Storyform for : "City Slickers"

#1 of 2 possible storyforms
(see #2 storyform)

CHARACTER DYNAMICS:

  • MC RESOLVE: Change
  • MC GROWTH: Start
  • MC APPROACH: Be-er
  • MC PROBLEM-SOLVING STYLE: Intuitive
  • IC RESOLVE: Steadfast

PLOT DYNAMICS:

  • DRIVER: Action
  • LIMIT: Optionlock
  • OUTCOME: Success
  • JUDGMENT: Good

IMPACT CHARACTER (Ed/Phil/Curly )

  • THROUGHLINE: Situation
  • CONCERN: The Future
  • ISSUE: Choice vs. Delay
  • PROBLEM: Feeling
  • SOLUTION: Logic
  • SYMPTOM: Conscience
  • RESPONSE: Temptation
  • UNIQUE ABILITY: Openness
  • CRITICAL FLAW: Denial
  • BENCHMARK: How Things are Changing
  • SIGNPOST 1: The Past
  • SIGNPOST 2: How Things are Changing
  • SIGNPOST 3: The Future
  • SIGNPOST 4: The Present

MAIN VS. IMPACT STORY (Making it through mid-life crisis)

  • THROUGHLINE: Manipulation
  • CONCERN: Changing One's Nature
  • ISSUE: Responsibility vs. Commitment
  • PROBLEM: Uncontrolled
  • SOLUTION: Control
  • SYMPTOM: Conscience
  • RESPONSE: Temptation
  • CATALYST: Rationalization
  • INHIBITOR: Attitude
  • BENCHMARK: Playing a Role
  • SIGNPOST 1: Conceiving an Idea
  • SIGNPOST 2: Developing a Plan
  • SIGNPOST 3: Playing a Role
  • SIGNPOST 4: Changing One's Nature

OVERALL STORY (Get the herd and cowpokes to the trail's end)

  • THROUGHLINE: Activity
  • CONCERN: Obtaining
  • ISSUE: Morality vs. Self Interest
  • PROBLEM: Disbelief
  • SOLUTION: Faith
  • SYMPTOM: Conscience
  • RESPONSE: Temptation
  • CATALYST: Approach
  • INHIBITOR: Obligation
  • BENCHMARK: Doing
  • SIGNPOST 1: Gathering Information
  • SIGNPOST 2: Doing
  • SIGNPOST 3: Obtaining
  • SIGNPOST 4: Understanding

MAIN CHARACTER (Mitch)

  • THROUGHLINE: Fixed Attitude
  • CONCERN: Innermost Desires
  • ISSUE: Dream vs. Hope
  • PROBLEM: Disbelief
  • SOLUTION: Faith
  • SYMPTOM: Support
  • RESPONSE: Oppose
  • UNIQUE ABILITY: Closure
  • CRITICAL FLAW: Preconception
  • BENCHMARK: Impulsive Responses
  • SIGNPOST 1: Memories
  • SIGNPOST 2: Impulsive Responses
  • SIGNPOST 3: Innermost Desires
  • SIGNPOST 4: Contemplation

ADDITIONAL STORY POINTS

  • GOAL: Obtaining
  • CONSEQUENCE: Changing One's Nature
  • COST: The Future
  • DIVIDEND: Innermost Desires
  • REQUIREMENT: Doing
  • PREREQUISITE: Playing a Role
  • PRECONDITION: How Things are Changing
  • FOREWARNINGS: Impulsive Responses

 

 

Copyright © 1994-2006 Write Brothers, Inc. All Rights Reserved.
Based on theories and materials developed by Melanie Anne Phillips and Chris Huntley
Dramatica is a registered trademark of Screenplay Systems Incorporated. Patent #5,734,916; #6,105,046