memories
  • SIGNPOST 1: Memories
  • SIGNPOST 2: Impulsive Responses
  • SIGNPOST 3: Innermost Desires
  • SIGNPOST 4: Contemplation

ADDITIONAL STORY POINTS

  • GOAL: Playing a Role
  • CONSEQUENCE: Doing
  • COST: How Things are Changing
  • DIVIDEND: Impulsive Responses
  • REQUIREMENT: Developing a Plan
  • PREREQUISITE: Understanding
  • PRECONDITION: The Past
  • FOREWARNINGS: Memories

 

 

Copyright © 1994-2006 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046